Struct windows::Win32::Graphics::Direct2D::D2D1_BRUSH_PROPERTIES
#[repr(C)]pub struct D2D1_BRUSH_PROPERTIES {
pub opacity: f32,
pub transform: Matrix3x2,
}
Fields§
§opacity: f32
§transform: Matrix3x2
Trait Implementations§
§impl Clone for D2D1_BRUSH_PROPERTIES
impl Clone for D2D1_BRUSH_PROPERTIES
§impl Debug for D2D1_BRUSH_PROPERTIES
impl Debug for D2D1_BRUSH_PROPERTIES
§impl Default for D2D1_BRUSH_PROPERTIES
impl Default for D2D1_BRUSH_PROPERTIES
§impl PartialEq for D2D1_BRUSH_PROPERTIES
impl PartialEq for D2D1_BRUSH_PROPERTIES
impl Copy for D2D1_BRUSH_PROPERTIES
impl Eq for D2D1_BRUSH_PROPERTIES
Auto Trait Implementations§
impl RefUnwindSafe for D2D1_BRUSH_PROPERTIES
impl Send for D2D1_BRUSH_PROPERTIES
impl Sync for D2D1_BRUSH_PROPERTIES
impl Unpin for D2D1_BRUSH_PROPERTIES
impl UnwindSafe for D2D1_BRUSH_PROPERTIES
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more