Function windows::Win32::Graphics::Direct3D10::D3D10CompileShader
pub unsafe fn D3D10CompileShader<P0, P1, P2, P3>(
psrcdata: &[u8],
pfilename: P0,
pdefines: Option<*const D3D_SHADER_MACRO>,
pinclude: P1,
pfunctionname: P2,
pprofile: P3,
flags: u32,
ppshader: *mut Option<ID3DBlob>,
pperrormsgs: Option<*mut Option<ID3DBlob>>,
) -> Result<()>where
P0: Param<PCSTR>,
P1: Param<ID3DInclude>,
P2: Param<PCSTR>,
P3: Param<PCSTR>,