Struct windows::Win32::Graphics::Direct3D10::ID3D10ShaderReflection1
pub struct ID3D10ShaderReflection1(/* private fields */);
Implementations§
§impl ID3D10ShaderReflection1
impl ID3D10ShaderReflection1
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_SHADER_DESC) -> Result<()>
pub unsafe fn GetConstantBufferByIndex( &self, index: u32, ) -> Option<ID3D10ShaderReflectionConstantBuffer>
pub unsafe fn GetConstantBufferByName<P0>(
&self,
name: P0,
) -> Option<ID3D10ShaderReflectionConstantBuffer>where
P0: Param<PCSTR>,
pub unsafe fn GetResourceBindingDesc( &self, resourceindex: u32, pdesc: *mut D3D10_SHADER_INPUT_BIND_DESC, ) -> Result<()>
pub unsafe fn GetInputParameterDesc( &self, parameterindex: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC, ) -> Result<()>
pub unsafe fn GetOutputParameterDesc( &self, parameterindex: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC, ) -> Result<()>
pub unsafe fn GetVariableByName<P0>(
&self,
name: P0,
) -> Option<ID3D10ShaderReflectionVariable>where
P0: Param<PCSTR>,
pub unsafe fn GetResourceBindingDescByName<P0>(
&self,
name: P0,
pdesc: *mut D3D10_SHADER_INPUT_BIND_DESC,
) -> Result<()>where
P0: Param<PCSTR>,
pub unsafe fn GetMovInstructionCount(&self) -> Result<u32>
pub unsafe fn GetMovcInstructionCount(&self) -> Result<u32>
pub unsafe fn GetConversionInstructionCount(&self) -> Result<u32>
pub unsafe fn GetBitwiseInstructionCount(&self) -> Result<u32>
pub unsafe fn GetGSInputPrimitive(&self) -> Result<D3D_PRIMITIVE>
pub unsafe fn IsLevel9Shader(&self) -> Result<BOOL>
pub unsafe fn IsSampleFrequencyShader(&self) -> Result<BOOL>
Trait Implementations§
§impl CanInto<IUnknown> for ID3D10ShaderReflection1
impl CanInto<IUnknown> for ID3D10ShaderReflection1
§impl Clone for ID3D10ShaderReflection1
impl Clone for ID3D10ShaderReflection1
§fn clone(&self) -> ID3D10ShaderReflection1
fn clone(&self) -> ID3D10ShaderReflection1
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D10ShaderReflection1
impl Debug for ID3D10ShaderReflection1
§impl Deref for ID3D10ShaderReflection1
impl Deref for ID3D10ShaderReflection1
§impl From<&ID3D10ShaderReflection1> for &IUnknown
impl From<&ID3D10ShaderReflection1> for &IUnknown
§fn from(value: &ID3D10ShaderReflection1) -> Self
fn from(value: &ID3D10ShaderReflection1) -> Self
Converts to this type from the input type.
§impl From<ID3D10ShaderReflection1> for IUnknown
impl From<ID3D10ShaderReflection1> for IUnknown
§fn from(value: ID3D10ShaderReflection1) -> Self
fn from(value: ID3D10ShaderReflection1) -> Self
Converts to this type from the input type.
§impl Interface for ID3D10ShaderReflection1
impl Interface for ID3D10ShaderReflection1
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D10ShaderReflection1
impl PartialEq for ID3D10ShaderReflection1
§fn eq(&self, other: &ID3D10ShaderReflection1) -> bool
fn eq(&self, other: &ID3D10ShaderReflection1) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D10ShaderReflection1
impl Send for ID3D10ShaderReflection1
impl StructuralPartialEq for ID3D10ShaderReflection1
impl Sync for ID3D10ShaderReflection1
Auto Trait Implementations§
impl Freeze for ID3D10ShaderReflection1
impl RefUnwindSafe for ID3D10ShaderReflection1
impl Unpin for ID3D10ShaderReflection1
impl UnwindSafe for ID3D10ShaderReflection1
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)