Struct windows::Win32::Graphics::Direct3D10::D3D10_BLEND_DESC
#[repr(C)]pub struct D3D10_BLEND_DESC {
pub AlphaToCoverageEnable: BOOL,
pub BlendEnable: [BOOL; 8],
pub SrcBlend: D3D10_BLEND,
pub DestBlend: D3D10_BLEND,
pub BlendOp: D3D10_BLEND_OP,
pub SrcBlendAlpha: D3D10_BLEND,
pub DestBlendAlpha: D3D10_BLEND,
pub BlendOpAlpha: D3D10_BLEND_OP,
pub RenderTargetWriteMask: [u8; 8],
}
Fields§
§AlphaToCoverageEnable: BOOL
§BlendEnable: [BOOL; 8]
§SrcBlend: D3D10_BLEND
§DestBlend: D3D10_BLEND
§BlendOp: D3D10_BLEND_OP
§SrcBlendAlpha: D3D10_BLEND
§DestBlendAlpha: D3D10_BLEND
§BlendOpAlpha: D3D10_BLEND_OP
§RenderTargetWriteMask: [u8; 8]
Trait Implementations§
§impl Clone for D3D10_BLEND_DESC
impl Clone for D3D10_BLEND_DESC
§impl Debug for D3D10_BLEND_DESC
impl Debug for D3D10_BLEND_DESC
§impl Default for D3D10_BLEND_DESC
impl Default for D3D10_BLEND_DESC
§impl PartialEq for D3D10_BLEND_DESC
impl PartialEq for D3D10_BLEND_DESC
impl Copy for D3D10_BLEND_DESC
impl Eq for D3D10_BLEND_DESC
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_BLEND_DESC
impl Send for D3D10_BLEND_DESC
impl Sync for D3D10_BLEND_DESC
impl Unpin for D3D10_BLEND_DESC
impl UnwindSafe for D3D10_BLEND_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more