Struct windows::Win32::Graphics::Direct2D::D2D1_RESOURCE_TEXTURE_PROPERTIES
#[repr(C)]pub struct D2D1_RESOURCE_TEXTURE_PROPERTIES {
pub extents: *const u32,
pub dimensions: u32,
pub bufferPrecision: D2D1_BUFFER_PRECISION,
pub channelDepth: D2D1_CHANNEL_DEPTH,
pub filter: D2D1_FILTER,
pub extendModes: *const D2D1_EXTEND_MODE,
}
Fields§
§extents: *const u32
§dimensions: u32
§bufferPrecision: D2D1_BUFFER_PRECISION
§channelDepth: D2D1_CHANNEL_DEPTH
§filter: D2D1_FILTER
§extendModes: *const D2D1_EXTEND_MODE
Trait Implementations§
§impl Clone for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl Clone for D2D1_RESOURCE_TEXTURE_PROPERTIES
§impl Debug for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl Debug for D2D1_RESOURCE_TEXTURE_PROPERTIES
§impl Default for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl Default for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl Copy for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl Eq for D2D1_RESOURCE_TEXTURE_PROPERTIES
Auto Trait Implementations§
impl RefUnwindSafe for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl !Send for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl !Sync for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl Unpin for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl UnwindSafe for D2D1_RESOURCE_TEXTURE_PROPERTIES
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more