Struct windows::Win32::Graphics::Direct2D::D2D1_FEATURE_DATA_DOUBLES
#[repr(C)]pub struct D2D1_FEATURE_DATA_DOUBLES {
pub doublePrecisionFloatShaderOps: BOOL,
}
Fields§
§doublePrecisionFloatShaderOps: BOOL
Trait Implementations§
§impl Clone for D2D1_FEATURE_DATA_DOUBLES
impl Clone for D2D1_FEATURE_DATA_DOUBLES
§impl Debug for D2D1_FEATURE_DATA_DOUBLES
impl Debug for D2D1_FEATURE_DATA_DOUBLES
§impl Default for D2D1_FEATURE_DATA_DOUBLES
impl Default for D2D1_FEATURE_DATA_DOUBLES
§impl PartialEq for D2D1_FEATURE_DATA_DOUBLES
impl PartialEq for D2D1_FEATURE_DATA_DOUBLES
impl Copy for D2D1_FEATURE_DATA_DOUBLES
impl Eq for D2D1_FEATURE_DATA_DOUBLES
Auto Trait Implementations§
impl RefUnwindSafe for D2D1_FEATURE_DATA_DOUBLES
impl Send for D2D1_FEATURE_DATA_DOUBLES
impl Sync for D2D1_FEATURE_DATA_DOUBLES
impl Unpin for D2D1_FEATURE_DATA_DOUBLES
impl UnwindSafe for D2D1_FEATURE_DATA_DOUBLES
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more