windows
0.59.0
Module Direct3
D10
Module Items
Structs
Constants
Traits
Functions
Type Aliases
Unions
In windows::
Win32::
Graphics
windows
::
Win32
::
Graphics
Module
Direct3D10
Copy item path
Structs
§
D3D10_
ASYNC_
GETDATA_
FLAG
D3D10_
BIND_
FLAG
D3D10_
BLEND
D3D10_
BLEND_
DESC
D3D10_
BLEND_
DESC1
D3D10_
BLEND_
OP
D3D10_
BOX
D3D10_
BUFFER_
DESC
D3D10_
BUFFER_
RTV
D3D10_
BUFFER_
SRV
D3D10_
CLEAR_
FLAG
D3D10_
COLOR_
WRITE_
ENABLE
D3D10_
COMPARISON_
FUNC
D3D10_
COUNTER
D3D10_
COUNTER_
DESC
D3D10_
COUNTER_
INFO
D3D10_
COUNTER_
TYPE
D3D10_
CPU_
ACCESS_
FLAG
D3D10_
CREATE_
DEVICE_
FLAG
D3D10_
CULL_
MODE
D3D10_
DEPTH_
STENCILOP_
DESC
D3D10_
DEPTH_
STENCIL_
DESC
D3D10_
DEPTH_
STENCIL_
VIEW_
DESC
D3D10_
DEPTH_
WRITE_
MASK
D3D10_
DEVICE_
STATE_
TYPES
D3D10_
DRIVER_
TYPE
D3D10_
DSV_
DIMENSION
D3D10_
EFFECT_
DESC
D3D10_
EFFECT_
SHADER_
DESC
D3D10_
EFFECT_
TYPE_
DESC
D3D10_
EFFECT_
VARIABLE_
DESC
D3D10_
FEATURE_
LEVE
L1
D3D10_
FILL_
MODE
D3D10_
FILTER
D3D10_
FILTER_
TYPE
D3D10_
FORMAT_
SUPPORT
D3D10_
INFO_
QUEUE_
FILTER
D3D10_
INFO_
QUEUE_
FILTER_
DESC
D3D10_
INPUT_
CLASSIFICATION
D3D10_
INPUT_
ELEMENT_
DESC
D3D10_
MAP
D3D10_
MAPPED_
TEXTUR
E2D
D3D10_
MAPPED_
TEXTUR
E3D
D3D10_
MAP_
FLAG
D3D10_
MESSAGE
D3D10_
MESSAGE_
CATEGORY
D3D10_
MESSAGE_
ID
D3D10_
MESSAGE_
SEVERITY
D3D10_
PASS_
DESC
D3D10_
PASS_
SHADER_
DESC
D3D10_
QUERY
D3D10_
QUERY_
DATA_
PIPELINE_
STATISTICS
D3D10_
QUERY_
DATA_
SO_
STATISTICS
D3D10_
QUERY_
DATA_
TIMESTAMP_
DISJOINT
D3D10_
QUERY_
DESC
D3D10_
QUERY_
MISC_
FLAG
D3D10_
RAISE_
FLAG
D3D10_
RASTERIZER_
DESC
D3D10_
RENDER_
TARGET_
BLEND_
DESC1
D3D10_
RENDER_
TARGET_
VIEW_
DESC
D3D10_
RESOURCE_
DIMENSION
D3D10_
RESOURCE_
MISC_
FLAG
D3D10_
RTV_
DIMENSION
D3D10_
SAMPLER_
DESC
D3D10_
SHADER_
BUFFER_
DESC
D3D10_
SHADER_
DEBUG_
FILE_
INFO
D3D10_
SHADER_
DEBUG_
INFO
D3D10_
SHADER_
DEBUG_
INPUT_
INFO
D3D10_
SHADER_
DEBUG_
INST_
INFO
D3D10_
SHADER_
DEBUG_
OUTPUTREG_
INFO
D3D10_
SHADER_
DEBUG_
OUTPUTVAR
D3D10_
SHADER_
DEBUG_
REGTYPE
D3D10_
SHADER_
DEBUG_
SCOPETYPE
D3D10_
SHADER_
DEBUG_
SCOPEVAR_
INFO
D3D10_
SHADER_
DEBUG_
SCOPE_
INFO
D3D10_
SHADER_
DEBUG_
TOKEN_
INFO
D3D10_
SHADER_
DEBUG_
VARTYPE
D3D10_
SHADER_
DEBUG_
VAR_
INFO
D3D10_
SHADER_
DESC
D3D10_
SHADER_
INPUT_
BIND_
DESC
D3D10_
SHADER_
RESOURCE_
VIEW_
DESC
D3D10_
SHADER_
RESOURCE_
VIEW_
DESC1
D3D10_
SHADER_
TYPE_
DESC
D3D10_
SHADER_
VARIABLE_
DESC
D3D10_
SIGNATURE_
PARAMETER_
DESC
D3D10_
SO_
DECLARATION_
ENTRY
D3D10_
STANDARD_
MULTISAMPLE_
QUALITY_
LEVELS
D3D10_
STATE_
BLOCK_
MASK
D3D10_
STENCIL_
OP
D3D10_
SUBRESOURCE_
DATA
D3D10_
TECHNIQUE_
DESC
D3D10_
TEX1D_
ARRAY_
DSV
D3D10_
TEX1D_
ARRAY_
RTV
D3D10_
TEX1D_
ARRAY_
SRV
D3D10_
TEX1D_
DSV
D3D10_
TEX1D_
RTV
D3D10_
TEX1D_
SRV
D3D10_
TEX2DMS_
ARRAY_
DSV
D3D10_
TEX2DMS_
ARRAY_
RTV
D3D10_
TEX2DMS_
ARRAY_
SRV
D3D10_
TEX2DMS_
DSV
D3D10_
TEX2DMS_
RTV
D3D10_
TEX2DMS_
SRV
D3D10_
TEX2D_
ARRAY_
DSV
D3D10_
TEX2D_
ARRAY_
RTV
D3D10_
TEX2D_
ARRAY_
SRV
D3D10_
TEX2D_
DSV
D3D10_
TEX2D_
RTV
D3D10_
TEX2D_
SRV
D3D10_
TEX3D_
RTV
D3D10_
TEX3D_
SRV
D3D10_
TEXCUBE_
ARRAY_
SRV1
D3D10_
TEXCUBE_
SRV
D3D10_
TEXTUR
E1D_
DESC
D3D10_
TEXTUR
E2D_
DESC
D3D10_
TEXTUR
E3D_
DESC
D3D10_
TEXTURECUBE_
FACE
D3D10_
TEXTURE_
ADDRESS_
MODE
D3D10_
USAGE
D3D10_
VIEWPORT
ID3D10
Asynchronous
ID3D10
Asynchronous_
Vtbl
ID3D10
Blend
State
ID3D10
Blend
State1
ID3D10
Blend
State1_
Vtbl
ID3D10
Blend
State_
Vtbl
ID3D10
Buffer
ID3D10
Buffer_
Vtbl
ID3D10
Counter
ID3D10
Counter_
Vtbl
ID3D10
Debug
ID3D10
Debug_
Vtbl
ID3D10
Depth
Stencil
State
ID3D10
Depth
Stencil
State_
Vtbl
ID3D10
Depth
Stencil
View
ID3D10
Depth
Stencil
View_
Vtbl
ID3D10
Device
ID3D10
Device1
ID3D10
Device1_
Vtbl
ID3D10
Device
Child
ID3D10
Device
Child_
Vtbl
ID3D10
Device_
Vtbl
ID3D10
Effect
ID3D10
Effect
Blend
Variable
ID3D10
Effect
Blend
Variable_
Vtbl
ID3D10
Effect
Constant
Buffer
ID3D10
Effect
Constant
Buffer_
Vtbl
ID3D10
Effect
Depth
Stencil
Variable
ID3D10
Effect
Depth
Stencil
Variable_
Vtbl
ID3D10
Effect
Depth
Stencil
View
Variable
ID3D10
Effect
Depth
Stencil
View
Variable_
Vtbl
ID3D10
Effect
Matrix
Variable
ID3D10
Effect
Matrix
Variable_
Vtbl
ID3D10
Effect
Pass
ID3D10
Effect
Pass_
Vtbl
ID3D10
Effect
Pool
ID3D10
Effect
Pool_
Vtbl
ID3D10
Effect
Rasterizer
Variable
ID3D10
Effect
Rasterizer
Variable_
Vtbl
ID3D10
Effect
Render
Target
View
Variable
ID3D10
Effect
Render
Target
View
Variable_
Vtbl
ID3D10
Effect
Sampler
Variable
ID3D10
Effect
Sampler
Variable_
Vtbl
ID3D10
Effect
Scalar
Variable
ID3D10
Effect
Scalar
Variable_
Vtbl
ID3D10
Effect
Shader
Resource
Variable
ID3D10
Effect
Shader
Resource
Variable_
Vtbl
ID3D10
Effect
Shader
Variable
ID3D10
Effect
Shader
Variable_
Vtbl
ID3D10
Effect
String
Variable
ID3D10
Effect
String
Variable_
Vtbl
ID3D10
Effect
Technique
ID3D10
Effect
Technique_
Vtbl
ID3D10
Effect
Type
ID3D10
Effect
Type_
Vtbl
ID3D10
Effect
Variable
ID3D10
Effect
Variable_
Vtbl
ID3D10
Effect
Vector
Variable
ID3D10
Effect
Vector
Variable_
Vtbl
ID3D10
Effect_
Vtbl
ID3D10
Geometry
Shader
ID3D10
Geometry
Shader_
Vtbl
ID3D10
Info
Queue
ID3D10
Info
Queue_
Vtbl
ID3D10
Input
Layout
ID3D10
Input
Layout_
Vtbl
ID3D10
Multithread
ID3D10
Multithread_
Vtbl
ID3D10
Pixel
Shader
ID3D10
Pixel
Shader_
Vtbl
ID3D10
Predicate
ID3D10
Predicate_
Vtbl
ID3D10
Query
ID3D10
Query_
Vtbl
ID3D10
Rasterizer
State
ID3D10
Rasterizer
State_
Vtbl
ID3D10
Render
Target
View
ID3D10
Render
Target
View_
Vtbl
ID3D10
Resource
ID3D10
Resource_
Vtbl
ID3D10
Sampler
State
ID3D10
Sampler
State_
Vtbl
ID3D10
Shader
Reflection
ID3D10
Shader
Reflection1
ID3D10
Shader
Reflection1_
Vtbl
ID3D10
Shader
Reflection
Constant
Buffer
ID3D10
Shader
Reflection
Constant
Buffer_
Vtbl
ID3D10
Shader
Reflection
Type
ID3D10
Shader
Reflection
Type_
Vtbl
ID3D10
Shader
Reflection
Variable
ID3D10
Shader
Reflection
Variable_
Vtbl
ID3D10
Shader
Reflection_
Vtbl
ID3D10
Shader
Resource
View
ID3D10
Shader
Resource
View1
ID3D10
Shader
Resource
View1_
Vtbl
ID3D10
Shader
Resource
View_
Vtbl
ID3D10
State
Block
ID3D10
State
Block_
Vtbl
ID3D10
Switch
ToRef
ID3D10
Switch
ToRef_
Vtbl
ID3D10
Texture1D
ID3D10
Texture1D_
Vtbl
ID3D10
Texture2D
ID3D10
Texture2D_
Vtbl
ID3D10
Texture3D
ID3D10
Texture3D_
Vtbl
ID3D10
Vertex
Shader
ID3D10
Vertex
Shader_
Vtbl
ID3D10
View
ID3D10
View_
Vtbl
Constants
§
D3D10_
1_
DEFAULT_
SAMPLE_
MASK
D3D10_
1_
FLOA
T16_
FUSED_
TOLERANCE_
IN_
ULP
D3D10_
1_
FLOA
T32_
TO_
INTEGER_
TOLERANCE_
IN_
ULP
D3D10_
1_
GS_
INPUT_
REGISTER_
COUNT
D3D10_
1_
IA_
VERTEX_
INPUT_
RESOURCE_
SLOT_
COUNT
D3D10_
1_
IA_
VERTEX_
INPUT_
STRUCTURE_
ELEMENTS_
COMPONENTS
D3D10_
1_
IA_
VERTEX_
INPUT_
STRUCTURE_
ELEMENT_
COUNT
D3D10_
1_
PS_
OUTPUT_
MASK_
REGISTER_
COMPONENTS
D3D10_
1_
PS_
OUTPUT_
MASK_
REGISTER_
COMPONENT_
BIT_
COUNT
D3D10_
1_
PS_
OUTPUT_
MASK_
REGISTER_
COUNT
D3D10_
1_
SHADER_
MAJOR_
VERSION
D3D10_
1_
SHADER_
MINOR_
VERSION
D3D10_
1_
SO_
BUFFER_
MAX_
STRIDE_
IN_
BYTES
D3D10_
1_
SO_
BUFFER_
MAX_
WRITE_
WINDOW_
IN_
BYTES
D3D10_
1_
SO_
BUFFER_
SLOT_
COUNT
D3D10_
1_
SO_
MULTIPLE_
BUFFER_
ELEMENTS_
PER_
BUFFER
D3D10_
1_
SO_
SINGLE_
BUFFER_
COMPONENT_
LIMIT
D3D10_
1_
STANDARD_
VERTEX_
ELEMENT_
COUNT
D3D10_
1_
SUBPIXEL_
FRACTIONAL_
BIT_
COUNT
D3D10_
1_
VS_
INPUT_
REGISTER_
COUNT
D3D10_
1_
VS_
OUTPUT_
REGISTER_
COUNT
D3D10_
8BIT_
INDEX_
STRIP_
CUT_
VALUE
D3D10_
16BIT_
INDEX_
STRIP_
CUT_
VALUE
D3D10_
32BIT_
INDEX_
STRIP_
CUT_
VALUE
D3D10_
ALL_
RESOURCES_
BOUND
D3D10_
ANISOTROPIC_
FILTERING_
BIT
D3D10_
APPEND_
ALIGNED_
ELEMENT
D3D10_
APPNAME_
STRING
D3D10_
APPSIZE_
STRING
D3D10_
ARRAY_
AXIS_
ADDRESS_
RANGE_
BIT_
COUNT
D3D10_
ASYNC_
GETDATA_
DONOTFLUSH
D3D10_
BIND_
CONSTANT_
BUFFER
D3D10_
BIND_
DEPTH_
STENCIL
D3D10_
BIND_
INDEX_
BUFFER
D3D10_
BIND_
RENDER_
TARGET
D3D10_
BIND_
SHADER_
RESOURCE
D3D10_
BIND_
STREAM_
OUTPUT
D3D10_
BIND_
VERTEX_
BUFFER
D3D10_
BLEND_
BLEND_
FACTOR
D3D10_
BLEND_
DEST_
ALPHA
D3D10_
BLEND_
DEST_
COLOR
D3D10_
BLEND_
INV_
BLEND_
FACTOR
D3D10_
BLEND_
INV_
DEST_
ALPHA
D3D10_
BLEND_
INV_
DEST_
COLOR
D3D10_
BLEND_
INV_
SRC1_
ALPHA
D3D10_
BLEND_
INV_
SRC1_
COLOR
D3D10_
BLEND_
INV_
SRC_
ALPHA
D3D10_
BLEND_
INV_
SRC_
COLOR
D3D10_
BLEND_
ONE
D3D10_
BLEND_
OP_
ADD
D3D10_
BLEND_
OP_
MAX
D3D10_
BLEND_
OP_
MIN
D3D10_
BLEND_
OP_
REV_
SUBTRACT
D3D10_
BLEND_
OP_
SUBTRACT
D3D10_
BLEND_
SRC1_
ALPHA
D3D10_
BLEND_
SRC1_
COLOR
D3D10_
BLEND_
SRC_
ALPHA
D3D10_
BLEND_
SRC_
ALPHA_
SAT
D3D10_
BLEND_
SRC_
COLOR
D3D10_
BLEND_
ZERO
D3D10_
BREAKON_
CATEGORY
D3D10_
BREAKON_
ID_
DECIMAL
D3D10_
BREAKON_
ID_
STRING
D3D10_
BREAKON_
SEVERITY
D3D10_
CENTER_
MULTISAMPLE_
PATTERN
D3D10_
CLEAR_
DEPTH
D3D10_
CLEAR_
STENCIL
D3D10_
CLIP_
OR_
CULL_
DISTANCE_
COUNT
D3D10_
CLIP_
OR_
CULL_
DISTANCE_
ELEMENT_
COUNT
D3D10_
COLOR_
WRITE_
ENABLE_
ALL
D3D10_
COLOR_
WRITE_
ENABLE_
ALPHA
D3D10_
COLOR_
WRITE_
ENABLE_
BLUE
D3D10_
COLOR_
WRITE_
ENABLE_
GREEN
D3D10_
COLOR_
WRITE_
ENABLE_
RED
D3D10_
COMMONSHADER_
CONSTANT_
BUFFER_
API_
SLOT_
COUNT
D3D10_
COMMONSHADER_
CONSTANT_
BUFFER_
COMPONENTS
D3D10_
COMMONSHADER_
CONSTANT_
BUFFER_
COMPONENT_
BIT_
COUNT
D3D10_
COMMONSHADER_
CONSTANT_
BUFFER_
HW_
SLOT_
COUNT
D3D10_
COMMONSHADER_
CONSTANT_
BUFFER_
REGISTER_
COMPONENTS
D3D10_
COMMONSHADER_
CONSTANT_
BUFFER_
REGISTER_
COUNT
D3D10_
COMMONSHADER_
CONSTANT_
BUFFER_
REGISTER_
READS_
PER_
INST
D3D10_
COMMONSHADER_
CONSTANT_
BUFFER_
REGISTER_
READ_
PORTS
D3D10_
COMMONSHADER_
FLOWCONTROL_
NESTING_
LIMIT
D3D10_
COMMONSHADER_
IMMEDIATE_
CONSTANT_
BUFFER_
REGISTER_
COMPONENTS
D3D10_
COMMONSHADER_
IMMEDIATE_
CONSTANT_
BUFFER_
REGISTER_
COUNT
D3D10_
COMMONSHADER_
IMMEDIATE_
CONSTANT_
BUFFER_
REGISTER_
READS_
PER_
INST
D3D10_
COMMONSHADER_
IMMEDIATE_
CONSTANT_
BUFFER_
REGISTER_
READ_
PORTS
D3D10_
COMMONSHADER_
IMMEDIATE_
VALUE_
COMPONENT_
BIT_
COUNT
D3D10_
COMMONSHADER_
INPUT_
RESOURCE_
REGISTER_
COMPONENTS
D3D10_
COMMONSHADER_
INPUT_
RESOURCE_
REGISTER_
COUNT
D3D10_
COMMONSHADER_
INPUT_
RESOURCE_
REGISTER_
READS_
PER_
INST
D3D10_
COMMONSHADER_
INPUT_
RESOURCE_
REGISTER_
READ_
PORTS
D3D10_
COMMONSHADER_
INPUT_
RESOURCE_
SLOT_
COUNT
D3D10_
COMMONSHADER_
SAMPLER_
REGISTER_
COMPONENTS
D3D10_
COMMONSHADER_
SAMPLER_
REGISTER_
COUNT
D3D10_
COMMONSHADER_
SAMPLER_
REGISTER_
READS_
PER_
INST
D3D10_
COMMONSHADER_
SAMPLER_
REGISTER_
READ_
PORTS
D3D10_
COMMONSHADER_
SAMPLER_
SLOT_
COUNT
D3D10_
COMMONSHADER_
SUBROUTINE_
NESTING_
LIMIT
D3D10_
COMMONSHADER_
TEMP_
REGISTER_
COMPONENTS
D3D10_
COMMONSHADER_
TEMP_
REGISTER_
COMPONENT_
BIT_
COUNT
D3D10_
COMMONSHADER_
TEMP_
REGISTER_
COUNT
D3D10_
COMMONSHADER_
TEMP_
REGISTER_
READS_
PER_
INST
D3D10_
COMMONSHADER_
TEMP_
REGISTER_
READ_
PORTS
D3D10_
COMMONSHADER_
TEXCOORD_
RANGE_
REDUCTION_
MAX
D3D10_
COMMONSHADER_
TEXCOORD_
RANGE_
REDUCTION_
MIN
D3D10_
COMMONSHADER_
TEXEL_
OFFSET_
MAX_
NEGATIVE
D3D10_
COMMONSHADER_
TEXEL_
OFFSET_
MAX_
POSITIVE
D3D10_
COMPARISON_
ALWAYS
D3D10_
COMPARISON_
EQUAL
D3D10_
COMPARISON_
FILTERING_
BIT
D3D10_
COMPARISON_
GREATER
D3D10_
COMPARISON_
GREATER_
EQUAL
D3D10_
COMPARISON_
LESS
D3D10_
COMPARISON_
LESS_
EQUAL
D3D10_
COMPARISON_
NEVER
D3D10_
COMPARISON_
NOT_
EQUAL
D3D10_
COUNTER_
DEVICE_
DEPENDENT_
0
D3D10_
COUNTER_
FILLRATE_
THROUGHPUT_
UTILIZATION
D3D10_
COUNTER_
GEOMETRY_
PROCESSING
D3D10_
COUNTER_
GPU_
IDLE
D3D10_
COUNTER_
GS_
COMPUTATION_
LIMITED
D3D10_
COUNTER_
GS_
MEMORY_
LIMITED
D3D10_
COUNTER_
HOST_
ADAPTER_
BANDWIDTH_
UTILIZATION
D3D10_
COUNTER_
LOCAL_
VIDMEM_
BANDWIDTH_
UTILIZATION
D3D10_
COUNTER_
OTHER_
GPU_
PROCESSING
D3D10_
COUNTER_
PIXEL_
PROCESSING
D3D10_
COUNTER_
POST_
TRANSFORM_
CACHE_
HIT_
RATE
D3D10_
COUNTER_
PS_
COMPUTATION_
LIMITED
D3D10_
COUNTER_
PS_
MEMORY_
LIMITED
D3D10_
COUNTER_
TEXTURE_
CACHE_
HIT_
RATE
D3D10_
COUNTER_
TRIANGLE_
SETUP_
THROUGHPUT_
UTILIZATION
D3D10_
COUNTER_
TYPE_
FLOA
T32
D3D10_
COUNTER_
TYPE_
UINT16
D3D10_
COUNTER_
TYPE_
UINT32
D3D10_
COUNTER_
TYPE_
UINT64
D3D10_
COUNTER_
VERTEX_
PROCESSING
D3D10_
COUNTER_
VERTEX_
THROUGHPUT_
UTILIZATION
D3D10_
COUNTER_
VS_
COMPUTATION_
LIMITED
D3D10_
COUNTER_
VS_
MEMORY_
LIMITED
D3D10_
CPU_
ACCESS_
READ
D3D10_
CPU_
ACCESS_
WRITE
D3D10_
CREATE_
DEVICE_
ALLOW_
NULL_
FROM_
MAP
D3D10_
CREATE_
DEVICE_
BGRA_
SUPPORT
D3D10_
CREATE_
DEVICE_
DEBUG
D3D10_
CREATE_
DEVICE_
DEBUGGABLE
D3D10_
CREATE_
DEVICE_
PREVENT_
ALTERING_
LAYER_
SETTINGS_
FROM_
REGISTRY
D3D10_
CREATE_
DEVICE_
PREVENT_
INTERNAL_
THREADING_
OPTIMIZATIONS
D3D10_
CREATE_
DEVICE_
SINGLETHREADED
D3D10_
CREATE_
DEVICE_
STRICT_
VALIDATION
D3D10_
CREATE_
DEVICE_
SWITCH_
TO_
REF
D3D10_
CULL_
BACK
D3D10_
CULL_
FRONT
D3D10_
CULL_
NONE
D3D10_
DEBUG_
FEATURE_
FINISH_
PER_
RENDER_
OP
D3D10_
DEBUG_
FEATURE_
FLUSH_
PER_
RENDER_
OP
D3D10_
DEBUG_
FEATURE_
PRESENT_
PER_
RENDER_
OP
D3D10_
DEFAULT_
BLEND_
FACTOR_
ALPHA
D3D10_
DEFAULT_
BLEND_
FACTOR_
BLUE
D3D10_
DEFAULT_
BLEND_
FACTOR_
GREEN
D3D10_
DEFAULT_
BLEND_
FACTOR_
RED
D3D10_
DEFAULT_
BORDER_
COLOR_
COMPONENT
D3D10_
DEFAULT_
DEPTH_
BIAS
D3D10_
DEFAULT_
DEPTH_
BIAS_
CLAMP
D3D10_
DEFAULT_
MAX_
ANISOTROPY
D3D10_
DEFAULT_
MIP_
LOD_
BIAS
D3D10_
DEFAULT_
RENDER_
TARGET_
ARRAY_
INDEX
D3D10_
DEFAULT_
SAMPLE_
MASK
D3D10_
DEFAULT_
SCISSOR_
ENDX
D3D10_
DEFAULT_
SCISSOR_
ENDY
D3D10_
DEFAULT_
SCISSOR_
STARTX
D3D10_
DEFAULT_
SCISSOR_
STARTY
D3D10_
DEFAULT_
SLOPE_
SCALED_
DEPTH_
BIAS
D3D10_
DEFAULT_
STENCIL_
READ_
MASK
D3D10_
DEFAULT_
STENCIL_
REFERENCE
D3D10_
DEFAULT_
STENCIL_
WRITE_
MASK
D3D10_
DEFAULT_
VIEWPORT_
AND_
SCISSORRECT_
INDEX
D3D10_
DEFAULT_
VIEWPORT_
HEIGHT
D3D10_
DEFAULT_
VIEWPORT_
MAX_
DEPTH
D3D10_
DEFAULT_
VIEWPORT_
MIN_
DEPTH
D3D10_
DEFAULT_
VIEWPORT_
TOPLEFTX
D3D10_
DEFAULT_
VIEWPORT_
TOPLEFTY
D3D10_
DEFAULT_
VIEWPORT_
WIDTH
D3D10_
DEPTH_
WRITE_
MASK_
ALL
D3D10_
DEPTH_
WRITE_
MASK_
ZERO
D3D10_
DRIVER_
TYPE_
HARDWARE
D3D10_
DRIVER_
TYPE_
NULL
D3D10_
DRIVER_
TYPE_
REFERENCE
D3D10_
DRIVER_
TYPE_
SOFTWARE
D3D10_
DRIVER_
TYPE_
WARP
D3D10_
DST_
GS
D3D10_
DST_
GS_
CONSTANT_
BUFFERS
D3D10_
DST_
GS_
SAMPLERS
D3D10_
DST_
GS_
SHADER_
RESOURCES
D3D10_
DST_
IA_
INDEX_
BUFFER
D3D10_
DST_
IA_
INPUT_
LAYOUT
D3D10_
DST_
IA_
PRIMITIVE_
TOPOLOGY
D3D10_
DST_
IA_
VERTEX_
BUFFERS
D3D10_
DST_
OM_
BLEND_
STATE
D3D10_
DST_
OM_
DEPTH_
STENCIL_
STATE
D3D10_
DST_
OM_
RENDER_
TARGETS
D3D10_
DST_
PREDICATION
D3D10_
DST_
PS
D3D10_
DST_
PS_
CONSTANT_
BUFFERS
D3D10_
DST_
PS_
SAMPLERS
D3D10_
DST_
PS_
SHADER_
RESOURCES
D3D10_
DST_
RS_
RASTERIZER_
STATE
D3D10_
DST_
RS_
SCISSOR_
RECTS
D3D10_
DST_
RS_
VIEWPORTS
D3D10_
DST_
SO_
BUFFERS
D3D10_
DST_
VS
D3D10_
DST_
VS_
CONSTANT_
BUFFERS
D3D10_
DST_
VS_
SAMPLERS
D3D10_
DST_
VS_
SHADER_
RESOURCES
D3D10_
DSV_
DIMENSION_
TEXTUR
E1D
D3D10_
DSV_
DIMENSION_
TEXTUR
E1DARRAY
D3D10_
DSV_
DIMENSION_
TEXTUR
E2D
D3D10_
DSV_
DIMENSION_
TEXTUR
E2DARRAY
D3D10_
DSV_
DIMENSION_
TEXTUR
E2DMS
D3D10_
DSV_
DIMENSION_
TEXTUR
E2DMSARRAY
D3D10_
DSV_
DIMENSION_
UNKNOWN
D3D10_
EFFECT_
COMPILE_
ALLOW_
SLOW_
OPS
D3D10_
EFFECT_
COMPILE_
CHILD_
EFFECT
D3D10_
EFFECT_
SINGLE_
THREADED
D3D10_
EFFECT_
VARIABLE_
ANNOTATION
D3D10_
EFFECT_
VARIABLE_
EXPLICIT_
BIND_
POINT
D3D10_
EFFECT_
VARIABLE_
POOLED
D3D10_
ENABLE_
BREAK_
ON_
MESSAGE
D3D10_
ENABLE_
UNBOUNDED_
DESCRIPTOR_
TABLES
D3D10_
FEATURE_
LEVEL_
9_
1
D3D10_
FEATURE_
LEVEL_
9_
2
D3D10_
FEATURE_
LEVEL_
9_
3
D3D10_
FEATURE_
LEVEL_
10_
0
D3D10_
FEATURE_
LEVEL_
10_
1
D3D10_
FILL_
SOLID
D3D10_
FILL_
WIREFRAME
D3D10_
FILTER_
ANISOTROPIC
D3D10_
FILTER_
COMPARISON_
ANISOTROPIC
D3D10_
FILTER_
COMPARISON_
MIN_
LINEAR_
MAG_
MIP_
POINT
D3D10_
FILTER_
COMPARISON_
MIN_
LINEAR_
MAG_
POINT_
MIP_
LINEAR
D3D10_
FILTER_
COMPARISON_
MIN_
MAG_
LINEAR_
MIP_
POINT
D3D10_
FILTER_
COMPARISON_
MIN_
MAG_
MIP_
LINEAR
D3D10_
FILTER_
COMPARISON_
MIN_
MAG_
MIP_
POINT
D3D10_
FILTER_
COMPARISON_
MIN_
MAG_
POINT_
MIP_
LINEAR
D3D10_
FILTER_
COMPARISON_
MIN_
POINT_
MAG_
LINEAR_
MIP_
POINT
D3D10_
FILTER_
COMPARISON_
MIN_
POINT_
MAG_
MIP_
LINEAR
D3D10_
FILTER_
MIN_
LINEAR_
MAG_
MIP_
POINT
D3D10_
FILTER_
MIN_
LINEAR_
MAG_
POINT_
MIP_
LINEAR
D3D10_
FILTER_
MIN_
MAG_
LINEAR_
MIP_
POINT
D3D10_
FILTER_
MIN_
MAG_
MIP_
LINEAR
D3D10_
FILTER_
MIN_
MAG_
MIP_
POINT
D3D10_
FILTER_
MIN_
MAG_
POINT_
MIP_
LINEAR
D3D10_
FILTER_
MIN_
POINT_
MAG_
LINEAR_
MIP_
POINT
D3D10_
FILTER_
MIN_
POINT_
MAG_
MIP_
LINEAR
D3D10_
FILTER_
TEXT_
1BIT
D3D10_
FILTER_
TYPE_
LINEAR
D3D10_
FILTER_
TYPE_
MASK
D3D10_
FILTER_
TYPE_
POINT
D3D10_
FLOA
T16_
FUSED_
TOLERANCE_
IN_
ULP
D3D10_
FLOA
T32_
MAX
D3D10_
FLOA
T32_
TO_
INTEGER_
TOLERANCE_
IN_
ULP
D3D10_
FLOAT_
TO_
SRGB_
EXPONENT_
DENOMINATOR
D3D10_
FLOAT_
TO_
SRGB_
EXPONENT_
NUMERATOR
D3D10_
FLOAT_
TO_
SRGB_
OFFSET
D3D10_
FLOAT_
TO_
SRGB_
SCALE_
1
D3D10_
FLOAT_
TO_
SRGB_
SCALE_
2
D3D10_
FLOAT_
TO_
SRGB_
THRESHOLD
D3D10_
FORMAT_
SUPPORT_
BACK_
BUFFER_
CAST
D3D10_
FORMAT_
SUPPORT_
BLENDABLE
D3D10_
FORMAT_
SUPPORT_
BUFFER
D3D10_
FORMAT_
SUPPORT_
CAST_
WITHIN_
BIT_
LAYOUT
D3D10_
FORMAT_
SUPPORT_
CPU_
LOCKABLE
D3D10_
FORMAT_
SUPPORT_
DEPTH_
STENCIL
D3D10_
FORMAT_
SUPPORT_
DISPLAY
D3D10_
FORMAT_
SUPPORT_
IA_
INDEX_
BUFFER
D3D10_
FORMAT_
SUPPORT_
IA_
VERTEX_
BUFFER
D3D10_
FORMAT_
SUPPORT_
MIP
D3D10_
FORMAT_
SUPPORT_
MIP_
AUTOGEN
D3D10_
FORMAT_
SUPPORT_
MULTISAMPLE_
LOAD
D3D10_
FORMAT_
SUPPORT_
MULTISAMPLE_
RENDERTARGET
D3D10_
FORMAT_
SUPPORT_
MULTISAMPLE_
RESOLVE
D3D10_
FORMAT_
SUPPORT_
RENDER_
TARGET
D3D10_
FORMAT_
SUPPORT_
SHADER_
GATHER
D3D10_
FORMAT_
SUPPORT_
SHADER_
LOAD
D3D10_
FORMAT_
SUPPORT_
SHADER_
SAMPLE
D3D10_
FORMAT_
SUPPORT_
SHADER_
SAMPLE_
COMPARISON
D3D10_
FORMAT_
SUPPORT_
SHADER_
SAMPLE_
MONO_
TEXT
D3D10_
FORMAT_
SUPPORT_
SO_
BUFFER
D3D10_
FORMAT_
SUPPORT_
TEXTUR
E1D
D3D10_
FORMAT_
SUPPORT_
TEXTUR
E2D
D3D10_
FORMAT_
SUPPORT_
TEXTUR
E3D
D3D10_
FORMAT_
SUPPORT_
TEXTURECUBE
D3D10_
FTOI_
INSTRUCTION_
MAX_
INPUT
D3D10_
FTOI_
INSTRUCTION_
MIN_
INPUT
D3D10_
FTOU_
INSTRUCTION_
MAX_
INPUT
D3D10_
FTOU_
INSTRUCTION_
MIN_
INPUT
D3D10_
GS_
INPUT_
PRIM_
CONST_
REGISTER_
COMPONENTS
D3D10_
GS_
INPUT_
PRIM_
CONST_
REGISTER_
COMPONENT_
BIT_
COUNT
D3D10_
GS_
INPUT_
PRIM_
CONST_
REGISTER_
COUNT
D3D10_
GS_
INPUT_
PRIM_
CONST_
REGISTER_
READS_
PER_
INST
D3D10_
GS_
INPUT_
PRIM_
CONST_
REGISTER_
READ_
PORTS
D3D10_
GS_
INPUT_
REGISTER_
COMPONENTS
D3D10_
GS_
INPUT_
REGISTER_
COMPONENT_
BIT_
COUNT
D3D10_
GS_
INPUT_
REGISTER_
COUNT
D3D10_
GS_
INPUT_
REGISTER_
READS_
PER_
INST
D3D10_
GS_
INPUT_
REGISTER_
READ_
PORTS
D3D10_
GS_
INPUT_
REGISTER_
VERTICES
D3D10_
GS_
OUTPUT_
ELEMENTS
D3D10_
GS_
OUTPUT_
REGISTER_
COMPONENTS
D3D10_
GS_
OUTPUT_
REGISTER_
COMPONENT_
BIT_
COUNT
D3D10_
GS_
OUTPUT_
REGISTER_
COUNT
D3D10_
IA_
DEFAULT_
INDEX_
BUFFER_
OFFSET_
IN_
BYTES
D3D10_
IA_
DEFAULT_
PRIMITIVE_
TOPOLOGY
D3D10_
IA_
DEFAULT_
VERTEX_
BUFFER_
OFFSET_
IN_
BYTES
D3D10_
IA_
INDEX_
INPUT_
RESOURCE_
SLOT_
COUNT
D3D10_
IA_
INSTANCE_
ID_
BIT_
COUNT
D3D10_
IA_
INTEGER_
ARITHMETIC_
BIT_
COUNT
D3D10_
IA_
PRIMITIVE_
ID_
BIT_
COUNT
D3D10_
IA_
VERTEX_
ID_
BIT_
COUNT
D3D10_
IA_
VERTEX_
INPUT_
RESOURCE_
SLOT_
COUNT
D3D10_
IA_
VERTEX_
INPUT_
STRUCTURE_
ELEMENTS_
COMPONENTS
D3D10_
IA_
VERTEX_
INPUT_
STRUCTURE_
ELEMENT_
COUNT
D3D10_
INFOQUEUE_
STORAGE_
FILTER_
OVERRIDE
D3D10_
INFO_
QUEUE_
DEFAULT_
MESSAGE_
COUNT_
LIMIT
D3D10_
INPUT_
PER_
INSTANCE_
DATA
D3D10_
INPUT_
PER_
VERTEX_
DATA
D3D10_
INTEGER_
DIVIDE_
BY_
ZERO_
QUOTIENT
D3D10_
INTEGER_
DIVIDE_
BY_
ZERO_
REMAINDER
D3D10_
LINEAR_
GAMMA
D3D10_
MAG_
FILTER_
SHIFT
D3D10_
MAP_
FLAG_
DO_
NOT_
WAIT
D3D10_
MAP_
READ
D3D10_
MAP_
READ_
WRITE
D3D10_
MAP_
WRITE
D3D10_
MAP_
WRITE_
DISCARD
D3D10_
MAP_
WRITE_
NO_
OVERWRITE
D3D10_
MAX_
BORDER_
COLOR_
COMPONENT
D3D10_
MAX_
DEPTH
D3D10_
MAX_
MAXANISOTROPY
D3D10_
MAX_
MULTISAMPLE_
SAMPLE_
COUNT
D3D10_
MAX_
POSITION_
VALUE
D3D10_
MAX_
TEXTURE_
DIMENSION_
2_
TO_
EXP
D3D10_
MESSAGE_
CATEGORY_
APPLICATION_
DEFINED
D3D10_
MESSAGE_
CATEGORY_
CLEANUP
D3D10_
MESSAGE_
CATEGORY_
COMPILATION
D3D10_
MESSAGE_
CATEGORY_
EXECUTION
D3D10_
MESSAGE_
CATEGORY_
INITIALIZATION
D3D10_
MESSAGE_
CATEGORY_
MISCELLANEOUS
D3D10_
MESSAGE_
CATEGORY_
RESOURCE_
MANIPULATION
D3D10_
MESSAGE_
CATEGORY_
SHADER
D3D10_
MESSAGE_
CATEGORY_
STATE_
CREATION
D3D10_
MESSAGE_
CATEGORY_
STATE_
GETTING
D3D10_
MESSAGE_
CATEGORY_
STATE_
SETTING
D3D10_
MESSAGE_
ID_
BLENDSTATE_
GETDESC_
LEGACY
D3D10_
MESSAGE_
ID_
BUFFER_
MAP_
ALREADYMAPPED
D3D10_
MESSAGE_
ID_
BUFFER_
MAP_
DEVICEREMOVED_
RETURN
D3D10_
MESSAGE_
ID_
BUFFER_
MAP_
INVALIDFLAGS
D3D10_
MESSAGE_
ID_
BUFFER_
MAP_
INVALIDMAPTYPE
D3D10_
MESSAGE_
ID_
BUFFER_
UNMAP_
NOTMAPPED
D3D10_
MESSAGE_
ID_
CHECKCOUNTER_
OUTOFRANGE_
COUNTER
D3D10_
MESSAGE_
ID_
CHECKCOUNTER_
UNSUPPORTED_
WELLKNOWN_
COUNTER
D3D10_
MESSAGE_
ID_
CHECKFORMATSUPPORT_
FORMAT_
DEPRECATED
D3D10_
MESSAGE_
ID_
CHECKMULTISAMPLEQUALITYLEVELS_
FORMAT_
DEPRECATED
D3D10_
MESSAGE_
ID_
CLEARDEPTHSTENCILVIEW_
DENORMFLUSH
D3D10_
MESSAGE_
ID_
CLEARDEPTHSTENCILVIEW_
INVALID
D3D10_
MESSAGE_
ID_
CLEARRENDERTARGETVIEW_
DENORMFLUSH
D3D10_
MESSAGE_
ID_
COPYRESOURCE_
INVALIDDESTINATIONSTATE
D3D10_
MESSAGE_
ID_
COPYRESOURCE_
INVALIDSOURCE
D3D10_
MESSAGE_
ID_
COPYRESOURCE_
INVALIDSOURCESTATE
D3D10_
MESSAGE_
ID_
COPYRESOURCE_
NO_
3D_
MISMATCHED_
UPDATES
D3D10_
MESSAGE_
ID_
COPYRESOURCE_
NO_
TEXTURE_
3D_
READBACK
D3D10_
MESSAGE_
ID_
COPYRESOURCE_
NO_
TEXTURE_
ONLY_
READBACK
D3D10_
MESSAGE_
ID_
COPYRESOURCE_
ONLY_
TEXTURE_
2D_
WITHIN_
GPU_
MEMORY
D3D10_
MESSAGE_
ID_
COPYSUBRESOURCEREGION_
INVALIDDESTINATIONSTATE
D3D10_
MESSAGE_
ID_
COPYSUBRESOURCEREGION_
INVALIDDESTINATIONSUBRESOURCE
D3D10_
MESSAGE_
ID_
COPYSUBRESOURCEREGION_
INVALIDSOURCE
D3D10_
MESSAGE_
ID_
COPYSUBRESOURCEREGION_
INVALIDSOURCEBOX
D3D10_
MESSAGE_
ID_
COPYSUBRESOURCEREGION_
INVALIDSOURCESTATE
D3D10_
MESSAGE_
ID_
COPYSUBRESOURCEREGION_
INVALIDSOURCESUBRESOURCE
D3D10_
MESSAGE_
ID_
CORRUPTED_
MULTITHREADING
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R1
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R2
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R3
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R4
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R5
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R6
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R7
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R8
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R9
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R10
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R11
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R12
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R13
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R14
D3D10_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R15
D3D10_
MESSAGE_
ID_
CORRUPTED_
THIS
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDBLENDOP
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDBLENDOPALPHA
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDDESTBLEND
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDDESTBLENDALPHA
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDRENDERTARGETWRITEMASK
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDSRCBLEND
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDSRCBLENDALPHA
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
NO_
ALPHA_
TO_
COVERAGE
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
NO_
INDEPENDENT_
BLEND_
ENABLE
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
NO_
INDEPENDENT_
WRITE_
MASKS
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
NO_
MRT_
BLEND
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
NO_
SEPARATE_
ALPHA_
BLEND
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
NULLDESC
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
OPERATION_
NOT_
SUPPORTED
D3D10_
MESSAGE_
ID_
CREATEBLENDSTATE_
TOOMANYOBJECTS
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
INVALIDARG_
RETURN
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
INVALIDBINDFLAGS
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
INVALIDCONSTANTBUFFERBINDINGS
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
INVALIDCPUACCESSFLAGS
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
INVALIDDIMENSIONS
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
INVALIDINITIALDATA
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
INVALIDMIPLEVELS
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
INVALIDMISCFLAGS
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
INVALIDSAMPLES
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
LARGEALLOCATION
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
NULLDESC
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
OUTOFMEMORY_
RETURN
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
UNRECOGNIZEDBINDFLAGS
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
UNRECOGNIZEDCPUACCESSFLAGS
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
UNRECOGNIZEDFORMAT
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
UNRECOGNIZEDMISCFLAGS
D3D10_
MESSAGE_
ID_
CREATEBUFFER_
UNRECOGNIZEDUSAGE
D3D10_
MESSAGE_
ID_
CREATECOUNTER_
NONEXCLUSIVE_
RETURN
D3D10_
MESSAGE_
ID_
CREATECOUNTER_
NULLDESC
D3D10_
MESSAGE_
ID_
CREATECOUNTER_
OUTOFMEMORY_
RETURN
D3D10_
MESSAGE_
ID_
CREATECOUNTER_
OUTOFRANGE_
COUNTER
D3D10_
MESSAGE_
ID_
CREATECOUNTER_
SIMULTANEOUS_
ACTIVE_
COUNTERS_
EXHAUSTED
D3D10_
MESSAGE_
ID_
CREATECOUNTER_
UNSUPPORTED_
WELLKNOWN_
COUNTER
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDBACKFACESTENCILFAILOP
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDBACKFACESTENCILFUNC
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDBACKFACESTENCILPASSOP
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDBACKFACESTENCILZFAILOP
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDDEPTHFUNC
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDDEPTHWRITEMASK
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDFRONTFACESTENCILFAILOP
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDFRONTFACESTENCILFUNC
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDFRONTFACESTENCILPASSOP
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDFRONTFACESTENCILZFAILOP
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
NULLDESC
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
STENCIL_
NO_
TWO_
SIDED
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
TOOMANYOBJECTS
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
INVALIDARG_
RETURN
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
INVALIDDESC
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
INVALIDDIMENSIONS
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
INVALIDFORMAT
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
INVALIDRESOURCE
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
OUTOFMEMORY_
RETURN
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
TOOMANYOBJECTS
D3D10_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
UNRECOGNIZEDFORMAT
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
CANTHAVEONLYGAPS
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
DECLTOOCOMPLEX
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
EXPECTEDDECL
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDCOMPONENTCOUNT
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDGAPDEFINITION
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDNUMENTRIES
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDOUTPUTSLOT
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDOUTPUTSTREAMSTRIDE
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDSHADERBYTECODE
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDSHADERTYPE
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
MASKMISMATCH
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
MISSINGOUTPUTSIGNATURE
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
MISSINGSEMANTIC
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
ONLYONEELEMENTPERSLOT
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
OUTOFMEMORY
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
OUTPUTSLO
T0EXPECTED
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
OUTPUTSTREAMSTRIDEUNUSED
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
REPEATEDOUTPUT
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
TRAILING_
DIGIT_
IN_
SEMANTIC
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
UNEXPECTEDDECL
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADER_
INVALIDSHADERBYTECODE
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADER_
INVALIDSHADERTYPE
D3D10_
MESSAGE_
ID_
CREATEGEOMETRYSHADER_
OUTOFMEMORY
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
DUPLICATESEMANTIC
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
EMPTY_
LAYOUT
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INCOMPATIBLEFORMAT
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INVALIDALIGNMENT
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INVALIDFORMAT
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INVALIDINPUTSLOTCLASS
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INVALIDSLOT
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INVALIDSLOTCLASSCHANGE
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INVALIDSTEPRATECHANGE
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
MISSINGELEMENT
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
NULLDESC
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
NULLSEMANTIC
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
OUTOFMEMORY
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
STEPRATESLOTCLASSMISMATCH
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
TOOMANYELEMENTS
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
TRAILING_
DIGIT_
IN_
SEMANTIC
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
TYPE_
MISMATCH
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
UNPARSEABLEINPUTSIGNATURE
D3D10_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
UNSUPPORTED_
FORMAT
D3D10_
MESSAGE_
ID_
CREATEPIXELSHADER_
INVALIDSHADERBYTECODE
D3D10_
MESSAGE_
ID_
CREATEPIXELSHADER_
INVALIDSHADERTYPE
D3D10_
MESSAGE_
ID_
CREATEPIXELSHADER_
OUTOFMEMORY
D3D10_
MESSAGE_
ID_
CREATEPREDICATE_
OUTOFMEMORY_
RETURN
D3D10_
MESSAGE_
ID_
CREATEQUERYORPREDICATE_
INVALIDMISCFLAGS
D3D10_
MESSAGE_
ID_
CREATEQUERYORPREDICATE_
INVALIDQUERY
D3D10_
MESSAGE_
ID_
CREATEQUERYORPREDICATE_
NULLDESC
D3D10_
MESSAGE_
ID_
CREATEQUERYORPREDICATE_
UNEXPECTEDMISCFLAG
D3D10_
MESSAGE_
ID_
CREATEQUERY_
OUTOFMEMORY_
RETURN
D3D10_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
Depth
Bias
Clamp_
NOT_
SUPPORTED
D3D10_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
Depth
Clip
Enable_
MUST_
BE_
TRUE
D3D10_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
INVALIDCULLMODE
D3D10_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
INVALIDDEPTHBIASCLAMP
D3D10_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
INVALIDFILLMODE
D3D10_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
INVALIDSLOPESCALEDDEPTHBIAS
D3D10_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
NULLDESC
D3D10_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
TOOMANYOBJECTS
D3D10_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
INVALIDARG_
RETURN
D3D10_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
INVALIDDESC
D3D10_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
INVALIDDIMENSIONS
D3D10_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
INVALIDFORMAT
D3D10_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
INVALIDRESOURCE
D3D10_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
OUTOFMEMORY_
RETURN
D3D10_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
TOOMANYOBJECTS
D3D10_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
UNRECOGNIZEDFORMAT
D3D10_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
UNSUPPORTEDFORMAT
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
DIMENSION_
EXCEEDS_
FEATURE_
LEVEL_
DEFINITION
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
DIMENSION_
OUT_
OF_
RANGE
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
DXGI_
FORMAT_
R8G8
B8A8_
CANNOT_
BE_
SHARED
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
MSAA_
PRECLUDES_
SHADER_
RESOURCE
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
NON_
POW_
2_
MIPMAP
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
NOT_
BINDABLE_
AS_
RENDER_
TARGET
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
NOT_
BINDABLE_
AS_
SHADER_
RESOURCE
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
NO_
ARRAYS
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
NO_
AUTOGEN_
FOR_
VOLUMES
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
NO_
DWORD_
INDEX_
BUFFER
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
NO_
STREAM_
OUT
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
NO_
TEXTURE_
1D
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
NO_
VB_
AND_
IB_
BIND
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
ONLY_
SINGLE_
MIP_
LEVEL_
DEPTH_
STENCIL_
SUPPORTED
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
ONLY_
VB_
IB_
FOR_
BUFFERS
D3D10_
MESSAGE_
ID_
CREATERESOURCE_
PRESENTATION_
PRECLUDES_
SHADER_
RESOURCE
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
BORDER_
NOT_
SUPPORTED
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
BORDER_
OUT_
OF_
RANGE
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
EXCESSIVE_
ANISOTROPY
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
INVALIDADDRESSU
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
INVALIDADDRESSV
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
INVALIDADDRESSW
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
INVALIDCOMPARISONFUNC
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
INVALIDFILTER
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
INVALIDMAXANISOTROPY
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
INVALIDMAXLOD
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
INVALIDMINLOD
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
INVALIDMIPLODBIAS
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
MAXLOD_
MUST_
BE_
FLT_
MAX
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
MINLOD_
MUST_
NOT_
BE_
FRACTIONAL
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
NO_
COMPARISON_
SUPPORT
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
NO_
MIRRORONCE
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
NULLDESC
D3D10_
MESSAGE_
ID_
CREATESAMPLERSTATE_
TOOMANYOBJECTS
D3D10_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
CUBES_
MUST_
HAVE_
6_
SIDES
D3D10_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
FIRSTARRAYSLICE_
MUST_
BE_
ZERO
D3D10_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
INVALIDARG_
RETURN
D3D10_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
INVALIDDESC
D3D10_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
INVALIDDIMENSIONS
D3D10_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
INVALIDFORMAT
D3D10_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
INVALIDRESOURCE
D3D10_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
MUST_
USE_
LOWEST_
LOD
D3D10_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
OUTOFMEMORY_
RETURN
D3D10_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
TOOMANYOBJECTS
D3D10_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
UNRECOGNIZEDFORMAT
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
INVALIDARG_
RETURN
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
INVALIDBINDFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
INVALIDCPUACCESSFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
INVALIDDIMENSIONS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
INVALIDINITIALDATA
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
INVALIDMIPLEVELS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
INVALIDMISCFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
INVALIDSAMPLES
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
LARGEALLOCATION
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
NULLDESC
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
OUTOFMEMORY_
RETURN
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
UNRECOGNIZEDBINDFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
UNRECOGNIZEDCPUACCESSFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
UNRECOGNIZEDFORMAT
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
UNRECOGNIZEDMISCFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
UNRECOGNIZEDUSAGE
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E1D_
UNSUPPORTEDFORMAT
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
INVALIDARG_
RETURN
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
INVALIDBINDFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
INVALIDCPUACCESSFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
INVALIDDIMENSIONS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
INVALIDINITIALDATA
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
INVALIDMIPLEVELS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
INVALIDMISCFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
INVALIDSAMPLES
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
LARGEALLOCATION
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
NULLDESC
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
OUTOFMEMORY_
RETURN
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
UNRECOGNIZEDBINDFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
UNRECOGNIZEDCPUACCESSFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
UNRECOGNIZEDFORMAT
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
UNRECOGNIZEDMISCFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
UNRECOGNIZEDUSAGE
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E2D_
UNSUPPORTEDFORMAT
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
INVALIDARG_
RETURN
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
INVALIDBINDFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
INVALIDCPUACCESSFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
INVALIDDIMENSIONS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
INVALIDINITIALDATA
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
INVALIDMIPLEVELS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
INVALIDMISCFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
INVALIDSAMPLES
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
LARGEALLOCATION
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
NULLDESC
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
OUTOFMEMORY_
RETURN
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
UNRECOGNIZEDBINDFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
UNRECOGNIZEDCPUACCESSFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
UNRECOGNIZEDFORMAT
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
UNRECOGNIZEDMISCFLAGS
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
UNRECOGNIZEDUSAGE
D3D10_
MESSAGE_
ID_
CREATETEXTUR
E3D_
UNSUPPORTEDFORMAT
D3D10_
MESSAGE_
ID_
CREATEVERTEXSHADER_
INVALIDSHADERBYTECODE
D3D10_
MESSAGE_
ID_
CREATEVERTEXSHADER_
INVALIDSHADERTYPE
D3D10_
MESSAGE_
ID_
CREATEVERTEXSHADER_
OUTOFMEMORY
D3D10_
MESSAGE_
ID_
D3D10
L9_
MESSAGES_
END
D3D10_
MESSAGE_
ID_
D3D10
L9_
MESSAGES_
START
D3D10_
MESSAGE_
ID_
D3D10_
MESSAGES_
END
D3D10_
MESSAGE_
ID_
DEVICE_
DRAWINDEXEDINSTANCED_
INDEXPOS_
OVERFLOW
D3D10_
MESSAGE_
ID_
DEVICE_
DRAWINDEXEDINSTANCED_
INSTANCEPOS_
OVERFLOW
D3D10_
MESSAGE_
ID_
DEVICE_
DRAWINDEXED_
INDEXPOS_
OVERFLOW
D3D10_
MESSAGE_
ID_
DEVICE_
DRAWINSTANCED_
INSTANCEPOS_
OVERFLOW
D3D10_
MESSAGE_
ID_
DEVICE_
DRAWINSTANCED_
VERTEXPOS_
OVERFLOW
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
BOUND_
RESOURCE_
MAPPED
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
CONSTANT_
BUFFER_
NOT_
SET
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
CONSTANT_
BUFFER_
TOO_
SMALL
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
GS_
INPUT_
PRIMITIVE_
MISMATCH
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
INDEX_
BUFFER_
FORMAT_
INVALID
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
INDEX_
BUFFER_
NOT_
SET
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
INDEX_
BUFFER_
TOO_
SMALL
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
INDEX_
OFFSET_
UNALIGNED
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
INPUTLAYOUT_
NOT_
SET
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
INVALID_
PRIMITIVETOPOLOGY
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
INVALID_
USE_
OF_
CENTER_
MULTISAMPLE_
PATTERN
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
OM_
DUAL_
SOURCE_
BLENDING_
CAN_
ONLY_
HAVE_
RENDER_
TARGET_
0
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
OM_
RENDER_
TARGET_
DOES_
NOT_
SUPPORT_
BLENDING
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
OUTPUT_
STREAM_
NOT_
SET
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
OUTPUT_
STREAM_
OFFSET_
UNALIGNED
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
POSITION_
NOT_
PRESENT
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
PS_
OUTPUT_
TYPE_
MISMATCH
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
RESOURCE_
FORMAT_
GATHER_
UNSUPPORTED
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
RESOURCE_
FORMAT_
LD_
UNSUPPORTED
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
RESOURCE_
FORMAT_
SAMPLE_
C_
UNSUPPORTED
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
RESOURCE_
FORMAT_
SAMPLE_
UNSUPPORTED
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
RESOURCE_
MULTISAMPLE_
UNSUPPORTED
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
RESOURCE_
RETURN_
TYPE_
MISMATCH
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
RESOURCE_
SAMPLE_
COUNT_
MISMATCH
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
SAMPLER_
MISMATCH
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
SAMPLER_
NOT_
SET
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
SHADERRESOURCEVIEW_
NOT_
SET
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
SO_
STRIDE_
LARGER_
THAN_
BUFFER
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
SO_
TARGETS_
BOUND_
WITHOUT_
SOURCE
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
VERTEXPOS_
OVERFLOW
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
VERTEX_
BUFFER_
NOT_
SET
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
VERTEX_
BUFFER_
STRIDE_
TOO_
SMALL
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
VERTEX_
BUFFER_
TOO_
SMALL
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
VERTEX_
OFFSET_
UNALIGNED
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
VERTEX_
SHADER_
NOT_
SET
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
VERTEX_
STRIDE_
UNALIGNED
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
VIEWPORT_
NOT_
SET
D3D10_
MESSAGE_
ID_
DEVICE_
DRAW_
VIEW_
DIMENSION_
MISMATCH
D3D10_
MESSAGE_
ID_
DEVICE_
GENERATEMIPS_
RESOURCE_
INVALID
D3D10_
MESSAGE_
ID_
DEVICE_
GSGETCONSTANTBUFFERS_
BUFFERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
GSGETSAMPLERS_
SAMPLERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
GSGETSHADERRESOURCES_
VIEWS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
GSSETCONSTANTBUFFERS_
BUFFERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
GSSETCONSTANTBUFFERS_
HAZARD
D3D10_
MESSAGE_
ID_
DEVICE_
GSSETSAMPLERS_
SAMPLERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
GSSETSHADERRESOURCES_
HAZARD
D3D10_
MESSAGE_
ID_
DEVICE_
GSSETSHADERRESOURCES_
VIEWS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
IAGETVERTEXBUFFERS_
BUFFERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
IASETINDEXBUFFER_
FORMAT_
INVALID
D3D10_
MESSAGE_
ID_
DEVICE_
IASETINDEXBUFFER_
HAZARD
D3D10_
MESSAGE_
ID_
DEVICE_
IASETINDEXBUFFER_
OFFSET_
TOO_
LARGE
D3D10_
MESSAGE_
ID_
DEVICE_
IASETINDEXBUFFER_
OFFSET_
UNALIGNED
D3D10_
MESSAGE_
ID_
DEVICE_
IASETPRIMITIVETOPOLOGY_
ADJACENCY_
UNSUPPORTED
D3D10_
MESSAGE_
ID_
DEVICE_
IASETPRIMITIVETOPOLOGY_
TOPOLOGY_
UNDEFINED
D3D10_
MESSAGE_
ID_
DEVICE_
IASETPRIMITIVETOPOLOGY_
TOPOLOGY_
UNRECOGNIZED
D3D10_
MESSAGE_
ID_
DEVICE_
IASETVERTEXBUFFERS_
BUFFERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
IASETVERTEXBUFFERS_
HAZARD
D3D10_
MESSAGE_
ID_
DEVICE_
IASETVERTEXBUFFERS_
INVALIDRANGE
D3D10_
MESSAGE_
ID_
DEVICE_
IASETVERTEXBUFFERS_
OFFSET_
TOO_
LARGE
D3D10_
MESSAGE_
ID_
DEVICE_
IASETVERTEXBUFFERS_
STRIDE_
TOO_
LARGE
D3D10_
MESSAGE_
ID_
DEVICE_
OMSETRENDERTARGETS_
HAZARD
D3D10_
MESSAGE_
ID_
DEVICE_
OPEN_
SHARED_
RESOURCE_
BADINTERFACE_
RETURN
D3D10_
MESSAGE_
ID_
DEVICE_
OPEN_
SHARED_
RESOURCE_
INVALIDARG_
RETURN
D3D10_
MESSAGE_
ID_
DEVICE_
OPEN_
SHARED_
RESOURCE_
OUTOFMEMORY_
RETURN
D3D10_
MESSAGE_
ID_
DEVICE_
PSGETCONSTANTBUFFERS_
BUFFERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
PSGETSAMPLERS_
SAMPLERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
PSGETSHADERRESOURCES_
VIEWS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
PSSETCONSTANTBUFFERS_
BUFFERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
PSSETCONSTANTBUFFERS_
HAZARD
D3D10_
MESSAGE_
ID_
DEVICE_
PSSETSAMPLERS_
SAMPLERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
PSSETSHADERRESOURCES_
HAZARD
D3D10_
MESSAGE_
ID_
DEVICE_
PSSETSHADERRESOURCES_
VIEWS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
REMOVAL_
PROCESS_
AT_
FAULT
D3D10_
MESSAGE_
ID_
DEVICE_
REMOVAL_
PROCESS_
NOT_
AT_
FAULT
D3D10_
MESSAGE_
ID_
DEVICE_
REMOVAL_
PROCESS_
POSSIBLY_
AT_
FAULT
D3D10_
MESSAGE_
ID_
DEVICE_
RESOLVESUBRESOURCE_
DESTINATION_
INVALID
D3D10_
MESSAGE_
ID_
DEVICE_
RESOLVESUBRESOURCE_
DESTINATION_
SUBRESOURCE_
INVALID
D3D10_
MESSAGE_
ID_
DEVICE_
RESOLVESUBRESOURCE_
FORMAT_
INVALID
D3D10_
MESSAGE_
ID_
DEVICE_
RESOLVESUBRESOURCE_
SOURCE_
INVALID
D3D10_
MESSAGE_
ID_
DEVICE_
RESOLVESUBRESOURCE_
SOURCE_
SUBRESOURCE_
INVALID
D3D10_
MESSAGE_
ID_
DEVICE_
RSGETSCISSORRECTS_
RECTS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
RSGETVIEWPORTS_
VIEWPORTS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
RSSETSCISSORRECTS_
INVALIDSCISSOR
D3D10_
MESSAGE_
ID_
DEVICE_
RSSETSCISSORRECTS_
NEGATIVESCISSOR
D3D10_
MESSAGE_
ID_
DEVICE_
RSSETSCISSORRECTS_
TOO_
MANY_
SCISSORS
D3D10_
MESSAGE_
ID_
DEVICE_
RSSETVIEWPORTS_
DENORMFLUSH
D3D10_
MESSAGE_
ID_
DEVICE_
RSSETVIEWPORTS_
INVALIDVIEWPORT
D3D10_
MESSAGE_
ID_
DEVICE_
RSSETVIEWPORTS_
TOO_
MANY_
VIEWPORTS
D3D10_
MESSAGE_
ID_
DEVICE_
SETTEXTFILTERSIZE_
INVALIDDIMENSIONS
D3D10_
MESSAGE_
ID_
DEVICE_
SHADER_
LINKAGE_
COMPONENTTYPE
D3D10_
MESSAGE_
ID_
DEVICE_
SHADER_
LINKAGE_
NEVERWRITTEN_
ALWAYSREADS
D3D10_
MESSAGE_
ID_
DEVICE_
SHADER_
LINKAGE_
REGISTERINDEX
D3D10_
MESSAGE_
ID_
DEVICE_
SHADER_
LINKAGE_
REGISTERMASK
D3D10_
MESSAGE_
ID_
DEVICE_
SHADER_
LINKAGE_
SEMANTICNAME_
NOT_
FOUND
D3D10_
MESSAGE_
ID_
DEVICE_
SHADER_
LINKAGE_
SYSTEMVALUE
D3D10_
MESSAGE_
ID_
DEVICE_
SOGETTARGETS_
BUFFERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
SOSETTARGETS_
HAZARD
D3D10_
MESSAGE_
ID_
DEVICE_
SOSETTARGETS_
OFFSET_
UNALIGNED
D3D10_
MESSAGE_
ID_
DEVICE_
VSGETCONSTANTBUFFERS_
BUFFERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
VSGETSAMPLERS_
SAMPLERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
VSGETSHADERRESOURCES_
VIEWS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
VSSETCONSTANTBUFFERS_
BUFFERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
VSSETCONSTANTBUFFERS_
HAZARD
D3D10_
MESSAGE_
ID_
DEVICE_
VSSETSAMPLERS_
SAMPLERS_
EMPTY
D3D10_
MESSAGE_
ID_
DEVICE_
VSSETSHADERRESOURCES_
HAZARD
D3D10_
MESSAGE_
ID_
DEVICE_
VSSETSHADERRESOURCES_
VIEWS_
EMPTY
D3D10_
MESSAGE_
ID_
DRAWINDEXEDINSTANCED_
NOT_
SUPPORTED_
BELOW_
9_
3
D3D10_
MESSAGE_
ID_
DRAWINDEXED_
POINTLIST_
UNSUPPORTED
D3D10_
MESSAGE_
ID_
DRAWINDEXED_
STARTINDEXLOCATION_
MUST_
BE_
POSITIVE
D3D10_
MESSAGE_
ID_
DRAWINSTANCED_
NOT_
SUPPORTED
D3D10_
MESSAGE_
ID_
GEOMETRY_
SHADER_
NOT_
SUPPORTED
D3D10_
MESSAGE_
ID_
GETPRIVATEDATA_
MOREDATA
D3D10_
MESSAGE_
ID_
GSSETCONSTANTBUFFERS_
INVALIDBUFFER
D3D10_
MESSAGE_
ID_
GSSETCONSTANTBUFFERS_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
GSSETSAMPLERS_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
GSSETSHADERRESOURCES_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
GSSETSHADER_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
IASETINDEXBUFFER_
INVALIDBUFFER
D3D10_
MESSAGE_
ID_
IASETINDEXBUFFER_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
IASETINPUTLAYOUT_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
IASETVERTEXBUFFERS_
BAD_
BUFFER_
INDEX
D3D10_
MESSAGE_
ID_
IASETVERTEXBUFFERS_
INVALIDBUFFER
D3D10_
MESSAGE_
ID_
IASETVERTEXBUFFERS_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
LIVE_
BLENDSTATE
D3D10_
MESSAGE_
ID_
LIVE_
BUFFER
D3D10_
MESSAGE_
ID_
LIVE_
COUNTER
D3D10_
MESSAGE_
ID_
LIVE_
DEPTHSTENCILSTATE
D3D10_
MESSAGE_
ID_
LIVE_
DEPTHSTENCILVIEW
D3D10_
MESSAGE_
ID_
LIVE_
DEVICE
D3D10_
MESSAGE_
ID_
LIVE_
GEOMETRYSHADER
D3D10_
MESSAGE_
ID_
LIVE_
INPUTLAYOUT
D3D10_
MESSAGE_
ID_
LIVE_
OBJECT_
SUMMARY
D3D10_
MESSAGE_
ID_
LIVE_
PIXELSHADER
D3D10_
MESSAGE_
ID_
LIVE_
PREDICATE
D3D10_
MESSAGE_
ID_
LIVE_
QUERY
D3D10_
MESSAGE_
ID_
LIVE_
RASTERIZERSTATE
D3D10_
MESSAGE_
ID_
LIVE_
RENDERTARGETVIEW
D3D10_
MESSAGE_
ID_
LIVE_
SAMPLER
D3D10_
MESSAGE_
ID_
LIVE_
SHADERRESOURCEVIEW
D3D10_
MESSAGE_
ID_
LIVE_
SWAPCHAIN
D3D10_
MESSAGE_
ID_
LIVE_
TEXTUR
E1D
D3D10_
MESSAGE_
ID_
LIVE_
TEXTUR
E2D
D3D10_
MESSAGE_
ID_
LIVE_
TEXTUR
E3D
D3D10_
MESSAGE_
ID_
LIVE_
VERTEXSHADER
D3D10_
MESSAGE_
ID_
MESSAGE_
REPORTING_
OUTOFMEMORY
D3D10_
MESSAGE_
ID_
OMSETBLENDSTATE_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
OMSETDEPTHSTENCILSTATE_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
OMSETRENDERTARGETS_
INVALIDVIEW
D3D10_
MESSAGE_
ID_
OMSETRENDERTARGETS_
NO_
DIFFERING_
BIT_
DEPTHS
D3D10_
MESSAGE_
ID_
OMSETRENDERTARGETS_
NO_
SRGB_
MRT
D3D10_
MESSAGE_
ID_
OMSETRENDERTARGETS_
TOO_
MANY_
RENDER_
TARGETS
D3D10_
MESSAGE_
ID_
OMSETRENDERTARGETS_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
PREDICATE_
BEGIN_
DURING_
PREDICATION
D3D10_
MESSAGE_
ID_
PREDICATE_
END_
DURING_
PREDICATION
D3D10_
MESSAGE_
ID_
PSSETCONSTANTBUFFERS_
INVALIDBUFFER
D3D10_
MESSAGE_
ID_
PSSETCONSTANTBUFFERS_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
PSSETSAMPLERS_
TOO_
MANY_
SAMPLERS
D3D10_
MESSAGE_
ID_
PSSETSAMPLERS_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
PSSETSHADERRESOURCES_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
PSSETSHADER_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
QUERY_
BEGIN_
ABANDONING_
PREVIOUS_
RESULTS
D3D10_
MESSAGE_
ID_
QUERY_
BEGIN_
DUPLICATE
D3D10_
MESSAGE_
ID_
QUERY_
BEGIN_
UNSUPPORTED
D3D10_
MESSAGE_
ID_
QUERY_
END_
ABANDONING_
PREVIOUS_
RESULTS
D3D10_
MESSAGE_
ID_
QUERY_
END_
WITHOUT_
BEGIN
D3D10_
MESSAGE_
ID_
QUERY_
GETDATA_
INVALID_
CALL
D3D10_
MESSAGE_
ID_
QUERY_
GETDATA_
INVALID_
DATASIZE
D3D10_
MESSAGE_
ID_
QUERY_
GETDATA_
INVALID_
FLAGS
D3D10_
MESSAGE_
ID_
REF_
ACCESSING_
INDEXABLE_
TEMP_
OUT_
OF_
RANGE
D3D10_
MESSAGE_
ID_
REF_
HARDWARE_
EXCEPTION
D3D10_
MESSAGE_
ID_
REF_
INFO
D3D10_
MESSAGE_
ID_
REF_
KMDRIVER_
EXCEPTION
D3D10_
MESSAGE_
ID_
REF_
OUT_
OF_
MEMORY
D3D10_
MESSAGE_
ID_
REF_
PROBLEM_
PARSING_
SHADER
D3D10_
MESSAGE_
ID_
REF_
SIMULATING_
INFINITELY_
FAST_
HARDWARE
D3D10_
MESSAGE_
ID_
REF_
THREADING_
MODE
D3D10_
MESSAGE_
ID_
REF_
UMDRIVER_
EXCEPTION
D3D10_
MESSAGE_
ID_
RSSETSTATE_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
SETBLENDSTATE_
SAMPLE_
MASK_
CANNOT_
BE_
ZERO
D3D10_
MESSAGE_
ID_
SETEXCEPTIONMODE_
DEVICEREMOVED_
RETURN
D3D10_
MESSAGE_
ID_
SETEXCEPTIONMODE_
INVALIDARG_
RETURN
D3D10_
MESSAGE_
ID_
SETEXCEPTIONMODE_
UNRECOGNIZEDFLAGS
D3D10_
MESSAGE_
ID_
SETPREDICATION_
INVALID_
PREDICATE_
STATE
D3D10_
MESSAGE_
ID_
SETPREDICATION_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
SETPRIVATEDATA_
CHANGINGPARAMS
D3D10_
MESSAGE_
ID_
SETPRIVATEDATA_
INVALIDFLAGS
D3D10_
MESSAGE_
ID_
SETPRIVATEDATA_
INVALIDFREEDATA
D3D10_
MESSAGE_
ID_
SETPRIVATEDATA_
INVALIDIUNKNOWN
D3D10_
MESSAGE_
ID_
SETPRIVATEDATA_
OUTOFMEMORY
D3D10_
MESSAGE_
ID_
SHADERRESOURCEVIEW_
GETDESC_
LEGACY
D3D10_
MESSAGE_
ID_
SLOT_
ZERO_
MUST_
BE_
D3D10_
INPUT_
PER_
VERTEX_
DATA
D3D10_
MESSAGE_
ID_
SOSETTARGETS_
INVALIDBUFFER
D3D10_
MESSAGE_
ID_
SOSETTARGETS_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
STREAM_
OUT_
NOT_
SUPPORTED
D3D10_
MESSAGE_
ID_
STRING_
FROM_
APPLICATION
D3D10_
MESSAGE_
ID_
TEXTUR
E1D_
MAP_
ALREADYMAPPED
D3D10_
MESSAGE_
ID_
TEXTUR
E1D_
MAP_
DEVICEREMOVED_
RETURN
D3D10_
MESSAGE_
ID_
TEXTUR
E1D_
MAP_
INVALIDFLAGS
D3D10_
MESSAGE_
ID_
TEXTUR
E1D_
MAP_
INVALIDMAPTYPE
D3D10_
MESSAGE_
ID_
TEXTUR
E1D_
MAP_
INVALIDSUBRESOURCE
D3D10_
MESSAGE_
ID_
TEXTUR
E1D_
UNMAP_
INVALIDSUBRESOURCE
D3D10_
MESSAGE_
ID_
TEXTUR
E1D_
UNMAP_
NOTMAPPED
D3D10_
MESSAGE_
ID_
TEXTUR
E2D_
MAP_
ALREADYMAPPED
D3D10_
MESSAGE_
ID_
TEXTUR
E2D_
MAP_
DEVICEREMOVED_
RETURN
D3D10_
MESSAGE_
ID_
TEXTUR
E2D_
MAP_
INVALIDFLAGS
D3D10_
MESSAGE_
ID_
TEXTUR
E2D_
MAP_
INVALIDMAPTYPE
D3D10_
MESSAGE_
ID_
TEXTUR
E2D_
MAP_
INVALIDSUBRESOURCE
D3D10_
MESSAGE_
ID_
TEXTUR
E2D_
UNMAP_
INVALIDSUBRESOURCE
D3D10_
MESSAGE_
ID_
TEXTUR
E2D_
UNMAP_
NOTMAPPED
D3D10_
MESSAGE_
ID_
TEXTUR
E3D_
MAP_
ALREADYMAPPED
D3D10_
MESSAGE_
ID_
TEXTUR
E3D_
MAP_
DEVICEREMOVED_
RETURN
D3D10_
MESSAGE_
ID_
TEXTUR
E3D_
MAP_
INVALIDFLAGS
D3D10_
MESSAGE_
ID_
TEXTUR
E3D_
MAP_
INVALIDMAPTYPE
D3D10_
MESSAGE_
ID_
TEXTUR
E3D_
MAP_
INVALIDSUBRESOURCE
D3D10_
MESSAGE_
ID_
TEXTUR
E3D_
UNMAP_
INVALIDSUBRESOURCE
D3D10_
MESSAGE_
ID_
TEXTUR
E3D_
UNMAP_
NOTMAPPED
D3D10_
MESSAGE_
ID_
TEXT_
FILTER_
NOT_
SUPPORTED
D3D10_
MESSAGE_
ID_
UNKNOWN
D3D10_
MESSAGE_
ID_
UPDATESUBRESOURCE_
INVALIDDESTINATIONBOX
D3D10_
MESSAGE_
ID_
UPDATESUBRESOURCE_
INVALIDDESTINATIONSTATE
D3D10_
MESSAGE_
ID_
UPDATESUBRESOURCE_
INVALIDDESTINATIONSUBRESOURCE
D3D10_
MESSAGE_
ID_
VSSETCONSTANTBUFFERS_
INVALIDBUFFER
D3D10_
MESSAGE_
ID_
VSSETCONSTANTBUFFERS_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
VSSETSAMPLERS_
NOT_
SUPPORTED
D3D10_
MESSAGE_
ID_
VSSETSAMPLERS_
TOO_
MANY_
SAMPLERS
D3D10_
MESSAGE_
ID_
VSSETSAMPLERS_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
VSSETSHADERRESOURCES_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
VSSETSHADER_
UNBINDDELETINGOBJECT
D3D10_
MESSAGE_
ID_
VSSHADERRESOURCES_
NOT_
SUPPORTED
D3D10_
MESSAGE_
SEVERITY_
CORRUPTION
D3D10_
MESSAGE_
SEVERITY_
ERROR
D3D10_
MESSAGE_
SEVERITY_
INFO
D3D10_
MESSAGE_
SEVERITY_
MESSAGE
D3D10_
MESSAGE_
SEVERITY_
WARNING
D3D10_
MIN_
BORDER_
COLOR_
COMPONENT
D3D10_
MIN_
DEPTH
D3D10_
MIN_
FILTER_
SHIFT
D3D10_
MIN_
MAXANISOTROPY
D3D10_
MIP_
FILTER_
SHIFT
D3D10_
MIP_
LOD_
BIAS_
MAX
D3D10_
MIP_
LOD_
BIAS_
MIN
D3D10_
MIP_
LOD_
FRACTIONAL_
BIT_
COUNT
D3D10_
MIP_
LOD_
RANGE_
BIT_
COUNT
D3D10_
MULTISAMPLE_
ANTIALIAS_
LINE_
WIDTH
D3D10_
MUTE_
CATEGORY
D3D10_
MUTE_
DEBUG_
OUTPUT
D3D10_
MUTE_
ID_
DECIMAL
D3D10_
MUTE_
ID_
STRING
D3D10_
MUTE_
SEVERITY
D3D10_
NONSAMPLE_
FETCH_
OUT_
OF_
RANGE_
ACCESS_
RESULT
D3D10_
PIXEL_
ADDRESS_
RANGE_
BIT_
COUNT
D3D10_
PRE_
SCISSOR_
PIXEL_
ADDRESS_
RANGE_
BIT_
COUNT
D3D10_
PS_
FRONTFACING_
DEFAULT_
VALUE
D3D10_
PS_
FRONTFACING_
FALSE_
VALUE
D3D10_
PS_
FRONTFACING_
TRUE_
VALUE
D3D10_
PS_
INPUT_
REGISTER_
COMPONENTS
D3D10_
PS_
INPUT_
REGISTER_
COMPONENT_
BIT_
COUNT
D3D10_
PS_
INPUT_
REGISTER_
COUNT
D3D10_
PS_
INPUT_
REGISTER_
READS_
PER_
INST
D3D10_
PS_
INPUT_
REGISTER_
READ_
PORTS
D3D10_
PS_
LEGACY_
PIXEL_
CENTER_
FRACTIONAL_
COMPONENT
D3D10_
PS_
OUTPUT_
DEPTH_
REGISTER_
COMPONENTS
D3D10_
PS_
OUTPUT_
DEPTH_
REGISTER_
COMPONENT_
BIT_
COUNT
D3D10_
PS_
OUTPUT_
DEPTH_
REGISTER_
COUNT
D3D10_
PS_
OUTPUT_
REGISTER_
COMPONENTS
D3D10_
PS_
OUTPUT_
REGISTER_
COMPONENT_
BIT_
COUNT
D3D10_
PS_
OUTPUT_
REGISTER_
COUNT
D3D10_
PS_
PIXEL_
CENTER_
FRACTIONAL_
COMPONENT
D3D10_
QUERY_
EVENT
D3D10_
QUERY_
MISC_
PREDICATEHINT
D3D10_
QUERY_
OCCLUSION
D3D10_
QUERY_
OCCLUSION_
PREDICATE
D3D10_
QUERY_
PIPELINE_
STATISTICS
D3D10_
QUERY_
SO_
OVERFLOW_
PREDICATE
D3D10_
QUERY_
SO_
STATISTICS
D3D10_
QUERY_
TIMESTAMP
D3D10_
QUERY_
TIMESTAMP_
DISJOINT
D3D10_
RAISE_
FLAG_
DRIVER_
INTERNAL_
ERROR
D3D10_
REGKEY_
PATH
D3D10_
REQ_
BLEND_
OBJECT_
COUNT_
PER_
CONTEXT
D3D10_
REQ_
BUFFER_
RESOURCE_
TEXEL_
COUNT_
2_
TO_
EXP
D3D10_
REQ_
CONSTANT_
BUFFER_
ELEMENT_
COUNT
D3D10_
REQ_
DEPTH_
STENCIL_
OBJECT_
COUNT_
PER_
CONTEXT
D3D10_
REQ_
DRAWINDEXED_
INDEX_
COUNT_
2_
TO_
EXP
D3D10_
REQ_
DRAW_
VERTEX_
COUNT_
2_
TO_
EXP
D3D10_
REQ_
FILTERING_
HW_
ADDRESSABLE_
RESOURCE_
DIMENSION
D3D10_
REQ_
GS_
INVOCATION_
32BIT_
OUTPUT_
COMPONENT_
LIMIT
D3D10_
REQ_
IMMEDIATE_
CONSTANT_
BUFFER_
ELEMENT_
COUNT
D3D10_
REQ_
MAXANISOTROPY
D3D10_
REQ_
MIP_
LEVELS
D3D10_
REQ_
MULTI_
ELEMENT_
STRUCTURE_
SIZE_
IN_
BYTES
D3D10_
REQ_
RASTERIZER_
OBJECT_
COUNT_
PER_
CONTEXT
D3D10_
REQ_
RENDER_
TO_
BUFFER_
WINDOW_
WIDTH
D3D10_
REQ_
RESOURCE_
SIZE_
IN_
MEGABYTES
D3D10_
REQ_
RESOURCE_
VIEW_
COUNT_
PER_
CONTEXT_
2_
TO_
EXP
D3D10_
REQ_
SAMPLER_
OBJECT_
COUNT_
PER_
CONTEXT
D3D10_
REQ_
TEXTUR
E1D_
ARRAY_
AXIS_
DIMENSION
D3D10_
REQ_
TEXTUR
E1D_
U_
DIMENSION
D3D10_
REQ_
TEXTUR
E2D_
ARRAY_
AXIS_
DIMENSION
D3D10_
REQ_
TEXTUR
E2D_
U_
OR_
V_
DIMENSION
D3D10_
REQ_
TEXTUR
E3D_
U_
V_
OR_
W_
DIMENSION
D3D10_
REQ_
TEXTURECUBE_
DIMENSION
D3D10_
RESINFO_
INSTRUCTION_
MISSING_
COMPONENT_
RETVAL
D3D10_
RESOURCE_
DIMENSION_
BUFFER
D3D10_
RESOURCE_
DIMENSION_
TEXTUR
E1D
D3D10_
RESOURCE_
DIMENSION_
TEXTUR
E2D
D3D10_
RESOURCE_
DIMENSION_
TEXTUR
E3D
D3D10_
RESOURCE_
DIMENSION_
UNKNOWN
D3D10_
RESOURCE_
MISC_
GDI_
COMPATIBLE
D3D10_
RESOURCE_
MISC_
GENERATE_
MIPS
D3D10_
RESOURCE_
MISC_
SHARED
D3D10_
RESOURCE_
MISC_
SHARED_
KEYEDMUTEX
D3D10_
RESOURCE_
MISC_
TEXTURECUBE
D3D10_
RTV_
DIMENSION_
BUFFER
D3D10_
RTV_
DIMENSION_
TEXTUR
E1D
D3D10_
RTV_
DIMENSION_
TEXTUR
E1DARRAY
D3D10_
RTV_
DIMENSION_
TEXTUR
E2D
D3D10_
RTV_
DIMENSION_
TEXTUR
E2DARRAY
D3D10_
RTV_
DIMENSION_
TEXTUR
E2DMS
D3D10_
RTV_
DIMENSION_
TEXTUR
E2DMSARRAY
D3D10_
RTV_
DIMENSION_
TEXTUR
E3D
D3D10_
RTV_
DIMENSION_
UNKNOWN
D3D10_
SDK_
LAYERS_
VERSION
D3D10_
SDK_
VERSION
D3D10_
SHADER_
AVOID_
FLOW_
CONTROL
D3D10_
SHADER_
DEBUG
D3D10_
SHADER_
DEBUG_
NAME_
FOR_
BINARY
D3D10_
SHADER_
DEBUG_
NAME_
FOR_
SOURCE
D3D10_
SHADER_
DEBUG_
REG_
CBUFFER
D3D10_
SHADER_
DEBUG_
REG_
IMMEDIATECBUFFER
D3D10_
SHADER_
DEBUG_
REG_
INPUT
D3D10_
SHADER_
DEBUG_
REG_
LITERAL
D3D10_
SHADER_
DEBUG_
REG_
OUTPUT
D3D10_
SHADER_
DEBUG_
REG_
SAMPLER
D3D10_
SHADER_
DEBUG_
REG_
TBUFFER
D3D10_
SHADER_
DEBUG_
REG_
TEMP
D3D10_
SHADER_
DEBUG_
REG_
TEMPARRAY
D3D10_
SHADER_
DEBUG_
REG_
TEXTURE
D3D10_
SHADER_
DEBUG_
REG_
UNUSED
D3D10_
SHADER_
DEBUG_
SCOPE_
ANNOTATION
D3D10_
SHADER_
DEBUG_
SCOPE_
BLOCK
D3D10_
SHADER_
DEBUG_
SCOPE_
FORLOOP
D3D10_
SHADER_
DEBUG_
SCOPE_
FUNC_
PARAMS
D3D10_
SHADER_
DEBUG_
SCOPE_
GLOBAL
D3D10_
SHADER_
DEBUG_
SCOPE_
NAMESPACE
D3D10_
SHADER_
DEBUG_
SCOPE_
STATEBLOCK
D3D10_
SHADER_
DEBUG_
SCOPE_
STRUCT
D3D10_
SHADER_
DEBUG_
VAR_
FUNCTION
D3D10_
SHADER_
DEBUG_
VAR_
VARIABLE
D3D10_
SHADER_
ENABLE_
BACKWARDS_
COMPATIBILITY
D3D10_
SHADER_
ENABLE_
STRICTNESS
D3D10_
SHADER_
FLAG
S2_
FORCE_
ROOT_
SIGNATURE_
1_
0
D3D10_
SHADER_
FLAG
S2_
FORCE_
ROOT_
SIGNATURE_
1_
1
D3D10_
SHADER_
FLAG
S2_
FORCE_
ROOT_
SIGNATURE_
LATEST
D3D10_
SHADER_
FORCE_
PS_
SOFTWARE_
NO_
OPT
D3D10_
SHADER_
FORCE_
VS_
SOFTWARE_
NO_
OPT
D3D10_
SHADER_
IEEE_
STRICTNESS
D3D10_
SHADER_
MAJOR_
VERSION
D3D10_
SHADER_
MINOR_
VERSION
D3D10_
SHADER_
NO_
PRESHADER
D3D10_
SHADER_
OPTIMIZATION_
LEVE
L0
D3D10_
SHADER_
OPTIMIZATION_
LEVE
L1
D3D10_
SHADER_
OPTIMIZATION_
LEVE
L3
D3D10_
SHADER_
PACK_
MATRIX_
COLUMN_
MAJOR
D3D10_
SHADER_
PACK_
MATRIX_
ROW_
MAJOR
D3D10_
SHADER_
PARTIAL_
PRECISION
D3D10_
SHADER_
PREFER_
FLOW_
CONTROL
D3D10_
SHADER_
RESOURCES_
MAY_
ALIAS
D3D10_
SHADER_
SKIP_
OPTIMIZATION
D3D10_
SHADER_
SKIP_
VALIDATION
D3D10_
SHADER_
WARNINGS_
ARE_
ERRORS
D3D10_
SHIFT_
INSTRUCTION_
PAD_
VALUE
D3D10_
SHIFT_
INSTRUCTION_
SHIFT_
VALUE_
BIT_
COUNT
D3D10_
SIMULTANEOUS_
RENDER_
TARGET_
COUNT
D3D10_
SO_
BUFFER_
MAX_
STRIDE_
IN_
BYTES
D3D10_
SO_
BUFFER_
MAX_
WRITE_
WINDOW_
IN_
BYTES
D3D10_
SO_
BUFFER_
SLOT_
COUNT
D3D10_
SO_
DDI_
REGISTER_
INDEX_
DENOTING_
GAP
D3D10_
SO_
MULTIPLE_
BUFFER_
ELEMENTS_
PER_
BUFFER
D3D10_
SO_
SINGLE_
BUFFER_
COMPONENT_
LIMIT
D3D10_
SRGB_
GAMMA
D3D10_
SRGB_
TO_
FLOAT_
DENOMINATOR_
1
D3D10_
SRGB_
TO_
FLOAT_
DENOMINATOR_
2
D3D10_
SRGB_
TO_
FLOAT_
EXPONENT
D3D10_
SRGB_
TO_
FLOAT_
OFFSET
D3D10_
SRGB_
TO_
FLOAT_
THRESHOLD
D3D10_
SRGB_
TO_
FLOAT_
TOLERANCE_
IN_
ULP
D3D10_
STANDARD_
COMPONENT_
BIT_
COUNT
D3D10_
STANDARD_
COMPONENT_
BIT_
COUNT_
DOUBLED
D3D10_
STANDARD_
MAXIMUM_
ELEMENT_
ALIGNMENT_
BYTE_
MULTIPLE
D3D10_
STANDARD_
MULTISAMPLE_
PATTERN
D3D10_
STANDARD_
PIXEL_
COMPONENT_
COUNT
D3D10_
STANDARD_
PIXEL_
ELEMENT_
COUNT
D3D10_
STANDARD_
VECTOR_
SIZE
D3D10_
STANDARD_
VERTEX_
ELEMENT_
COUNT
D3D10_
STANDARD_
VERTEX_
TOTAL_
COMPONENT_
COUNT
D3D10_
STENCIL_
OP_
DECR
D3D10_
STENCIL_
OP_
DECR_
SAT
D3D10_
STENCIL_
OP_
INCR
D3D10_
STENCIL_
OP_
INCR_
SAT
D3D10_
STENCIL_
OP_
INVERT
D3D10_
STENCIL_
OP_
KEEP
D3D10_
STENCIL_
OP_
REPLACE
D3D10_
STENCIL_
OP_
ZERO
D3D10_
SUBPIXEL_
FRACTIONAL_
BIT_
COUNT
D3D10_
SUBTEXEL_
FRACTIONAL_
BIT_
COUNT
D3D10_
TEXEL_
ADDRESS_
RANGE_
BIT_
COUNT
D3D10_
TEXTURECUBE_
FACE_
NEGATIVE_
X
D3D10_
TEXTURECUBE_
FACE_
NEGATIVE_
Y
D3D10_
TEXTURECUBE_
FACE_
NEGATIVE_
Z
D3D10_
TEXTURECUBE_
FACE_
POSITIVE_
X
D3D10_
TEXTURECUBE_
FACE_
POSITIVE_
Y
D3D10_
TEXTURECUBE_
FACE_
POSITIVE_
Z
D3D10_
TEXTURE_
ADDRESS_
BORDER
D3D10_
TEXTURE_
ADDRESS_
CLAMP
D3D10_
TEXTURE_
ADDRESS_
MIRROR
D3D10_
TEXTURE_
ADDRESS_
MIRROR_
ONCE
D3D10_
TEXTURE_
ADDRESS_
WRAP
D3D10_
TEXT_
1BIT_
BIT
D3D10_
UNBOUND_
MEMORY_
ACCESS_
RESULT
D3D10_
UNMUTE_
SEVERITY_
INFO
D3D10_
USAGE_
DEFAULT
D3D10_
USAGE_
DYNAMIC
D3D10_
USAGE_
IMMUTABLE
D3D10_
USAGE_
STAGING
D3D10_
VIEWPORT_
AND_
SCISSORRECT_
MAX_
INDEX
D3D10_
VIEWPORT_
AND_
SCISSORRECT_
OBJECT_
COUNT_
PER_
PIPELINE
D3D10_
VIEWPORT_
BOUNDS_
MAX
D3D10_
VIEWPORT_
BOUNDS_
MIN
D3D10_
VS_
INPUT_
REGISTER_
COMPONENTS
D3D10_
VS_
INPUT_
REGISTER_
COMPONENT_
BIT_
COUNT
D3D10_
VS_
INPUT_
REGISTER_
COUNT
D3D10_
VS_
INPUT_
REGISTER_
READS_
PER_
INST
D3D10_
VS_
INPUT_
REGISTER_
READ_
PORTS
D3D10_
VS_
OUTPUT_
REGISTER_
COMPONENTS
D3D10_
VS_
OUTPUT_
REGISTER_
COMPONENT_
BIT_
COUNT
D3D10_
VS_
OUTPUT_
REGISTER_
COUNT
D3D10_
WHQL_
CONTEXT_
COUNT_
FOR_
RESOURCE_
LIMIT
D3D10_
WHQL_
DRAWINDEXED_
INDEX_
COUNT_
2_
TO_
EXP
D3D10_
WHQL_
DRAW_
VERTEX_
COUNT_
2_
TO_
EXP
D3D11_
SHADER_
DEBUG_
REG_
INTERFACE_
POINTERS
D3D11_
SHADER_
DEBUG_
REG_
UAV
D3D_
MAJOR_
VERSION
D3D_
MINOR_
VERSION
D3D_
SPEC_
DATE_
DAY
D3D_
SPEC_
DATE_
MONTH
D3D_
SPEC_
DATE_
YEAR
D3D_
SPEC_
VERSION
DXGI_
DEBUG_
D3D10
GUID_
Device
Type
_FAC
D3D10
Traits
§
ID3D10
Asynchronous_
Impl
ID3D10
Blend
State1_
Impl
ID3D10
Blend
State_
Impl
ID3D10
Buffer_
Impl
ID3D10
Counter_
Impl
ID3D10
Debug_
Impl
ID3D10
Depth
Stencil
State_
Impl
ID3D10
Depth
Stencil
View_
Impl
ID3D10
Device1_
Impl
ID3D10
Device
Child_
Impl
ID3D10
Device_
Impl
ID3D10
Effect
Blend
Variable_
Impl
ID3D10
Effect
Constant
Buffer_
Impl
ID3D10
Effect
Depth
Stencil
Variable_
Impl
ID3D10
Effect
Depth
Stencil
View
Variable_
Impl
ID3D10
Effect
Matrix
Variable_
Impl
ID3D10
Effect
Pass_
Impl
ID3D10
Effect
Pool_
Impl
ID3D10
Effect
Rasterizer
Variable_
Impl
ID3D10
Effect
Render
Target
View
Variable_
Impl
ID3D10
Effect
Sampler
Variable_
Impl
ID3D10
Effect
Scalar
Variable_
Impl
ID3D10
Effect
Shader
Resource
Variable_
Impl
ID3D10
Effect
Shader
Variable_
Impl
ID3D10
Effect
String
Variable_
Impl
ID3D10
Effect
Technique_
Impl
ID3D10
Effect
Type_
Impl
ID3D10
Effect
Variable_
Impl
ID3D10
Effect
Vector
Variable_
Impl
ID3D10
Effect_
Impl
ID3D10
Geometry
Shader_
Impl
ID3D10
Info
Queue_
Impl
ID3D10
Input
Layout_
Impl
ID3D10
Multithread_
Impl
ID3D10
Pixel
Shader_
Impl
ID3D10
Predicate_
Impl
ID3D10
Query_
Impl
ID3D10
Rasterizer
State_
Impl
ID3D10
Render
Target
View_
Impl
ID3D10
Resource_
Impl
ID3D10
Sampler
State_
Impl
ID3D10
Shader
Reflection1_
Impl
ID3D10
Shader
Reflection
Constant
Buffer_
Impl
ID3D10
Shader
Reflection
Type_
Impl
ID3D10
Shader
Reflection
Variable_
Impl
ID3D10
Shader
Reflection_
Impl
ID3D10
Shader
Resource
View1_
Impl
ID3D10
Shader
Resource
View_
Impl
ID3D10
State
Block_
Impl
ID3D10
Switch
ToRef_
Impl
ID3D10
Texture1D_
Impl
ID3D10
Texture2D_
Impl
ID3D10
Texture3D_
Impl
ID3D10
Vertex
Shader_
Impl
ID3D10
View_
Impl
Functions
§
D3D10
Compile
Effect
From
Memory
⚠
D3D10
Compile
Shader
⚠
D3D10
Create
Blob
⚠
D3D10
Create
Device
⚠
D3D10
Create
Device1
⚠
D3D10
Create
Device
AndSwap
Chain
⚠
D3D10
Create
Device
AndSwap
Chain1
⚠
D3D10
Create
Effect
From
Memory
⚠
D3D10
Create
Effect
Pool
From
Memory
⚠
D3D10
Create
State
Block
⚠
D3D10
Disassemble
Effect
⚠
D3D10
Disassemble
Shader
⚠
D3D10
GetGeometry
Shader
Profile
⚠
D3D10
GetInput
AndOutput
Signature
Blob
⚠
D3D10
GetInput
Signature
Blob
⚠
D3D10
GetOutput
Signature
Blob
⚠
D3D10
GetPixel
Shader
Profile
⚠
D3D10
GetShader
Debug
Info
⚠
D3D10
GetVertex
Shader
Profile
⚠
D3D10
Preprocess
Shader
⚠
D3D10
Reflect
Shader
⚠
D3D10
State
Block
Mask
Difference
⚠
D3D10
State
Block
Mask
Disable
All
⚠
D3D10
State
Block
Mask
Disable
Capture
⚠
D3D10
State
Block
Mask
Enable
All
⚠
D3D10
State
Block
Mask
Enable
Capture
⚠
D3D10
State
Block
Mask
GetSetting
⚠
D3D10
State
Block
Mask
Intersect
⚠
D3D10
State
Block
Mask
Union
⚠
Type Aliases
§
PFN_
D3D10_
CREATE_
DEVIC
E1
PFN_
D3D10_
CREATE_
DEVICE_
AND_
SWAP_
CHAI
N1
Unions
§
D3D10_
BUFFER_
RTV_
0
D3D10_
BUFFER_
RTV_
1
D3D10_
BUFFER_
SRV_
0
D3D10_
BUFFER_
SRV_
1
D3D10_
DEPTH_
STENCIL_
VIEW_
DESC_
0
D3D10_
RENDER_
TARGET_
VIEW_
DESC_
0
D3D10_
SHADER_
RESOURCE_
VIEW_
DESC1_
0
D3D10_
SHADER_
RESOURCE_
VIEW_
DESC_
0