windows::Win32::Graphics::Direct3D10

Struct D3D10_SHADER_DEBUG_INFO

#[repr(C)]
pub struct D3D10_SHADER_DEBUG_INFO {
Show 21 fields pub Size: u32, pub Creator: u32, pub EntrypointName: u32, pub ShaderTarget: u32, pub CompileFlags: u32, pub Files: u32, pub FileInfo: u32, pub Instructions: u32, pub InstructionInfo: u32, pub Variables: u32, pub VariableInfo: u32, pub InputVariables: u32, pub InputVariableInfo: u32, pub Tokens: u32, pub TokenInfo: u32, pub Scopes: u32, pub ScopeInfo: u32, pub ScopeVariables: u32, pub ScopeVariableInfo: u32, pub UintOffset: u32, pub StringOffset: u32,
}

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§Size: u32§Creator: u32§EntrypointName: u32§ShaderTarget: u32§CompileFlags: u32§Files: u32§FileInfo: u32§Instructions: u32§InstructionInfo: u32§Variables: u32§VariableInfo: u32§InputVariables: u32§InputVariableInfo: u32§Tokens: u32§TokenInfo: u32§Scopes: u32§ScopeInfo: u32§ScopeVariables: u32§ScopeVariableInfo: u32§UintOffset: u32§StringOffset: u32

Trait Implementations§

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impl Clone for D3D10_SHADER_DEBUG_INFO

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fn clone(&self) -> D3D10_SHADER_DEBUG_INFO

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for D3D10_SHADER_DEBUG_INFO

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for D3D10_SHADER_DEBUG_INFO

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for D3D10_SHADER_DEBUG_INFO

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fn eq(&self, other: &D3D10_SHADER_DEBUG_INFO) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for D3D10_SHADER_DEBUG_INFO

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impl StructuralPartialEq for D3D10_SHADER_DEBUG_INFO

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.