Struct windows::Wdk::Foundation::OBJECT_ATTRIBUTES
#[repr(C)]pub struct OBJECT_ATTRIBUTES {
pub Length: u32,
pub RootDirectory: HANDLE,
pub ObjectName: *const UNICODE_STRING,
pub Attributes: u32,
pub SecurityDescriptor: *const c_void,
pub SecurityQualityOfService: *const c_void,
}
Fields§
§Length: u32
§RootDirectory: HANDLE
§ObjectName: *const UNICODE_STRING
§Attributes: u32
§SecurityDescriptor: *const c_void
§SecurityQualityOfService: *const c_void
Trait Implementations§
§impl Clone for OBJECT_ATTRIBUTES
impl Clone for OBJECT_ATTRIBUTES
§impl Debug for OBJECT_ATTRIBUTES
impl Debug for OBJECT_ATTRIBUTES
§impl Default for OBJECT_ATTRIBUTES
impl Default for OBJECT_ATTRIBUTES
§impl PartialEq for OBJECT_ATTRIBUTES
impl PartialEq for OBJECT_ATTRIBUTES
impl Copy for OBJECT_ATTRIBUTES
impl Eq for OBJECT_ATTRIBUTES
Auto Trait Implementations§
impl Freeze for OBJECT_ATTRIBUTES
impl RefUnwindSafe for OBJECT_ATTRIBUTES
impl !Send for OBJECT_ATTRIBUTES
impl !Sync for OBJECT_ATTRIBUTES
impl Unpin for OBJECT_ATTRIBUTES
impl UnwindSafe for OBJECT_ATTRIBUTES
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more