Struct D3D_NAME
#[repr(transparent)]pub struct D3D_NAME(pub i32);
Tuple Fields§
§0: i32
Trait Implementations§
impl Copy for D3D_NAME
impl Eq for D3D_NAME
impl StructuralPartialEq for D3D_NAME
Auto Trait Implementations§
impl Freeze for D3D_NAME
impl RefUnwindSafe for D3D_NAME
impl Send for D3D_NAME
impl Sync for D3D_NAME
impl Unpin for D3D_NAME
impl UnwindSafe for D3D_NAME
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more