Struct windows::Win32::Graphics::Direct3D10::ID3D10Buffer
pub struct ID3D10Buffer(/* private fields */);
Implementations§
§impl ID3D10Buffer
impl ID3D10Buffer
pub unsafe fn GetDevice(&self) -> Result<ID3D10Device>
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pdatasize: *mut u32, pdata: Option<*mut c_void> ) -> Result<()>
pub unsafe fn SetPrivateData( &self, guid: *const GUID, datasize: u32, pdata: Option<*const c_void> ) -> Result<()>
pub unsafe fn SetPrivateDataInterface<P0>(
&self,
guid: *const GUID,
pdata: P0
) -> Result<()>where
P0: IntoParam<IUnknown>,
pub unsafe fn GetType(&self) -> D3D10_RESOURCE_DIMENSION
pub unsafe fn SetEvictionPriority(&self, evictionpriority: u32)
pub unsafe fn GetEvictionPriority(&self) -> u32
pub unsafe fn Map( &self, maptype: D3D10_MAP, mapflags: u32, ppdata: *mut *mut c_void ) -> Result<()>
pub unsafe fn Unmap(&self)
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_BUFFER_DESC)
Trait Implementations§
§impl Clone for ID3D10Buffer
impl Clone for ID3D10Buffer
§fn clone(&self) -> ID3D10Buffer
fn clone(&self) -> ID3D10Buffer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D10Buffer
impl Debug for ID3D10Buffer
§impl From<&ID3D10Buffer> for &ID3D10DeviceChild
impl From<&ID3D10Buffer> for &ID3D10DeviceChild
§fn from(value: &ID3D10Buffer) -> Self
fn from(value: &ID3D10Buffer) -> Self
Converts to this type from the input type.
§impl From<&ID3D10Buffer> for &ID3D10Resource
impl From<&ID3D10Buffer> for &ID3D10Resource
§fn from(value: &ID3D10Buffer) -> Self
fn from(value: &ID3D10Buffer) -> Self
Converts to this type from the input type.
§impl From<&ID3D10Buffer> for &IUnknown
impl From<&ID3D10Buffer> for &IUnknown
§fn from(value: &ID3D10Buffer) -> Self
fn from(value: &ID3D10Buffer) -> Self
Converts to this type from the input type.
§impl From<ID3D10Buffer> for ID3D10DeviceChild
impl From<ID3D10Buffer> for ID3D10DeviceChild
§fn from(value: ID3D10Buffer) -> Self
fn from(value: ID3D10Buffer) -> Self
Converts to this type from the input type.
§impl From<ID3D10Buffer> for ID3D10Resource
impl From<ID3D10Buffer> for ID3D10Resource
§fn from(value: ID3D10Buffer) -> Self
fn from(value: ID3D10Buffer) -> Self
Converts to this type from the input type.
§impl From<ID3D10Buffer> for IUnknown
impl From<ID3D10Buffer> for IUnknown
§fn from(value: ID3D10Buffer) -> Self
fn from(value: ID3D10Buffer) -> Self
Converts to this type from the input type.
§impl Interface for ID3D10Buffer
impl Interface for ID3D10Buffer
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for ID3D10Buffer
impl PartialEq for ID3D10Buffer
§fn eq(&self, other: &ID3D10Buffer) -> bool
fn eq(&self, other: &ID3D10Buffer) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D10Buffer
impl Send for ID3D10Buffer
impl StructuralPartialEq for ID3D10Buffer
impl Sync for ID3D10Buffer
Auto Trait Implementations§
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more