#[repr(C)]
pub struct D2D1_GRADIENT_MESH_PATCH {
Show 24 fields pub point00: D2D_POINT_2F, pub point01: D2D_POINT_2F, pub point02: D2D_POINT_2F, pub point03: D2D_POINT_2F, pub point10: D2D_POINT_2F, pub point11: D2D_POINT_2F, pub point12: D2D_POINT_2F, pub point13: D2D_POINT_2F, pub point20: D2D_POINT_2F, pub point21: D2D_POINT_2F, pub point22: D2D_POINT_2F, pub point23: D2D_POINT_2F, pub point30: D2D_POINT_2F, pub point31: D2D_POINT_2F, pub point32: D2D_POINT_2F, pub point33: D2D_POINT_2F, pub color00: D2D1_COLOR_F, pub color03: D2D1_COLOR_F, pub color30: D2D1_COLOR_F, pub color33: D2D1_COLOR_F, pub topEdgeMode: D2D1_PATCH_EDGE_MODE, pub leftEdgeMode: D2D1_PATCH_EDGE_MODE, pub bottomEdgeMode: D2D1_PATCH_EDGE_MODE, pub rightEdgeMode: D2D1_PATCH_EDGE_MODE,
}

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§point00: D2D_POINT_2F§point01: D2D_POINT_2F§point02: D2D_POINT_2F§point03: D2D_POINT_2F§point10: D2D_POINT_2F§point11: D2D_POINT_2F§point12: D2D_POINT_2F§point13: D2D_POINT_2F§point20: D2D_POINT_2F§point21: D2D_POINT_2F§point22: D2D_POINT_2F§point23: D2D_POINT_2F§point30: D2D_POINT_2F§point31: D2D_POINT_2F§point32: D2D_POINT_2F§point33: D2D_POINT_2F§color00: D2D1_COLOR_F§color03: D2D1_COLOR_F§color30: D2D1_COLOR_F§color33: D2D1_COLOR_F§topEdgeMode: D2D1_PATCH_EDGE_MODE§leftEdgeMode: D2D1_PATCH_EDGE_MODE§bottomEdgeMode: D2D1_PATCH_EDGE_MODE§rightEdgeMode: D2D1_PATCH_EDGE_MODE

Trait Implementations§

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impl Clone for D2D1_GRADIENT_MESH_PATCH

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for D2D1_GRADIENT_MESH_PATCH

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for D2D1_GRADIENT_MESH_PATCH

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for D2D1_GRADIENT_MESH_PATCH

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fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for D2D1_GRADIENT_MESH_PATCH

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impl Eq for D2D1_GRADIENT_MESH_PATCH

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.