Struct windows::Win32::Graphics::Direct2D::ID2D1DeviceContext1_Vtbl
#[repr(C)]pub struct ID2D1DeviceContext1_Vtbl {
pub base__: ID2D1DeviceContext_Vtbl,
pub CreateFilledGeometryRealization: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: f32, _: *mut *mut c_void) -> HRESULT,
pub CreateStrokedGeometryRealization: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: f32, _: f32, _: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub DrawGeometryRealization: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void),
}
Fields§
§base__: ID2D1DeviceContext_Vtbl
§CreateFilledGeometryRealization: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: f32, _: *mut *mut c_void) -> HRESULT
§CreateStrokedGeometryRealization: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: f32, _: f32, _: *mut c_void, _: *mut *mut c_void) -> HRESULT
§DrawGeometryRealization: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void)
Implementations§
§impl ID2D1DeviceContext1_Vtbl
impl ID2D1DeviceContext1_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID2D1DeviceContext1_Vtblwhere
Identity: ID2D1DeviceContext1_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID2D1DeviceContext1_Vtbl
impl RefUnwindSafe for ID2D1DeviceContext1_Vtbl
impl Send for ID2D1DeviceContext1_Vtbl
impl Sync for ID2D1DeviceContext1_Vtbl
impl Unpin for ID2D1DeviceContext1_Vtbl
impl UnwindSafe for ID2D1DeviceContext1_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more