Struct windows::Win32::Graphics::Direct2D::D2D1_GRADIENT_MESH_PATCH
#[repr(C)]pub struct D2D1_GRADIENT_MESH_PATCH {Show 24 fields
pub point00: D2D_POINT_2F,
pub point01: D2D_POINT_2F,
pub point02: D2D_POINT_2F,
pub point03: D2D_POINT_2F,
pub point10: D2D_POINT_2F,
pub point11: D2D_POINT_2F,
pub point12: D2D_POINT_2F,
pub point13: D2D_POINT_2F,
pub point20: D2D_POINT_2F,
pub point21: D2D_POINT_2F,
pub point22: D2D_POINT_2F,
pub point23: D2D_POINT_2F,
pub point30: D2D_POINT_2F,
pub point31: D2D_POINT_2F,
pub point32: D2D_POINT_2F,
pub point33: D2D_POINT_2F,
pub color00: D2D1_COLOR_F,
pub color03: D2D1_COLOR_F,
pub color30: D2D1_COLOR_F,
pub color33: D2D1_COLOR_F,
pub topEdgeMode: D2D1_PATCH_EDGE_MODE,
pub leftEdgeMode: D2D1_PATCH_EDGE_MODE,
pub bottomEdgeMode: D2D1_PATCH_EDGE_MODE,
pub rightEdgeMode: D2D1_PATCH_EDGE_MODE,
}
Fields§
§point00: D2D_POINT_2F
§point01: D2D_POINT_2F
§point02: D2D_POINT_2F
§point03: D2D_POINT_2F
§point10: D2D_POINT_2F
§point11: D2D_POINT_2F
§point12: D2D_POINT_2F
§point13: D2D_POINT_2F
§point20: D2D_POINT_2F
§point21: D2D_POINT_2F
§point22: D2D_POINT_2F
§point23: D2D_POINT_2F
§point30: D2D_POINT_2F
§point31: D2D_POINT_2F
§point32: D2D_POINT_2F
§point33: D2D_POINT_2F
§color00: D2D1_COLOR_F
§color03: D2D1_COLOR_F
§color30: D2D1_COLOR_F
§color33: D2D1_COLOR_F
§topEdgeMode: D2D1_PATCH_EDGE_MODE
§leftEdgeMode: D2D1_PATCH_EDGE_MODE
§bottomEdgeMode: D2D1_PATCH_EDGE_MODE
§rightEdgeMode: D2D1_PATCH_EDGE_MODE
Trait Implementations§
§impl Clone for D2D1_GRADIENT_MESH_PATCH
impl Clone for D2D1_GRADIENT_MESH_PATCH
§fn clone(&self) -> D2D1_GRADIENT_MESH_PATCH
fn clone(&self) -> D2D1_GRADIENT_MESH_PATCH
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D2D1_GRADIENT_MESH_PATCH
impl Debug for D2D1_GRADIENT_MESH_PATCH
§impl Default for D2D1_GRADIENT_MESH_PATCH
impl Default for D2D1_GRADIENT_MESH_PATCH
§impl PartialEq for D2D1_GRADIENT_MESH_PATCH
impl PartialEq for D2D1_GRADIENT_MESH_PATCH
§fn eq(&self, other: &D2D1_GRADIENT_MESH_PATCH) -> bool
fn eq(&self, other: &D2D1_GRADIENT_MESH_PATCH) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for D2D1_GRADIENT_MESH_PATCH
impl StructuralPartialEq for D2D1_GRADIENT_MESH_PATCH
Auto Trait Implementations§
impl Freeze for D2D1_GRADIENT_MESH_PATCH
impl RefUnwindSafe for D2D1_GRADIENT_MESH_PATCH
impl Send for D2D1_GRADIENT_MESH_PATCH
impl Sync for D2D1_GRADIENT_MESH_PATCH
impl Unpin for D2D1_GRADIENT_MESH_PATCH
impl UnwindSafe for D2D1_GRADIENT_MESH_PATCH
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)