windows::Win32::Graphics::Direct3D10

Function D3D10DisassembleShader

pub unsafe fn D3D10DisassembleShader<P3>(
    pshader: *const c_void,
    bytecodelength: usize,
    enablecolorcode: bool,
    pcomments: P3,
) -> Result<ID3DBlob>
where P3: Param<PCSTR>,