Struct windows::Win32::Graphics::Direct2D::D2D1_RENDERING_CONTROLS
#[repr(C)]pub struct D2D1_RENDERING_CONTROLS {
pub bufferPrecision: D2D1_BUFFER_PRECISION,
pub tileSize: D2D_SIZE_U,
}
Fields§
§bufferPrecision: D2D1_BUFFER_PRECISION
§tileSize: D2D_SIZE_U
Trait Implementations§
§impl Clone for D2D1_RENDERING_CONTROLS
impl Clone for D2D1_RENDERING_CONTROLS
§impl Debug for D2D1_RENDERING_CONTROLS
impl Debug for D2D1_RENDERING_CONTROLS
§impl Default for D2D1_RENDERING_CONTROLS
impl Default for D2D1_RENDERING_CONTROLS
§impl PartialEq for D2D1_RENDERING_CONTROLS
impl PartialEq for D2D1_RENDERING_CONTROLS
impl Copy for D2D1_RENDERING_CONTROLS
impl Eq for D2D1_RENDERING_CONTROLS
Auto Trait Implementations§
impl RefUnwindSafe for D2D1_RENDERING_CONTROLS
impl Send for D2D1_RENDERING_CONTROLS
impl Sync for D2D1_RENDERING_CONTROLS
impl Unpin for D2D1_RENDERING_CONTROLS
impl UnwindSafe for D2D1_RENDERING_CONTROLS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more