Struct windows::Win32::Graphics::Direct3D10::D3D10_PASS_SHADER_DESC
#[repr(C)]pub struct D3D10_PASS_SHADER_DESC {
pub pShaderVariable: ManuallyDrop<Option<ID3D10EffectShaderVariable>>,
pub ShaderIndex: u32,
}
Fields§
§pShaderVariable: ManuallyDrop<Option<ID3D10EffectShaderVariable>>
§ShaderIndex: u32
Trait Implementations§
§impl Clone for D3D10_PASS_SHADER_DESC
impl Clone for D3D10_PASS_SHADER_DESC
§impl Debug for D3D10_PASS_SHADER_DESC
impl Debug for D3D10_PASS_SHADER_DESC
§impl Default for D3D10_PASS_SHADER_DESC
impl Default for D3D10_PASS_SHADER_DESC
§impl PartialEq for D3D10_PASS_SHADER_DESC
impl PartialEq for D3D10_PASS_SHADER_DESC
§fn eq(&self, other: &D3D10_PASS_SHADER_DESC) -> bool
fn eq(&self, other: &D3D10_PASS_SHADER_DESC) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for D3D10_PASS_SHADER_DESC
impl StructuralPartialEq for D3D10_PASS_SHADER_DESC
Auto Trait Implementations§
impl Freeze for D3D10_PASS_SHADER_DESC
impl RefUnwindSafe for D3D10_PASS_SHADER_DESC
impl Send for D3D10_PASS_SHADER_DESC
impl Sync for D3D10_PASS_SHADER_DESC
impl Unpin for D3D10_PASS_SHADER_DESC
impl UnwindSafe for D3D10_PASS_SHADER_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)