Struct windows::Win32::Graphics::Direct3D10::ID3D10EffectSamplerVariable
pub struct ID3D10EffectSamplerVariable(/* private fields */);
Implementations§
§impl ID3D10EffectSamplerVariable
impl ID3D10EffectSamplerVariable
pub unsafe fn IsValid(&self) -> BOOL
pub unsafe fn GetType(&self) -> Option<ID3D10EffectType>
pub unsafe fn GetDesc( &self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC ) -> Result<()>
pub unsafe fn GetAnnotationByIndex( &self, index: u32 ) -> Option<ID3D10EffectVariable>
pub unsafe fn GetAnnotationByName<P0>(
&self,
name: P0
) -> Option<ID3D10EffectVariable>where
P0: IntoParam<PCSTR>,
pub unsafe fn GetMemberByIndex( &self, index: u32 ) -> Option<ID3D10EffectVariable>
pub unsafe fn GetMemberByName<P0>(
&self,
name: P0
) -> Option<ID3D10EffectVariable>where
P0: IntoParam<PCSTR>,
pub unsafe fn GetMemberBySemantic<P0>(
&self,
semantic: P0
) -> Option<ID3D10EffectVariable>where
P0: IntoParam<PCSTR>,
pub unsafe fn GetElement(&self, index: u32) -> Option<ID3D10EffectVariable>
pub unsafe fn GetParentConstantBuffer( &self ) -> Option<ID3D10EffectConstantBuffer>
pub unsafe fn AsScalar(&self) -> Option<ID3D10EffectScalarVariable>
pub unsafe fn AsVector(&self) -> Option<ID3D10EffectVectorVariable>
pub unsafe fn AsMatrix(&self) -> Option<ID3D10EffectMatrixVariable>
pub unsafe fn AsString(&self) -> Option<ID3D10EffectStringVariable>
pub unsafe fn AsShaderResource( &self ) -> Option<ID3D10EffectShaderResourceVariable>
pub unsafe fn AsRenderTargetView( &self ) -> Option<ID3D10EffectRenderTargetViewVariable>
pub unsafe fn AsDepthStencilView( &self ) -> Option<ID3D10EffectDepthStencilViewVariable>
pub unsafe fn AsConstantBuffer(&self) -> Option<ID3D10EffectConstantBuffer>
pub unsafe fn AsShader(&self) -> Option<ID3D10EffectShaderVariable>
pub unsafe fn AsBlend(&self) -> Option<ID3D10EffectBlendVariable>
pub unsafe fn AsDepthStencil(&self) -> Option<ID3D10EffectDepthStencilVariable>
pub unsafe fn AsRasterizer(&self) -> Option<ID3D10EffectRasterizerVariable>
pub unsafe fn AsSampler(&self) -> Option<ID3D10EffectSamplerVariable>
pub unsafe fn SetRawValue( &self, pdata: *const c_void, offset: u32, bytecount: u32 ) -> Result<()>
pub unsafe fn GetRawValue( &self, pdata: *mut c_void, offset: u32, bytecount: u32 ) -> Result<()>
pub unsafe fn GetSampler(&self, index: u32) -> Result<ID3D10SamplerState>
pub unsafe fn GetBackingStore( &self, index: u32, psamplerdesc: *mut D3D10_SAMPLER_DESC ) -> Result<()>
§impl ID3D10EffectSamplerVariable
impl ID3D10EffectSamplerVariable
pub fn new<'a, T: ID3D10EffectSamplerVariable_Impl>( this: &'a T ) -> ScopedInterface<'a, Self>
Trait Implementations§
§impl Clone for ID3D10EffectSamplerVariable
impl Clone for ID3D10EffectSamplerVariable
§fn clone(&self) -> ID3D10EffectSamplerVariable
fn clone(&self) -> ID3D10EffectSamplerVariable
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D10EffectSamplerVariable
impl Debug for ID3D10EffectSamplerVariable
§impl From<&ID3D10EffectSamplerVariable> for &ID3D10EffectVariable
impl From<&ID3D10EffectSamplerVariable> for &ID3D10EffectVariable
§fn from(value: &ID3D10EffectSamplerVariable) -> Self
fn from(value: &ID3D10EffectSamplerVariable) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectSamplerVariable> for ID3D10EffectVariable
impl From<ID3D10EffectSamplerVariable> for ID3D10EffectVariable
§fn from(value: ID3D10EffectSamplerVariable) -> Self
fn from(value: ID3D10EffectSamplerVariable) -> Self
Converts to this type from the input type.
§impl Interface for ID3D10EffectSamplerVariable
impl Interface for ID3D10EffectSamplerVariable
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for ID3D10EffectSamplerVariable
impl PartialEq for ID3D10EffectSamplerVariable
§fn eq(&self, other: &ID3D10EffectSamplerVariable) -> bool
fn eq(&self, other: &ID3D10EffectSamplerVariable) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D10EffectSamplerVariable
impl Send for ID3D10EffectSamplerVariable
impl StructuralPartialEq for ID3D10EffectSamplerVariable
impl Sync for ID3D10EffectSamplerVariable
Auto Trait Implementations§
impl RefUnwindSafe for ID3D10EffectSamplerVariable
impl Unpin for ID3D10EffectSamplerVariable
impl UnwindSafe for ID3D10EffectSamplerVariable
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more