Struct windows::Win32::Graphics::Direct3D10::D3D10_TEX2D_DSV
#[repr(C)]pub struct D3D10_TEX2D_DSV {
pub MipSlice: u32,
}
Fields§
§MipSlice: u32
Trait Implementations§
§impl Clone for D3D10_TEX2D_DSV
impl Clone for D3D10_TEX2D_DSV
§impl Debug for D3D10_TEX2D_DSV
impl Debug for D3D10_TEX2D_DSV
§impl Default for D3D10_TEX2D_DSV
impl Default for D3D10_TEX2D_DSV
§impl PartialEq for D3D10_TEX2D_DSV
impl PartialEq for D3D10_TEX2D_DSV
impl Copy for D3D10_TEX2D_DSV
impl Eq for D3D10_TEX2D_DSV
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_TEX2D_DSV
impl Send for D3D10_TEX2D_DSV
impl Sync for D3D10_TEX2D_DSV
impl Unpin for D3D10_TEX2D_DSV
impl UnwindSafe for D3D10_TEX2D_DSV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more