Struct windows::Win32::Graphics::Direct2D::ID2D1SvgPaint_Vtbl
#[repr(C)]pub struct ID2D1SvgPaint_Vtbl {
pub base__: ID2D1SvgAttribute_Vtbl,
pub SetPaintType: unsafe extern "system" fn(_: *mut c_void, _: D2D1_SVG_PAINT_TYPE) -> HRESULT,
pub GetPaintType: unsafe extern "system" fn(_: *mut c_void) -> D2D1_SVG_PAINT_TYPE,
pub SetColor: unsafe extern "system" fn(_: *mut c_void, _: *const D2D1_COLOR_F) -> HRESULT,
pub GetColor: unsafe extern "system" fn(_: *mut c_void, _: *mut D2D1_COLOR_F),
pub SetId: unsafe extern "system" fn(_: *mut c_void, _: PCWSTR) -> HRESULT,
pub GetId: unsafe extern "system" fn(_: *mut c_void, _: PWSTR, _: u32) -> HRESULT,
pub GetIdLength: unsafe extern "system" fn(_: *mut c_void) -> u32,
}
Fields§
§base__: ID2D1SvgAttribute_Vtbl
§SetPaintType: unsafe extern "system" fn(_: *mut c_void, _: D2D1_SVG_PAINT_TYPE) -> HRESULT
§GetPaintType: unsafe extern "system" fn(_: *mut c_void) -> D2D1_SVG_PAINT_TYPE
§SetColor: unsafe extern "system" fn(_: *mut c_void, _: *const D2D1_COLOR_F) -> HRESULT
§GetColor: unsafe extern "system" fn(_: *mut c_void, _: *mut D2D1_COLOR_F)
§SetId: unsafe extern "system" fn(_: *mut c_void, _: PCWSTR) -> HRESULT
§GetId: unsafe extern "system" fn(_: *mut c_void, _: PWSTR, _: u32) -> HRESULT
§GetIdLength: unsafe extern "system" fn(_: *mut c_void) -> u32
Implementations§
§impl ID2D1SvgPaint_Vtbl
impl ID2D1SvgPaint_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID2D1SvgPaint_Vtblwhere
Identity: ID2D1SvgPaint_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID2D1SvgPaint_Vtbl
impl RefUnwindSafe for ID2D1SvgPaint_Vtbl
impl Send for ID2D1SvgPaint_Vtbl
impl Sync for ID2D1SvgPaint_Vtbl
impl Unpin for ID2D1SvgPaint_Vtbl
impl UnwindSafe for ID2D1SvgPaint_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more