#[repr(C)]
pub union D3D10_DEPTH_STENCIL_VIEW_DESC_0 {
pub Texture1D: D3D10_TEX1D_DSV,
pub Texture1DArray: D3D10_TEX1D_ARRAY_DSV,
pub Texture2D: D3D10_TEX2D_DSV,
pub Texture2DArray: D3D10_TEX2D_ARRAY_DSV,
pub Texture2DMS: D3D10_TEX2DMS_DSV,
pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_DSV,
}
Fields§
§Texture1D: D3D10_TEX1D_DSV
§Texture1DArray: D3D10_TEX1D_ARRAY_DSV
§Texture2D: D3D10_TEX2D_DSV
§Texture2DArray: D3D10_TEX2D_ARRAY_DSV
§Texture2DMS: D3D10_TEX2DMS_DSV
§Texture2DMSArray: D3D10_TEX2DMS_ARRAY_DSV
Trait Implementations§
§impl Clone for D3D10_DEPTH_STENCIL_VIEW_DESC_0
impl Clone for D3D10_DEPTH_STENCIL_VIEW_DESC_0
§impl Default for D3D10_DEPTH_STENCIL_VIEW_DESC_0
impl Default for D3D10_DEPTH_STENCIL_VIEW_DESC_0
impl Copy for D3D10_DEPTH_STENCIL_VIEW_DESC_0
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_DEPTH_STENCIL_VIEW_DESC_0
impl Send for D3D10_DEPTH_STENCIL_VIEW_DESC_0
impl Sync for D3D10_DEPTH_STENCIL_VIEW_DESC_0
impl Unpin for D3D10_DEPTH_STENCIL_VIEW_DESC_0
impl UnwindSafe for D3D10_DEPTH_STENCIL_VIEW_DESC_0
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more