Struct windows::Win32::Gaming::GAMING_DEVICE_MODEL_INFORMATION
#[repr(C)]pub struct GAMING_DEVICE_MODEL_INFORMATION {
pub vendorId: GAMING_DEVICE_VENDOR_ID,
pub deviceId: GAMING_DEVICE_DEVICE_ID,
}
Fields§
§vendorId: GAMING_DEVICE_VENDOR_ID
§deviceId: GAMING_DEVICE_DEVICE_ID
Trait Implementations§
§impl Clone for GAMING_DEVICE_MODEL_INFORMATION
impl Clone for GAMING_DEVICE_MODEL_INFORMATION
§impl Debug for GAMING_DEVICE_MODEL_INFORMATION
impl Debug for GAMING_DEVICE_MODEL_INFORMATION
§impl Default for GAMING_DEVICE_MODEL_INFORMATION
impl Default for GAMING_DEVICE_MODEL_INFORMATION
impl Copy for GAMING_DEVICE_MODEL_INFORMATION
impl Eq for GAMING_DEVICE_MODEL_INFORMATION
Auto Trait Implementations§
impl RefUnwindSafe for GAMING_DEVICE_MODEL_INFORMATION
impl Send for GAMING_DEVICE_MODEL_INFORMATION
impl Sync for GAMING_DEVICE_MODEL_INFORMATION
impl Unpin for GAMING_DEVICE_MODEL_INFORMATION
impl UnwindSafe for GAMING_DEVICE_MODEL_INFORMATION
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more