Struct IGameStatistics_Vtbl
#[repr(C)]pub struct IGameStatistics_Vtbl {Show 13 fields
pub base__: IUnknown_Vtbl,
pub GetMaxCategoryLength: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub GetMaxNameLength: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub GetMaxValueLength: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub GetMaxCategories: unsafe extern "system" fn(_: *mut c_void, _: *mut u16) -> HRESULT,
pub GetMaxStatsPerCategory: unsafe extern "system" fn(_: *mut c_void, _: *mut u16) -> HRESULT,
pub SetCategoryTitle: unsafe extern "system" fn(_: *mut c_void, _: u16, _: PCWSTR) -> HRESULT,
pub GetCategoryTitle: unsafe extern "system" fn(_: *mut c_void, _: u16, _: *mut PWSTR) -> HRESULT,
pub GetStatistic: unsafe extern "system" fn(_: *mut c_void, _: u16, _: u16, _: *mut PWSTR, _: *mut PWSTR) -> HRESULT,
pub SetStatistic: unsafe extern "system" fn(_: *mut c_void, _: u16, _: u16, _: PCWSTR, _: PCWSTR) -> HRESULT,
pub Save: unsafe extern "system" fn(_: *mut c_void, _: BOOL) -> HRESULT,
pub SetLastPlayedCategory: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT,
pub GetLastPlayedCategory: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
}
Fields§
§base__: IUnknown_Vtbl
§GetMaxCategoryLength: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT
§GetMaxNameLength: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT
§GetMaxValueLength: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT
§GetMaxCategories: unsafe extern "system" fn(_: *mut c_void, _: *mut u16) -> HRESULT
§GetMaxStatsPerCategory: unsafe extern "system" fn(_: *mut c_void, _: *mut u16) -> HRESULT
§SetCategoryTitle: unsafe extern "system" fn(_: *mut c_void, _: u16, _: PCWSTR) -> HRESULT
§GetCategoryTitle: unsafe extern "system" fn(_: *mut c_void, _: u16, _: *mut PWSTR) -> HRESULT
§GetStatistic: unsafe extern "system" fn(_: *mut c_void, _: u16, _: u16, _: *mut PWSTR, _: *mut PWSTR) -> HRESULT
§SetStatistic: unsafe extern "system" fn(_: *mut c_void, _: u16, _: u16, _: PCWSTR, _: PCWSTR) -> HRESULT
§Save: unsafe extern "system" fn(_: *mut c_void, _: BOOL) -> HRESULT
§SetLastPlayedCategory: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT
§GetLastPlayedCategory: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT
Implementations§
§impl IGameStatistics_Vtbl
impl IGameStatistics_Vtbl
pub const fn new<Identity: IGameStatistics_Impl, const OFFSET: isize>() -> Self
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IGameStatistics_Vtbl
impl RefUnwindSafe for IGameStatistics_Vtbl
impl Send for IGameStatistics_Vtbl
impl Sync for IGameStatistics_Vtbl
impl Unpin for IGameStatistics_Vtbl
impl UnwindSafe for IGameStatistics_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more