Struct D3D10_STATE_BLOCK_MASK
#[repr(C)]pub struct D3D10_STATE_BLOCK_MASK {Show 24 fields
pub VS: u8,
pub VSSamplers: [u8; 2],
pub VSShaderResources: [u8; 16],
pub VSConstantBuffers: [u8; 2],
pub GS: u8,
pub GSSamplers: [u8; 2],
pub GSShaderResources: [u8; 16],
pub GSConstantBuffers: [u8; 2],
pub PS: u8,
pub PSSamplers: [u8; 2],
pub PSShaderResources: [u8; 16],
pub PSConstantBuffers: [u8; 2],
pub IAVertexBuffers: [u8; 2],
pub IAIndexBuffer: u8,
pub IAInputLayout: u8,
pub IAPrimitiveTopology: u8,
pub OMRenderTargets: u8,
pub OMDepthStencilState: u8,
pub OMBlendState: u8,
pub RSViewports: u8,
pub RSScissorRects: u8,
pub RSRasterizerState: u8,
pub SOBuffers: u8,
pub Predication: u8,
}Fields§
§VS: u8§VSSamplers: [u8; 2]§VSShaderResources: [u8; 16]§VSConstantBuffers: [u8; 2]§GS: u8§GSSamplers: [u8; 2]§GSShaderResources: [u8; 16]§GSConstantBuffers: [u8; 2]§PS: u8§PSSamplers: [u8; 2]§PSShaderResources: [u8; 16]§PSConstantBuffers: [u8; 2]§IAVertexBuffers: [u8; 2]§IAIndexBuffer: u8§IAInputLayout: u8§IAPrimitiveTopology: u8§OMRenderTargets: u8§OMDepthStencilState: u8§OMBlendState: u8§RSViewports: u8§RSScissorRects: u8§RSRasterizerState: u8§SOBuffers: u8§Predication: u8Trait Implementations§
§impl Clone for D3D10_STATE_BLOCK_MASK
impl Clone for D3D10_STATE_BLOCK_MASK
§fn clone(&self) -> D3D10_STATE_BLOCK_MASK
fn clone(&self) -> D3D10_STATE_BLOCK_MASK
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for D3D10_STATE_BLOCK_MASK
impl Debug for D3D10_STATE_BLOCK_MASK
§impl Default for D3D10_STATE_BLOCK_MASK
impl Default for D3D10_STATE_BLOCK_MASK
§impl PartialEq for D3D10_STATE_BLOCK_MASK
impl PartialEq for D3D10_STATE_BLOCK_MASK
impl Copy for D3D10_STATE_BLOCK_MASK
impl StructuralPartialEq for D3D10_STATE_BLOCK_MASK
Auto Trait Implementations§
impl Freeze for D3D10_STATE_BLOCK_MASK
impl RefUnwindSafe for D3D10_STATE_BLOCK_MASK
impl Send for D3D10_STATE_BLOCK_MASK
impl Sync for D3D10_STATE_BLOCK_MASK
impl Unpin for D3D10_STATE_BLOCK_MASK
impl UnwindSafe for D3D10_STATE_BLOCK_MASK
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more