Struct windows::Wdk::Graphics::Direct3D::D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
#[repr(C)]pub struct D3DKMT_OPENNATIVEFENCEFROMNTHANDLE {
pub hNtHandle: HANDLE,
pub hDevice: u32,
pub EngineAffinity: u32,
pub Flags: D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS,
pub hSyncObject: u32,
pub NativeFenceMapping: D3DDDI_NATIVEFENCEMAPPING,
}
Fields§
§hNtHandle: HANDLE
§hDevice: u32
§EngineAffinity: u32
§Flags: D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS
§hSyncObject: u32
§NativeFenceMapping: D3DDDI_NATIVEFENCEMAPPING
Trait Implementations§
§impl Clone for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
impl Clone for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
§fn clone(&self) -> D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
fn clone(&self) -> D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
Auto Trait Implementations§
impl Freeze for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
impl RefUnwindSafe for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
impl !Send for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
impl !Sync for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
impl Unpin for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
impl UnwindSafe for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)