Function windows::Win32::Graphics::Direct3D::Fxc::D3DDecompressShaders

pub unsafe fn D3DDecompressShaders(
    psrcdata: *const c_void,
    srcdatasize: usize,
    unumshaders: u32,
    ustartindex: u32,
    pindices: Option<*const u32>,
    uflags: u32,
    ppshaders: *mut Option<ID3DBlob>,
    ptotalshaders: Option<*mut u32>,
) -> Result<()>