Struct windows::Win32::Gaming::IGameExplorer_Vtbl
#[repr(C)]pub struct IGameExplorer_Vtbl {
pub base__: IUnknown_Vtbl,
pub AddGame: unsafe extern "system" fn(_: *mut c_void, _: MaybeUninit<BSTR>, _: MaybeUninit<BSTR>, _: GAME_INSTALL_SCOPE, _: *mut GUID) -> HRESULT,
pub RemoveGame: unsafe extern "system" fn(_: *mut c_void, _: GUID) -> HRESULT,
pub UpdateGame: unsafe extern "system" fn(_: *mut c_void, _: GUID) -> HRESULT,
pub VerifyAccess: unsafe extern "system" fn(_: *mut c_void, _: MaybeUninit<BSTR>, _: *mut BOOL) -> HRESULT,
}
Fields§
§base__: IUnknown_Vtbl
§AddGame: unsafe extern "system" fn(_: *mut c_void, _: MaybeUninit<BSTR>, _: MaybeUninit<BSTR>, _: GAME_INSTALL_SCOPE, _: *mut GUID) -> HRESULT
§RemoveGame: unsafe extern "system" fn(_: *mut c_void, _: GUID) -> HRESULT
§UpdateGame: unsafe extern "system" fn(_: *mut c_void, _: GUID) -> HRESULT
§VerifyAccess: unsafe extern "system" fn(_: *mut c_void, _: MaybeUninit<BSTR>, _: *mut BOOL) -> HRESULT
Implementations§
§impl IGameExplorer_Vtbl
impl IGameExplorer_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IGameExplorer_Vtblwhere
Identity: IGameExplorer_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IGameExplorer_Vtbl
impl RefUnwindSafe for IGameExplorer_Vtbl
impl Send for IGameExplorer_Vtbl
impl Sync for IGameExplorer_Vtbl
impl Unpin for IGameExplorer_Vtbl
impl UnwindSafe for IGameExplorer_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more