Struct windows::Win32::Graphics::Direct2D::D2D1_INPUT_ELEMENT_DESC
#[repr(C)]pub struct D2D1_INPUT_ELEMENT_DESC {
pub semanticName: PCSTR,
pub semanticIndex: u32,
pub format: DXGI_FORMAT,
pub inputSlot: u32,
pub alignedByteOffset: u32,
}
Fields§
§semanticName: PCSTR
§semanticIndex: u32
§format: DXGI_FORMAT
§inputSlot: u32
§alignedByteOffset: u32
Trait Implementations§
§impl Clone for D2D1_INPUT_ELEMENT_DESC
impl Clone for D2D1_INPUT_ELEMENT_DESC
§impl Debug for D2D1_INPUT_ELEMENT_DESC
impl Debug for D2D1_INPUT_ELEMENT_DESC
§impl Default for D2D1_INPUT_ELEMENT_DESC
impl Default for D2D1_INPUT_ELEMENT_DESC
§impl PartialEq for D2D1_INPUT_ELEMENT_DESC
impl PartialEq for D2D1_INPUT_ELEMENT_DESC
impl Copy for D2D1_INPUT_ELEMENT_DESC
impl Eq for D2D1_INPUT_ELEMENT_DESC
Auto Trait Implementations§
impl RefUnwindSafe for D2D1_INPUT_ELEMENT_DESC
impl !Send for D2D1_INPUT_ELEMENT_DESC
impl !Sync for D2D1_INPUT_ELEMENT_DESC
impl Unpin for D2D1_INPUT_ELEMENT_DESC
impl UnwindSafe for D2D1_INPUT_ELEMENT_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more