Struct windows::Win32::Graphics::Direct3D10::D3D10_SHADER_DEBUG_INFO
#[repr(C)]pub struct D3D10_SHADER_DEBUG_INFO {Show 21 fields
pub Size: u32,
pub Creator: u32,
pub EntrypointName: u32,
pub ShaderTarget: u32,
pub CompileFlags: u32,
pub Files: u32,
pub FileInfo: u32,
pub Instructions: u32,
pub InstructionInfo: u32,
pub Variables: u32,
pub VariableInfo: u32,
pub InputVariables: u32,
pub InputVariableInfo: u32,
pub Tokens: u32,
pub TokenInfo: u32,
pub Scopes: u32,
pub ScopeInfo: u32,
pub ScopeVariables: u32,
pub ScopeVariableInfo: u32,
pub UintOffset: u32,
pub StringOffset: u32,
}
Fields§
§Size: u32
§Creator: u32
§EntrypointName: u32
§ShaderTarget: u32
§CompileFlags: u32
§Files: u32
§FileInfo: u32
§Instructions: u32
§InstructionInfo: u32
§Variables: u32
§VariableInfo: u32
§InputVariables: u32
§InputVariableInfo: u32
§Tokens: u32
§TokenInfo: u32
§Scopes: u32
§ScopeInfo: u32
§ScopeVariables: u32
§ScopeVariableInfo: u32
§UintOffset: u32
§StringOffset: u32
Trait Implementations§
§impl Clone for D3D10_SHADER_DEBUG_INFO
impl Clone for D3D10_SHADER_DEBUG_INFO
§fn clone(&self) -> D3D10_SHADER_DEBUG_INFO
fn clone(&self) -> D3D10_SHADER_DEBUG_INFO
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3D10_SHADER_DEBUG_INFO
impl Debug for D3D10_SHADER_DEBUG_INFO
§impl Default for D3D10_SHADER_DEBUG_INFO
impl Default for D3D10_SHADER_DEBUG_INFO
§impl PartialEq for D3D10_SHADER_DEBUG_INFO
impl PartialEq for D3D10_SHADER_DEBUG_INFO
§fn eq(&self, other: &D3D10_SHADER_DEBUG_INFO) -> bool
fn eq(&self, other: &D3D10_SHADER_DEBUG_INFO) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for D3D10_SHADER_DEBUG_INFO
impl Eq for D3D10_SHADER_DEBUG_INFO
impl StructuralPartialEq for D3D10_SHADER_DEBUG_INFO
Auto Trait Implementations§
impl Freeze for D3D10_SHADER_DEBUG_INFO
impl RefUnwindSafe for D3D10_SHADER_DEBUG_INFO
impl Send for D3D10_SHADER_DEBUG_INFO
impl Sync for D3D10_SHADER_DEBUG_INFO
impl Unpin for D3D10_SHADER_DEBUG_INFO
impl UnwindSafe for D3D10_SHADER_DEBUG_INFO
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)