Function windows::Win32::Graphics::Direct3D10::D3D10DisassembleShader
pub unsafe fn D3D10DisassembleShader<P0, P1>(
pshader: *const c_void,
bytecodelength: usize,
enablecolorcode: P0,
pcomments: P1,
) -> Result<ID3DBlob>where
P0: Param<BOOL>,
P1: Param<PCSTR>,