Struct windows::Win32::Graphics::Direct2D::D2D1_TRIANGLE
#[repr(C)]pub struct D2D1_TRIANGLE {
pub point1: D2D_POINT_2F,
pub point2: D2D_POINT_2F,
pub point3: D2D_POINT_2F,
}
Fields§
§point1: D2D_POINT_2F
§point2: D2D_POINT_2F
§point3: D2D_POINT_2F
Trait Implementations§
§impl Clone for D2D1_TRIANGLE
impl Clone for D2D1_TRIANGLE
§impl Debug for D2D1_TRIANGLE
impl Debug for D2D1_TRIANGLE
§impl Default for D2D1_TRIANGLE
impl Default for D2D1_TRIANGLE
§impl PartialEq for D2D1_TRIANGLE
impl PartialEq for D2D1_TRIANGLE
impl Copy for D2D1_TRIANGLE
impl Eq for D2D1_TRIANGLE
Auto Trait Implementations§
impl RefUnwindSafe for D2D1_TRIANGLE
impl Send for D2D1_TRIANGLE
impl Sync for D2D1_TRIANGLE
impl Unpin for D2D1_TRIANGLE
impl UnwindSafe for D2D1_TRIANGLE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more