windows::Win32::Graphics::Direct3D10

Function D3D10CompileShader

pub unsafe fn D3D10CompileShader<P2, P4, P5, P6>(
    psrcdata: &[u8],
    pfilename: P2,
    pdefines: Option<*const D3D_SHADER_MACRO>,
    pinclude: P4,
    pfunctionname: P5,
    pprofile: P6,
    flags: u32,
    ppshader: *mut Option<ID3DBlob>,
    pperrormsgs: Option<*mut Option<ID3DBlob>>,
) -> Result<()>
where P2: Param<PCSTR>, P4: Param<ID3DInclude>, P5: Param<PCSTR>, P6: Param<PCSTR>,