Struct windows::Wdk::Graphics::Direct3D::D3DHAL_DP2RENDERSTATE
#[repr(C)]pub struct D3DHAL_DP2RENDERSTATE {
pub RenderState: D3DRENDERSTATETYPE,
pub Anonymous: D3DHAL_DP2RENDERSTATE_0,
}
Fields§
§RenderState: D3DRENDERSTATETYPE
§Anonymous: D3DHAL_DP2RENDERSTATE_0
Trait Implementations§
§impl Clone for D3DHAL_DP2RENDERSTATE
impl Clone for D3DHAL_DP2RENDERSTATE
§fn clone(&self) -> D3DHAL_DP2RENDERSTATE
fn clone(&self) -> D3DHAL_DP2RENDERSTATE
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for D3DHAL_DP2RENDERSTATE
impl Default for D3DHAL_DP2RENDERSTATE
impl Copy for D3DHAL_DP2RENDERSTATE
Auto Trait Implementations§
impl Freeze for D3DHAL_DP2RENDERSTATE
impl RefUnwindSafe for D3DHAL_DP2RENDERSTATE
impl Send for D3DHAL_DP2RENDERSTATE
impl Sync for D3DHAL_DP2RENDERSTATE
impl Unpin for D3DHAL_DP2RENDERSTATE
impl UnwindSafe for D3DHAL_DP2RENDERSTATE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)