Struct windows::Win32::Graphics::Direct2D::D2D1_PROPERTY_BINDING
#[repr(C)]pub struct D2D1_PROPERTY_BINDING {
pub propertyName: PCWSTR,
pub setFunction: PD2D1_PROPERTY_SET_FUNCTION,
pub getFunction: PD2D1_PROPERTY_GET_FUNCTION,
}
Fields§
§propertyName: PCWSTR
§setFunction: PD2D1_PROPERTY_SET_FUNCTION
§getFunction: PD2D1_PROPERTY_GET_FUNCTION
Trait Implementations§
§impl Clone for D2D1_PROPERTY_BINDING
impl Clone for D2D1_PROPERTY_BINDING
§impl Debug for D2D1_PROPERTY_BINDING
impl Debug for D2D1_PROPERTY_BINDING
§impl Default for D2D1_PROPERTY_BINDING
impl Default for D2D1_PROPERTY_BINDING
impl Copy for D2D1_PROPERTY_BINDING
Auto Trait Implementations§
impl RefUnwindSafe for D2D1_PROPERTY_BINDING
impl !Send for D2D1_PROPERTY_BINDING
impl !Sync for D2D1_PROPERTY_BINDING
impl Unpin for D2D1_PROPERTY_BINDING
impl UnwindSafe for D2D1_PROPERTY_BINDING
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more