Struct windows::Win32::Graphics::Direct3D10::D3D10_SAMPLER_DESC
#[repr(C)]pub struct D3D10_SAMPLER_DESC {
pub Filter: D3D10_FILTER,
pub AddressU: D3D10_TEXTURE_ADDRESS_MODE,
pub AddressV: D3D10_TEXTURE_ADDRESS_MODE,
pub AddressW: D3D10_TEXTURE_ADDRESS_MODE,
pub MipLODBias: f32,
pub MaxAnisotropy: u32,
pub ComparisonFunc: D3D10_COMPARISON_FUNC,
pub BorderColor: [f32; 4],
pub MinLOD: f32,
pub MaxLOD: f32,
}
Fields§
§Filter: D3D10_FILTER
§AddressU: D3D10_TEXTURE_ADDRESS_MODE
§AddressV: D3D10_TEXTURE_ADDRESS_MODE
§AddressW: D3D10_TEXTURE_ADDRESS_MODE
§MipLODBias: f32
§MaxAnisotropy: u32
§ComparisonFunc: D3D10_COMPARISON_FUNC
§BorderColor: [f32; 4]
§MinLOD: f32
§MaxLOD: f32
Trait Implementations§
§impl Clone for D3D10_SAMPLER_DESC
impl Clone for D3D10_SAMPLER_DESC
§impl Debug for D3D10_SAMPLER_DESC
impl Debug for D3D10_SAMPLER_DESC
§impl Default for D3D10_SAMPLER_DESC
impl Default for D3D10_SAMPLER_DESC
§impl PartialEq for D3D10_SAMPLER_DESC
impl PartialEq for D3D10_SAMPLER_DESC
impl Copy for D3D10_SAMPLER_DESC
impl Eq for D3D10_SAMPLER_DESC
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_SAMPLER_DESC
impl Send for D3D10_SAMPLER_DESC
impl Sync for D3D10_SAMPLER_DESC
impl Unpin for D3D10_SAMPLER_DESC
impl UnwindSafe for D3D10_SAMPLER_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more