Struct windows::Win32::Graphics::Direct3D10::D3D10_SHADER_DESC
#[repr(C)]pub struct D3D10_SHADER_DESC {Show 28 fields
pub Version: u32,
pub Creator: PCSTR,
pub Flags: u32,
pub ConstantBuffers: u32,
pub BoundResources: u32,
pub InputParameters: u32,
pub OutputParameters: u32,
pub InstructionCount: u32,
pub TempRegisterCount: u32,
pub TempArrayCount: u32,
pub DefCount: u32,
pub DclCount: u32,
pub TextureNormalInstructions: u32,
pub TextureLoadInstructions: u32,
pub TextureCompInstructions: u32,
pub TextureBiasInstructions: u32,
pub TextureGradientInstructions: u32,
pub FloatInstructionCount: u32,
pub IntInstructionCount: u32,
pub UintInstructionCount: u32,
pub StaticFlowControlCount: u32,
pub DynamicFlowControlCount: u32,
pub MacroInstructionCount: u32,
pub ArrayInstructionCount: u32,
pub CutInstructionCount: u32,
pub EmitInstructionCount: u32,
pub GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY,
pub GSMaxOutputVertexCount: u32,
}
Fields§
§Version: u32
§Creator: PCSTR
§Flags: u32
§ConstantBuffers: u32
§BoundResources: u32
§InputParameters: u32
§OutputParameters: u32
§InstructionCount: u32
§TempRegisterCount: u32
§TempArrayCount: u32
§DefCount: u32
§DclCount: u32
§TextureNormalInstructions: u32
§TextureLoadInstructions: u32
§TextureCompInstructions: u32
§TextureBiasInstructions: u32
§TextureGradientInstructions: u32
§FloatInstructionCount: u32
§IntInstructionCount: u32
§UintInstructionCount: u32
§StaticFlowControlCount: u32
§DynamicFlowControlCount: u32
§MacroInstructionCount: u32
§ArrayInstructionCount: u32
§CutInstructionCount: u32
§EmitInstructionCount: u32
§GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY
§GSMaxOutputVertexCount: u32
Trait Implementations§
§impl Clone for D3D10_SHADER_DESC
impl Clone for D3D10_SHADER_DESC
§fn clone(&self) -> D3D10_SHADER_DESC
fn clone(&self) -> D3D10_SHADER_DESC
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3D10_SHADER_DESC
impl Debug for D3D10_SHADER_DESC
§impl Default for D3D10_SHADER_DESC
impl Default for D3D10_SHADER_DESC
§impl PartialEq for D3D10_SHADER_DESC
impl PartialEq for D3D10_SHADER_DESC
§fn eq(&self, other: &D3D10_SHADER_DESC) -> bool
fn eq(&self, other: &D3D10_SHADER_DESC) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for D3D10_SHADER_DESC
impl Eq for D3D10_SHADER_DESC
impl StructuralPartialEq for D3D10_SHADER_DESC
Auto Trait Implementations§
impl Freeze for D3D10_SHADER_DESC
impl RefUnwindSafe for D3D10_SHADER_DESC
impl !Send for D3D10_SHADER_DESC
impl !Sync for D3D10_SHADER_DESC
impl Unpin for D3D10_SHADER_DESC
impl UnwindSafe for D3D10_SHADER_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)