Trait ID2D1BorderTransform_Impl
pub trait ID2D1BorderTransform_Impl: ID2D1ConcreteTransform_Impl {
// Required methods
fn SetExtendModeX(&self, extendmode: D2D1_EXTEND_MODE);
fn SetExtendModeY(&self, extendmode: D2D1_EXTEND_MODE);
fn GetExtendModeX(&self) -> D2D1_EXTEND_MODE;
fn GetExtendModeY(&self) -> D2D1_EXTEND_MODE;
}
Required Methods§
fn SetExtendModeX(&self, extendmode: D2D1_EXTEND_MODE)
fn SetExtendModeY(&self, extendmode: D2D1_EXTEND_MODE)
fn GetExtendModeX(&self) -> D2D1_EXTEND_MODE
fn GetExtendModeY(&self) -> D2D1_EXTEND_MODE
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.