Struct windows::Win32::Graphics::Direct3D10::D3D10_DEPTH_STENCIL_DESC
#[repr(C)]pub struct D3D10_DEPTH_STENCIL_DESC {
pub DepthEnable: BOOL,
pub DepthWriteMask: D3D10_DEPTH_WRITE_MASK,
pub DepthFunc: D3D10_COMPARISON_FUNC,
pub StencilEnable: BOOL,
pub StencilReadMask: u8,
pub StencilWriteMask: u8,
pub FrontFace: D3D10_DEPTH_STENCILOP_DESC,
pub BackFace: D3D10_DEPTH_STENCILOP_DESC,
}
Fields§
§DepthEnable: BOOL
§DepthWriteMask: D3D10_DEPTH_WRITE_MASK
§DepthFunc: D3D10_COMPARISON_FUNC
§StencilEnable: BOOL
§StencilReadMask: u8
§StencilWriteMask: u8
§FrontFace: D3D10_DEPTH_STENCILOP_DESC
§BackFace: D3D10_DEPTH_STENCILOP_DESC
Trait Implementations§
§impl Clone for D3D10_DEPTH_STENCIL_DESC
impl Clone for D3D10_DEPTH_STENCIL_DESC
§impl Debug for D3D10_DEPTH_STENCIL_DESC
impl Debug for D3D10_DEPTH_STENCIL_DESC
§impl Default for D3D10_DEPTH_STENCIL_DESC
impl Default for D3D10_DEPTH_STENCIL_DESC
§impl PartialEq for D3D10_DEPTH_STENCIL_DESC
impl PartialEq for D3D10_DEPTH_STENCIL_DESC
impl Copy for D3D10_DEPTH_STENCIL_DESC
impl Eq for D3D10_DEPTH_STENCIL_DESC
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_DEPTH_STENCIL_DESC
impl Send for D3D10_DEPTH_STENCIL_DESC
impl Sync for D3D10_DEPTH_STENCIL_DESC
impl Unpin for D3D10_DEPTH_STENCIL_DESC
impl UnwindSafe for D3D10_DEPTH_STENCIL_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more