Struct windows::Win32::Graphics::Direct3D10::ID3D10EffectVariable
pub struct ID3D10EffectVariable(/* private fields */);
Implementations§
§impl ID3D10EffectVariable
impl ID3D10EffectVariable
pub unsafe fn IsValid(&self) -> BOOL
pub unsafe fn GetType(&self) -> Option<ID3D10EffectType>
pub unsafe fn GetDesc( &self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC, ) -> Result<()>
pub unsafe fn GetAnnotationByIndex( &self, index: u32, ) -> Option<ID3D10EffectVariable>
pub unsafe fn GetAnnotationByName<P0>(
&self,
name: P0,
) -> Option<ID3D10EffectVariable>where
P0: Param<PCSTR>,
pub unsafe fn GetMemberByIndex( &self, index: u32, ) -> Option<ID3D10EffectVariable>
pub unsafe fn GetMemberByName<P0>(
&self,
name: P0,
) -> Option<ID3D10EffectVariable>where
P0: Param<PCSTR>,
pub unsafe fn GetMemberBySemantic<P0>(
&self,
semantic: P0,
) -> Option<ID3D10EffectVariable>where
P0: Param<PCSTR>,
pub unsafe fn GetElement(&self, index: u32) -> Option<ID3D10EffectVariable>
pub unsafe fn GetParentConstantBuffer( &self, ) -> Option<ID3D10EffectConstantBuffer>
pub unsafe fn AsScalar(&self) -> Option<ID3D10EffectScalarVariable>
pub unsafe fn AsVector(&self) -> Option<ID3D10EffectVectorVariable>
pub unsafe fn AsMatrix(&self) -> Option<ID3D10EffectMatrixVariable>
pub unsafe fn AsString(&self) -> Option<ID3D10EffectStringVariable>
pub unsafe fn AsShaderResource( &self, ) -> Option<ID3D10EffectShaderResourceVariable>
pub unsafe fn AsRenderTargetView( &self, ) -> Option<ID3D10EffectRenderTargetViewVariable>
pub unsafe fn AsDepthStencilView( &self, ) -> Option<ID3D10EffectDepthStencilViewVariable>
pub unsafe fn AsConstantBuffer(&self) -> Option<ID3D10EffectConstantBuffer>
pub unsafe fn AsShader(&self) -> Option<ID3D10EffectShaderVariable>
pub unsafe fn AsBlend(&self) -> Option<ID3D10EffectBlendVariable>
pub unsafe fn AsDepthStencil(&self) -> Option<ID3D10EffectDepthStencilVariable>
pub unsafe fn AsRasterizer(&self) -> Option<ID3D10EffectRasterizerVariable>
pub unsafe fn AsSampler(&self) -> Option<ID3D10EffectSamplerVariable>
pub unsafe fn SetRawValue( &self, pdata: *const c_void, offset: u32, bytecount: u32, ) -> Result<()>
pub unsafe fn GetRawValue( &self, pdata: *mut c_void, offset: u32, bytecount: u32, ) -> Result<()>
§impl ID3D10EffectVariable
impl ID3D10EffectVariable
pub fn new<'a, T: ID3D10EffectVariable_Impl>( this: &'a T, ) -> ScopedInterface<'a, Self>
Trait Implementations§
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectBlendVariable
impl CanInto<ID3D10EffectVariable> for ID3D10EffectBlendVariable
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectConstantBuffer
impl CanInto<ID3D10EffectVariable> for ID3D10EffectConstantBuffer
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectDepthStencilVariable
impl CanInto<ID3D10EffectVariable> for ID3D10EffectDepthStencilVariable
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectDepthStencilViewVariable
impl CanInto<ID3D10EffectVariable> for ID3D10EffectDepthStencilViewVariable
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectMatrixVariable
impl CanInto<ID3D10EffectVariable> for ID3D10EffectMatrixVariable
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectRasterizerVariable
impl CanInto<ID3D10EffectVariable> for ID3D10EffectRasterizerVariable
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectRenderTargetViewVariable
impl CanInto<ID3D10EffectVariable> for ID3D10EffectRenderTargetViewVariable
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectSamplerVariable
impl CanInto<ID3D10EffectVariable> for ID3D10EffectSamplerVariable
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectScalarVariable
impl CanInto<ID3D10EffectVariable> for ID3D10EffectScalarVariable
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectShaderResourceVariable
impl CanInto<ID3D10EffectVariable> for ID3D10EffectShaderResourceVariable
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectShaderVariable
impl CanInto<ID3D10EffectVariable> for ID3D10EffectShaderVariable
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectStringVariable
impl CanInto<ID3D10EffectVariable> for ID3D10EffectStringVariable
§impl CanInto<ID3D10EffectVariable> for ID3D10EffectVectorVariable
impl CanInto<ID3D10EffectVariable> for ID3D10EffectVectorVariable
§impl Clone for ID3D10EffectVariable
impl Clone for ID3D10EffectVariable
§fn clone(&self) -> ID3D10EffectVariable
fn clone(&self) -> ID3D10EffectVariable
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D10EffectVariable
impl Debug for ID3D10EffectVariable
§impl From<&ID3D10EffectBlendVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectBlendVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectBlendVariable) -> Self
fn from(value: &ID3D10EffectBlendVariable) -> Self
Converts to this type from the input type.
§impl From<&ID3D10EffectConstantBuffer> for &ID3D10EffectVariable
impl From<&ID3D10EffectConstantBuffer> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectConstantBuffer) -> Self
fn from(value: &ID3D10EffectConstantBuffer) -> Self
Converts to this type from the input type.
§impl From<&ID3D10EffectDepthStencilVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectDepthStencilVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectDepthStencilVariable) -> Self
fn from(value: &ID3D10EffectDepthStencilVariable) -> Self
Converts to this type from the input type.
§impl From<&ID3D10EffectDepthStencilViewVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectDepthStencilViewVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectDepthStencilViewVariable) -> Self
fn from(value: &ID3D10EffectDepthStencilViewVariable) -> Self
Converts to this type from the input type.
§impl From<&ID3D10EffectMatrixVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectMatrixVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectMatrixVariable) -> Self
fn from(value: &ID3D10EffectMatrixVariable) -> Self
Converts to this type from the input type.
§impl From<&ID3D10EffectRasterizerVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectRasterizerVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectRasterizerVariable) -> Self
fn from(value: &ID3D10EffectRasterizerVariable) -> Self
Converts to this type from the input type.
§impl From<&ID3D10EffectRenderTargetViewVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectRenderTargetViewVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectRenderTargetViewVariable) -> Self
fn from(value: &ID3D10EffectRenderTargetViewVariable) -> Self
Converts to this type from the input type.
§impl From<&ID3D10EffectSamplerVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectSamplerVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectSamplerVariable) -> Self
fn from(value: &ID3D10EffectSamplerVariable) -> Self
Converts to this type from the input type.
§impl From<&ID3D10EffectScalarVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectScalarVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectScalarVariable) -> Self
fn from(value: &ID3D10EffectScalarVariable) -> Self
Converts to this type from the input type.
§impl From<&ID3D10EffectShaderResourceVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectShaderResourceVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectShaderResourceVariable) -> Self
fn from(value: &ID3D10EffectShaderResourceVariable) -> Self
Converts to this type from the input type.
§impl From<&ID3D10EffectShaderVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectShaderVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectShaderVariable) -> Self
fn from(value: &ID3D10EffectShaderVariable) -> Self
Converts to this type from the input type.
§impl From<&ID3D10EffectStringVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectStringVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectStringVariable) -> Self
fn from(value: &ID3D10EffectStringVariable) -> Self
Converts to this type from the input type.
§impl From<&ID3D10EffectVectorVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectVectorVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectVectorVariable) -> Self
fn from(value: &ID3D10EffectVectorVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectBlendVariable> for ID3D10EffectVariable
impl From<ID3D10EffectBlendVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectBlendVariable) -> Self
fn from(value: ID3D10EffectBlendVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectConstantBuffer> for ID3D10EffectVariable
impl From<ID3D10EffectConstantBuffer> for ID3D10EffectVariable
§fn from(value: ID3D10EffectConstantBuffer) -> Self
fn from(value: ID3D10EffectConstantBuffer) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectDepthStencilVariable> for ID3D10EffectVariable
impl From<ID3D10EffectDepthStencilVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectDepthStencilVariable) -> Self
fn from(value: ID3D10EffectDepthStencilVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectDepthStencilViewVariable> for ID3D10EffectVariable
impl From<ID3D10EffectDepthStencilViewVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectDepthStencilViewVariable) -> Self
fn from(value: ID3D10EffectDepthStencilViewVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectMatrixVariable> for ID3D10EffectVariable
impl From<ID3D10EffectMatrixVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectMatrixVariable) -> Self
fn from(value: ID3D10EffectMatrixVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectRasterizerVariable> for ID3D10EffectVariable
impl From<ID3D10EffectRasterizerVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectRasterizerVariable) -> Self
fn from(value: ID3D10EffectRasterizerVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectRenderTargetViewVariable> for ID3D10EffectVariable
impl From<ID3D10EffectRenderTargetViewVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectRenderTargetViewVariable) -> Self
fn from(value: ID3D10EffectRenderTargetViewVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectSamplerVariable> for ID3D10EffectVariable
impl From<ID3D10EffectSamplerVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectSamplerVariable) -> Self
fn from(value: ID3D10EffectSamplerVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectScalarVariable> for ID3D10EffectVariable
impl From<ID3D10EffectScalarVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectScalarVariable) -> Self
fn from(value: ID3D10EffectScalarVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectShaderResourceVariable> for ID3D10EffectVariable
impl From<ID3D10EffectShaderResourceVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectShaderResourceVariable) -> Self
fn from(value: ID3D10EffectShaderResourceVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectShaderVariable> for ID3D10EffectVariable
impl From<ID3D10EffectShaderVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectShaderVariable) -> Self
fn from(value: ID3D10EffectShaderVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectStringVariable> for ID3D10EffectVariable
impl From<ID3D10EffectStringVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectStringVariable) -> Self
fn from(value: ID3D10EffectStringVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectVectorVariable> for ID3D10EffectVariable
impl From<ID3D10EffectVectorVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectVectorVariable) -> Self
fn from(value: ID3D10EffectVectorVariable) -> Self
Converts to this type from the input type.
§impl Interface for ID3D10EffectVariable
impl Interface for ID3D10EffectVariable
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D10EffectVariable
impl PartialEq for ID3D10EffectVariable
§fn eq(&self, other: &ID3D10EffectVariable) -> bool
fn eq(&self, other: &ID3D10EffectVariable) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D10EffectVariable
impl Send for ID3D10EffectVariable
impl StructuralPartialEq for ID3D10EffectVariable
impl Sync for ID3D10EffectVariable
Auto Trait Implementations§
impl Freeze for ID3D10EffectVariable
impl RefUnwindSafe for ID3D10EffectVariable
impl Unpin for ID3D10EffectVariable
impl UnwindSafe for ID3D10EffectVariable
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)