#[repr(C)]pub struct D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
pub computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL,
}
Fields§
§computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL
Trait Implementations§
impl Copy for D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
impl Eq for D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
Auto Trait Implementations§
impl RefUnwindSafe for D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
impl Send for D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
impl Sync for D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
impl Unpin for D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
impl UnwindSafe for D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more