Struct windows::Win32::Graphics::Direct3D10::D3D10_STATE_BLOCK_MASK
#[repr(C)]pub struct D3D10_STATE_BLOCK_MASK {Show 24 fields
pub VS: u8,
pub VSSamplers: [u8; 2],
pub VSShaderResources: [u8; 16],
pub VSConstantBuffers: [u8; 2],
pub GS: u8,
pub GSSamplers: [u8; 2],
pub GSShaderResources: [u8; 16],
pub GSConstantBuffers: [u8; 2],
pub PS: u8,
pub PSSamplers: [u8; 2],
pub PSShaderResources: [u8; 16],
pub PSConstantBuffers: [u8; 2],
pub IAVertexBuffers: [u8; 2],
pub IAIndexBuffer: u8,
pub IAInputLayout: u8,
pub IAPrimitiveTopology: u8,
pub OMRenderTargets: u8,
pub OMDepthStencilState: u8,
pub OMBlendState: u8,
pub RSViewports: u8,
pub RSScissorRects: u8,
pub RSRasterizerState: u8,
pub SOBuffers: u8,
pub Predication: u8,
}
Fields§
§VS: u8
§VSSamplers: [u8; 2]
§VSShaderResources: [u8; 16]
§VSConstantBuffers: [u8; 2]
§GS: u8
§GSSamplers: [u8; 2]
§GSShaderResources: [u8; 16]
§GSConstantBuffers: [u8; 2]
§PS: u8
§PSSamplers: [u8; 2]
§PSShaderResources: [u8; 16]
§PSConstantBuffers: [u8; 2]
§IAVertexBuffers: [u8; 2]
§IAIndexBuffer: u8
§IAInputLayout: u8
§IAPrimitiveTopology: u8
§OMRenderTargets: u8
§OMDepthStencilState: u8
§OMBlendState: u8
§RSViewports: u8
§RSScissorRects: u8
§RSRasterizerState: u8
§SOBuffers: u8
§Predication: u8
Trait Implementations§
§impl Clone for D3D10_STATE_BLOCK_MASK
impl Clone for D3D10_STATE_BLOCK_MASK
§fn clone(&self) -> D3D10_STATE_BLOCK_MASK
fn clone(&self) -> D3D10_STATE_BLOCK_MASK
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3D10_STATE_BLOCK_MASK
impl Debug for D3D10_STATE_BLOCK_MASK
§impl Default for D3D10_STATE_BLOCK_MASK
impl Default for D3D10_STATE_BLOCK_MASK
§impl PartialEq for D3D10_STATE_BLOCK_MASK
impl PartialEq for D3D10_STATE_BLOCK_MASK
§fn eq(&self, other: &D3D10_STATE_BLOCK_MASK) -> bool
fn eq(&self, other: &D3D10_STATE_BLOCK_MASK) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for D3D10_STATE_BLOCK_MASK
impl Eq for D3D10_STATE_BLOCK_MASK
impl StructuralPartialEq for D3D10_STATE_BLOCK_MASK
Auto Trait Implementations§
impl Freeze for D3D10_STATE_BLOCK_MASK
impl RefUnwindSafe for D3D10_STATE_BLOCK_MASK
impl Send for D3D10_STATE_BLOCK_MASK
impl Sync for D3D10_STATE_BLOCK_MASK
impl Unpin for D3D10_STATE_BLOCK_MASK
impl UnwindSafe for D3D10_STATE_BLOCK_MASK
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)