Function windows::Win32::Graphics::Direct3D10::D3D10DisassembleShader

pub unsafe fn D3D10DisassembleShader<P0, P1>(
    pshader: *const c_void,
    bytecodelength: usize,
    enablecolorcode: P0,
    pcomments: P1,
) -> Result<ID3DBlob>
where P0: Param<BOOL>, P1: Param<PCSTR>,