Struct windows::Win32::Graphics::Direct2D::D2D1_VERTEX_RANGE
#[repr(C)]pub struct D2D1_VERTEX_RANGE {
pub startVertex: u32,
pub vertexCount: u32,
}
Fields§
§startVertex: u32
§vertexCount: u32
Trait Implementations§
§impl Clone for D2D1_VERTEX_RANGE
impl Clone for D2D1_VERTEX_RANGE
§impl Debug for D2D1_VERTEX_RANGE
impl Debug for D2D1_VERTEX_RANGE
§impl Default for D2D1_VERTEX_RANGE
impl Default for D2D1_VERTEX_RANGE
§impl PartialEq for D2D1_VERTEX_RANGE
impl PartialEq for D2D1_VERTEX_RANGE
impl Copy for D2D1_VERTEX_RANGE
impl Eq for D2D1_VERTEX_RANGE
Auto Trait Implementations§
impl RefUnwindSafe for D2D1_VERTEX_RANGE
impl Send for D2D1_VERTEX_RANGE
impl Sync for D2D1_VERTEX_RANGE
impl Unpin for D2D1_VERTEX_RANGE
impl UnwindSafe for D2D1_VERTEX_RANGE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more