Struct windows::Wdk::Graphics::Direct3D::D3DHAL_DP2SETDEPTHSTENCIL
#[repr(C)]pub struct D3DHAL_DP2SETDEPTHSTENCIL {
pub hZBuffer: u32,
}
Fields§
§hZBuffer: u32
Trait Implementations§
§impl Clone for D3DHAL_DP2SETDEPTHSTENCIL
impl Clone for D3DHAL_DP2SETDEPTHSTENCIL
§impl Debug for D3DHAL_DP2SETDEPTHSTENCIL
impl Debug for D3DHAL_DP2SETDEPTHSTENCIL
§impl Default for D3DHAL_DP2SETDEPTHSTENCIL
impl Default for D3DHAL_DP2SETDEPTHSTENCIL
§impl PartialEq for D3DHAL_DP2SETDEPTHSTENCIL
impl PartialEq for D3DHAL_DP2SETDEPTHSTENCIL
impl Copy for D3DHAL_DP2SETDEPTHSTENCIL
impl Eq for D3DHAL_DP2SETDEPTHSTENCIL
Auto Trait Implementations§
impl Freeze for D3DHAL_DP2SETDEPTHSTENCIL
impl RefUnwindSafe for D3DHAL_DP2SETDEPTHSTENCIL
impl Send for D3DHAL_DP2SETDEPTHSTENCIL
impl Sync for D3DHAL_DP2SETDEPTHSTENCIL
impl Unpin for D3DHAL_DP2SETDEPTHSTENCIL
impl UnwindSafe for D3DHAL_DP2SETDEPTHSTENCIL
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more