Struct windows::Win32::Devices::HumanInterfaceDevice::DIMOUSESTATE
#[repr(C)]pub struct DIMOUSESTATE {
pub lX: i32,
pub lY: i32,
pub lZ: i32,
pub rgbButtons: [u8; 4],
}
Fields§
§lX: i32
§lY: i32
§lZ: i32
§rgbButtons: [u8; 4]
Trait Implementations§
§impl Clone for DIMOUSESTATE
impl Clone for DIMOUSESTATE
§impl Debug for DIMOUSESTATE
impl Debug for DIMOUSESTATE
§impl Default for DIMOUSESTATE
impl Default for DIMOUSESTATE
§impl PartialEq for DIMOUSESTATE
impl PartialEq for DIMOUSESTATE
impl Copy for DIMOUSESTATE
impl Eq for DIMOUSESTATE
Auto Trait Implementations§
impl RefUnwindSafe for DIMOUSESTATE
impl Send for DIMOUSESTATE
impl Sync for DIMOUSESTATE
impl Unpin for DIMOUSESTATE
impl UnwindSafe for DIMOUSESTATE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more