Struct windows::Win32::Graphics::Direct3D10::D3D10_BLEND_DESC1
#[repr(C)]pub struct D3D10_BLEND_DESC1 {
pub AlphaToCoverageEnable: BOOL,
pub IndependentBlendEnable: BOOL,
pub RenderTarget: [D3D10_RENDER_TARGET_BLEND_DESC1; 8],
}
Fields§
§AlphaToCoverageEnable: BOOL
§IndependentBlendEnable: BOOL
§RenderTarget: [D3D10_RENDER_TARGET_BLEND_DESC1; 8]
Trait Implementations§
§impl Clone for D3D10_BLEND_DESC1
impl Clone for D3D10_BLEND_DESC1
§impl Debug for D3D10_BLEND_DESC1
impl Debug for D3D10_BLEND_DESC1
§impl Default for D3D10_BLEND_DESC1
impl Default for D3D10_BLEND_DESC1
§impl PartialEq for D3D10_BLEND_DESC1
impl PartialEq for D3D10_BLEND_DESC1
impl Copy for D3D10_BLEND_DESC1
impl Eq for D3D10_BLEND_DESC1
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_BLEND_DESC1
impl Send for D3D10_BLEND_DESC1
impl Sync for D3D10_BLEND_DESC1
impl Unpin for D3D10_BLEND_DESC1
impl UnwindSafe for D3D10_BLEND_DESC1
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more