Struct ACCESS_STATE
#[repr(C)]pub struct ACCESS_STATE {Show 16 fields
pub OperationID: LUID,
pub SecurityEvaluated: bool,
pub GenerateAudit: bool,
pub GenerateOnClose: bool,
pub PrivilegesAllocated: bool,
pub Flags: u32,
pub RemainingDesiredAccess: u32,
pub PreviouslyGrantedAccess: u32,
pub OriginalDesiredAccess: u32,
pub SubjectSecurityContext: SECURITY_SUBJECT_CONTEXT,
pub SecurityDescriptor: PSECURITY_DESCRIPTOR,
pub AuxData: *mut c_void,
pub Privileges: ACCESS_STATE_0,
pub AuditPrivileges: bool,
pub ObjectName: UNICODE_STRING,
pub ObjectTypeName: UNICODE_STRING,
}
Fields§
§OperationID: LUID
§SecurityEvaluated: bool
§GenerateAudit: bool
§GenerateOnClose: bool
§PrivilegesAllocated: bool
§Flags: u32
§RemainingDesiredAccess: u32
§PreviouslyGrantedAccess: u32
§OriginalDesiredAccess: u32
§SubjectSecurityContext: SECURITY_SUBJECT_CONTEXT
§SecurityDescriptor: PSECURITY_DESCRIPTOR
§AuxData: *mut c_void
§Privileges: ACCESS_STATE_0
§AuditPrivileges: bool
§ObjectName: UNICODE_STRING
§ObjectTypeName: UNICODE_STRING
Trait Implementations§
§impl Clone for ACCESS_STATE
impl Clone for ACCESS_STATE
§fn clone(&self) -> ACCESS_STATE
fn clone(&self) -> ACCESS_STATE
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for ACCESS_STATE
impl Default for ACCESS_STATE
impl Copy for ACCESS_STATE
Auto Trait Implementations§
impl Freeze for ACCESS_STATE
impl RefUnwindSafe for ACCESS_STATE
impl !Send for ACCESS_STATE
impl !Sync for ACCESS_STATE
impl Unpin for ACCESS_STATE
impl UnwindSafe for ACCESS_STATE
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more