Struct windows::Win32::Gaming::IGameStatistics
pub struct IGameStatistics(/* private fields */);
Implementations§
§impl IGameStatistics
impl IGameStatistics
pub unsafe fn GetMaxCategoryLength(&self) -> Result<u32>
pub unsafe fn GetMaxNameLength(&self) -> Result<u32>
pub unsafe fn GetMaxValueLength(&self) -> Result<u32>
pub unsafe fn GetMaxCategories(&self) -> Result<u16>
pub unsafe fn GetMaxStatsPerCategory(&self) -> Result<u16>
pub unsafe fn SetCategoryTitle<P0>(
&self,
categoryindex: u16,
title: P0
) -> Result<()>where
P0: IntoParam<PCWSTR>,
pub unsafe fn GetCategoryTitle(&self, categoryindex: u16) -> Result<PWSTR>
pub unsafe fn GetStatistic( &self, categoryindex: u16, statindex: u16, pname: Option<*mut PWSTR>, pvalue: Option<*mut PWSTR> ) -> Result<()>
pub unsafe fn SetStatistic<P0, P1>( &self, categoryindex: u16, statindex: u16, name: P0, value: P1 ) -> Result<()>
pub unsafe fn Save<P0>(&self, trackchanges: P0) -> Result<()>where
P0: IntoParam<BOOL>,
pub unsafe fn SetLastPlayedCategory(&self, categoryindex: u32) -> Result<()>
pub unsafe fn GetLastPlayedCategory(&self) -> Result<u32>
Trait Implementations§
§impl Clone for IGameStatistics
impl Clone for IGameStatistics
§fn clone(&self) -> IGameStatistics
fn clone(&self) -> IGameStatistics
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGameStatistics
impl Debug for IGameStatistics
§impl From<&IGameStatistics> for &IUnknown
impl From<&IGameStatistics> for &IUnknown
§fn from(value: &IGameStatistics) -> Self
fn from(value: &IGameStatistics) -> Self
Converts to this type from the input type.
§impl From<IGameStatistics> for IUnknown
impl From<IGameStatistics> for IUnknown
§fn from(value: IGameStatistics) -> Self
fn from(value: IGameStatistics) -> Self
Converts to this type from the input type.
§impl Interface for IGameStatistics
impl Interface for IGameStatistics
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IGameStatistics
impl PartialEq for IGameStatistics
§fn eq(&self, other: &IGameStatistics) -> bool
fn eq(&self, other: &IGameStatistics) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGameStatistics
impl StructuralPartialEq for IGameStatistics
Auto Trait Implementations§
impl RefUnwindSafe for IGameStatistics
impl !Send for IGameStatistics
impl !Sync for IGameStatistics
impl Unpin for IGameStatistics
impl UnwindSafe for IGameStatistics
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more