Struct windows::UI::WindowManagement::IWindowServicesStatics
pub struct IWindowServicesStatics(/* private fields */);
Trait Implementations§
§impl Clone for IWindowServicesStatics
impl Clone for IWindowServicesStatics
§fn clone(&self) -> IWindowServicesStatics
fn clone(&self) -> IWindowServicesStatics
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IWindowServicesStatics
impl Debug for IWindowServicesStatics
§impl Interface for IWindowServicesStatics
impl Interface for IWindowServicesStatics
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IWindowServicesStatics
impl PartialEq for IWindowServicesStatics
§fn eq(&self, other: &IWindowServicesStatics) -> bool
fn eq(&self, other: &IWindowServicesStatics) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IWindowServicesStatics
impl StructuralPartialEq for IWindowServicesStatics
Auto Trait Implementations§
impl RefUnwindSafe for IWindowServicesStatics
impl !Send for IWindowServicesStatics
impl !Sync for IWindowServicesStatics
impl Unpin for IWindowServicesStatics
impl UnwindSafe for IWindowServicesStatics
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more