pub struct ID3D10EffectDepthStencilVariable(/* private fields */);
Implementations§
§impl ID3D10EffectDepthStencilVariable
impl ID3D10EffectDepthStencilVariable
pub unsafe fn GetDepthStencilState( &self, index: u32, ) -> Result<ID3D10DepthStencilState>
pub unsafe fn GetBackingStore( &self, index: u32, pdepthstencildesc: *mut D3D10_DEPTH_STENCIL_DESC, ) -> Result<()>
§impl ID3D10EffectDepthStencilVariable
impl ID3D10EffectDepthStencilVariable
pub fn new<'a, T: ID3D10EffectDepthStencilVariable_Impl>( this: &'a T, ) -> ScopedInterface<'a, Self>
Methods from Deref<Target = ID3D10EffectVariable>§
pub unsafe fn IsValid(&self) -> BOOL
pub unsafe fn GetType(&self) -> Option<ID3D10EffectType>
pub unsafe fn GetDesc( &self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC, ) -> Result<()>
pub unsafe fn GetAnnotationByIndex( &self, index: u32, ) -> Option<ID3D10EffectVariable>
pub unsafe fn GetAnnotationByName<P0>(
&self,
name: P0,
) -> Option<ID3D10EffectVariable>where
P0: Param<PCSTR>,
pub unsafe fn GetMemberByIndex( &self, index: u32, ) -> Option<ID3D10EffectVariable>
pub unsafe fn GetMemberByName<P0>(
&self,
name: P0,
) -> Option<ID3D10EffectVariable>where
P0: Param<PCSTR>,
pub unsafe fn GetMemberBySemantic<P0>(
&self,
semantic: P0,
) -> Option<ID3D10EffectVariable>where
P0: Param<PCSTR>,
pub unsafe fn GetElement(&self, index: u32) -> Option<ID3D10EffectVariable>
pub unsafe fn GetParentConstantBuffer( &self, ) -> Option<ID3D10EffectConstantBuffer>
pub unsafe fn AsScalar(&self) -> Option<ID3D10EffectScalarVariable>
pub unsafe fn AsVector(&self) -> Option<ID3D10EffectVectorVariable>
pub unsafe fn AsMatrix(&self) -> Option<ID3D10EffectMatrixVariable>
pub unsafe fn AsString(&self) -> Option<ID3D10EffectStringVariable>
pub unsafe fn AsShaderResource( &self, ) -> Option<ID3D10EffectShaderResourceVariable>
pub unsafe fn AsRenderTargetView( &self, ) -> Option<ID3D10EffectRenderTargetViewVariable>
pub unsafe fn AsDepthStencilView( &self, ) -> Option<ID3D10EffectDepthStencilViewVariable>
pub unsafe fn AsConstantBuffer(&self) -> Option<ID3D10EffectConstantBuffer>
pub unsafe fn AsShader(&self) -> Option<ID3D10EffectShaderVariable>
pub unsafe fn AsBlend(&self) -> Option<ID3D10EffectBlendVariable>
pub unsafe fn AsDepthStencil(&self) -> Option<ID3D10EffectDepthStencilVariable>
pub unsafe fn AsRasterizer(&self) -> Option<ID3D10EffectRasterizerVariable>
pub unsafe fn AsSampler(&self) -> Option<ID3D10EffectSamplerVariable>
pub unsafe fn SetRawValue( &self, pdata: *const c_void, offset: u32, bytecount: u32, ) -> Result<()>
pub unsafe fn GetRawValue( &self, pdata: *mut c_void, offset: u32, bytecount: u32, ) -> Result<()>
Trait Implementations§
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectDepthStencilVariable
impl CanInto<ID3D10EffectVariable> for ID3D10EffectDepthStencilVariable
§impl Clone for ID3D10EffectDepthStencilVariable
impl Clone for ID3D10EffectDepthStencilVariable
§fn clone(&self) -> ID3D10EffectDepthStencilVariable
fn clone(&self) -> ID3D10EffectDepthStencilVariable
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D10EffectDepthStencilVariable
impl Debug for ID3D10EffectDepthStencilVariable
§impl Deref for ID3D10EffectDepthStencilVariable
impl Deref for ID3D10EffectDepthStencilVariable
§impl From<&ID3D10EffectDepthStencilVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectDepthStencilVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectDepthStencilVariable) -> Self
fn from(value: &ID3D10EffectDepthStencilVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectDepthStencilVariable> for ID3D10EffectVariable
impl From<ID3D10EffectDepthStencilVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectDepthStencilVariable) -> Self
fn from(value: ID3D10EffectDepthStencilVariable) -> Self
Converts to this type from the input type.
§impl Interface for ID3D10EffectDepthStencilVariable
impl Interface for ID3D10EffectDepthStencilVariable
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D10EffectDepthStencilVariable
impl PartialEq for ID3D10EffectDepthStencilVariable
§fn eq(&self, other: &ID3D10EffectDepthStencilVariable) -> bool
fn eq(&self, other: &ID3D10EffectDepthStencilVariable) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D10EffectDepthStencilVariable
impl Send for ID3D10EffectDepthStencilVariable
impl StructuralPartialEq for ID3D10EffectDepthStencilVariable
impl Sync for ID3D10EffectDepthStencilVariable
Auto Trait Implementations§
impl Freeze for ID3D10EffectDepthStencilVariable
impl RefUnwindSafe for ID3D10EffectDepthStencilVariable
impl Unpin for ID3D10EffectDepthStencilVariable
impl UnwindSafe for ID3D10EffectDepthStencilVariable
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)