Struct windows::Win32::Graphics::Direct3D10::D3D10_PASS_DESC
#[repr(C)]pub struct D3D10_PASS_DESC {
pub Name: PCSTR,
pub Annotations: u32,
pub pIAInputSignature: *mut u8,
pub IAInputSignatureSize: usize,
pub StencilRef: u32,
pub SampleMask: u32,
pub BlendFactor: [f32; 4],
}
Fields§
§Name: PCSTR
§Annotations: u32
§pIAInputSignature: *mut u8
§IAInputSignatureSize: usize
§StencilRef: u32
§SampleMask: u32
§BlendFactor: [f32; 4]
Trait Implementations§
§impl Clone for D3D10_PASS_DESC
impl Clone for D3D10_PASS_DESC
§impl Debug for D3D10_PASS_DESC
impl Debug for D3D10_PASS_DESC
§impl Default for D3D10_PASS_DESC
impl Default for D3D10_PASS_DESC
§impl PartialEq for D3D10_PASS_DESC
impl PartialEq for D3D10_PASS_DESC
impl Copy for D3D10_PASS_DESC
impl Eq for D3D10_PASS_DESC
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_PASS_DESC
impl !Send for D3D10_PASS_DESC
impl !Sync for D3D10_PASS_DESC
impl Unpin for D3D10_PASS_DESC
impl UnwindSafe for D3D10_PASS_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more