Struct windows::Win32::Graphics::Direct3D10::D3D10_SIGNATURE_PARAMETER_DESC
#[repr(C)]pub struct D3D10_SIGNATURE_PARAMETER_DESC {
pub SemanticName: PCSTR,
pub SemanticIndex: u32,
pub Register: u32,
pub SystemValueType: D3D_NAME,
pub ComponentType: D3D_REGISTER_COMPONENT_TYPE,
pub Mask: u8,
pub ReadWriteMask: u8,
}
Fields§
§SemanticName: PCSTR
§SemanticIndex: u32
§Register: u32
§SystemValueType: D3D_NAME
§ComponentType: D3D_REGISTER_COMPONENT_TYPE
§Mask: u8
§ReadWriteMask: u8
Trait Implementations§
§impl Clone for D3D10_SIGNATURE_PARAMETER_DESC
impl Clone for D3D10_SIGNATURE_PARAMETER_DESC
§impl Debug for D3D10_SIGNATURE_PARAMETER_DESC
impl Debug for D3D10_SIGNATURE_PARAMETER_DESC
§impl Default for D3D10_SIGNATURE_PARAMETER_DESC
impl Default for D3D10_SIGNATURE_PARAMETER_DESC
§impl PartialEq for D3D10_SIGNATURE_PARAMETER_DESC
impl PartialEq for D3D10_SIGNATURE_PARAMETER_DESC
impl Copy for D3D10_SIGNATURE_PARAMETER_DESC
impl Eq for D3D10_SIGNATURE_PARAMETER_DESC
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_SIGNATURE_PARAMETER_DESC
impl !Send for D3D10_SIGNATURE_PARAMETER_DESC
impl !Sync for D3D10_SIGNATURE_PARAMETER_DESC
impl Unpin for D3D10_SIGNATURE_PARAMETER_DESC
impl UnwindSafe for D3D10_SIGNATURE_PARAMETER_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more