Struct windows::Win32::Graphics::Direct3D10::ID3D10DeviceChild
pub struct ID3D10DeviceChild(/* private fields */);
Implementations§
§impl ID3D10DeviceChild
impl ID3D10DeviceChild
pub unsafe fn GetDevice(&self) -> Result<ID3D10Device>
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pdatasize: *mut u32, pdata: Option<*mut c_void>, ) -> Result<()>
pub unsafe fn SetPrivateData( &self, guid: *const GUID, datasize: u32, pdata: Option<*const c_void>, ) -> Result<()>
pub unsafe fn SetPrivateDataInterface<P0>(
&self,
guid: *const GUID,
pdata: P0,
) -> Result<()>where
P0: Param<IUnknown>,
Trait Implementations§
§impl CanInto<ID3D10DeviceChild> for ID3D10Asynchronous
impl CanInto<ID3D10DeviceChild> for ID3D10Asynchronous
§impl CanInto<ID3D10DeviceChild> for ID3D10BlendState
impl CanInto<ID3D10DeviceChild> for ID3D10BlendState
§impl CanInto<ID3D10DeviceChild> for ID3D10BlendState1
impl CanInto<ID3D10DeviceChild> for ID3D10BlendState1
§impl CanInto<ID3D10DeviceChild> for ID3D10Buffer
impl CanInto<ID3D10DeviceChild> for ID3D10Buffer
§impl CanInto<ID3D10DeviceChild> for ID3D10Counter
impl CanInto<ID3D10DeviceChild> for ID3D10Counter
§impl CanInto<ID3D10DeviceChild> for ID3D10DepthStencilState
impl CanInto<ID3D10DeviceChild> for ID3D10DepthStencilState
§impl CanInto<ID3D10DeviceChild> for ID3D10DepthStencilView
impl CanInto<ID3D10DeviceChild> for ID3D10DepthStencilView
§impl CanInto<ID3D10DeviceChild> for ID3D10GeometryShader
impl CanInto<ID3D10DeviceChild> for ID3D10GeometryShader
§impl CanInto<ID3D10DeviceChild> for ID3D10InputLayout
impl CanInto<ID3D10DeviceChild> for ID3D10InputLayout
§impl CanInto<ID3D10DeviceChild> for ID3D10PixelShader
impl CanInto<ID3D10DeviceChild> for ID3D10PixelShader
§impl CanInto<ID3D10DeviceChild> for ID3D10Predicate
impl CanInto<ID3D10DeviceChild> for ID3D10Predicate
§impl CanInto<ID3D10DeviceChild> for ID3D10Query
impl CanInto<ID3D10DeviceChild> for ID3D10Query
§impl CanInto<ID3D10DeviceChild> for ID3D10RasterizerState
impl CanInto<ID3D10DeviceChild> for ID3D10RasterizerState
§impl CanInto<ID3D10DeviceChild> for ID3D10RenderTargetView
impl CanInto<ID3D10DeviceChild> for ID3D10RenderTargetView
§impl CanInto<ID3D10DeviceChild> for ID3D10Resource
impl CanInto<ID3D10DeviceChild> for ID3D10Resource
§impl CanInto<ID3D10DeviceChild> for ID3D10SamplerState
impl CanInto<ID3D10DeviceChild> for ID3D10SamplerState
§impl CanInto<ID3D10DeviceChild> for ID3D10ShaderResourceView
impl CanInto<ID3D10DeviceChild> for ID3D10ShaderResourceView
§impl CanInto<ID3D10DeviceChild> for ID3D10ShaderResourceView1
impl CanInto<ID3D10DeviceChild> for ID3D10ShaderResourceView1
§impl CanInto<ID3D10DeviceChild> for ID3D10Texture1D
impl CanInto<ID3D10DeviceChild> for ID3D10Texture1D
§impl CanInto<ID3D10DeviceChild> for ID3D10Texture2D
impl CanInto<ID3D10DeviceChild> for ID3D10Texture2D
§impl CanInto<ID3D10DeviceChild> for ID3D10Texture3D
impl CanInto<ID3D10DeviceChild> for ID3D10Texture3D
§impl CanInto<ID3D10DeviceChild> for ID3D10VertexShader
impl CanInto<ID3D10DeviceChild> for ID3D10VertexShader
§impl CanInto<ID3D10DeviceChild> for ID3D10View
impl CanInto<ID3D10DeviceChild> for ID3D10View
§impl CanInto<IUnknown> for ID3D10DeviceChild
impl CanInto<IUnknown> for ID3D10DeviceChild
§impl Clone for ID3D10DeviceChild
impl Clone for ID3D10DeviceChild
§fn clone(&self) -> ID3D10DeviceChild
fn clone(&self) -> ID3D10DeviceChild
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D10DeviceChild
impl Debug for ID3D10DeviceChild
§impl Deref for ID3D10DeviceChild
impl Deref for ID3D10DeviceChild
§impl From<&ID3D10Asynchronous> for &ID3D10DeviceChild
impl From<&ID3D10Asynchronous> for &ID3D10DeviceChild
§fn from(value: &ID3D10Asynchronous) -> Self
fn from(value: &ID3D10Asynchronous) -> Self
Converts to this type from the input type.
§impl From<&ID3D10BlendState> for &ID3D10DeviceChild
impl From<&ID3D10BlendState> for &ID3D10DeviceChild
§fn from(value: &ID3D10BlendState) -> Self
fn from(value: &ID3D10BlendState) -> Self
Converts to this type from the input type.
§impl From<&ID3D10BlendState1> for &ID3D10DeviceChild
impl From<&ID3D10BlendState1> for &ID3D10DeviceChild
§fn from(value: &ID3D10BlendState1) -> Self
fn from(value: &ID3D10BlendState1) -> Self
Converts to this type from the input type.
§impl From<&ID3D10Buffer> for &ID3D10DeviceChild
impl From<&ID3D10Buffer> for &ID3D10DeviceChild
§fn from(value: &ID3D10Buffer) -> Self
fn from(value: &ID3D10Buffer) -> Self
Converts to this type from the input type.
§impl From<&ID3D10Counter> for &ID3D10DeviceChild
impl From<&ID3D10Counter> for &ID3D10DeviceChild
§fn from(value: &ID3D10Counter) -> Self
fn from(value: &ID3D10Counter) -> Self
Converts to this type from the input type.
§impl From<&ID3D10DepthStencilState> for &ID3D10DeviceChild
impl From<&ID3D10DepthStencilState> for &ID3D10DeviceChild
§fn from(value: &ID3D10DepthStencilState) -> Self
fn from(value: &ID3D10DepthStencilState) -> Self
Converts to this type from the input type.
§impl From<&ID3D10DepthStencilView> for &ID3D10DeviceChild
impl From<&ID3D10DepthStencilView> for &ID3D10DeviceChild
§fn from(value: &ID3D10DepthStencilView) -> Self
fn from(value: &ID3D10DepthStencilView) -> Self
Converts to this type from the input type.
§impl From<&ID3D10DeviceChild> for &IUnknown
impl From<&ID3D10DeviceChild> for &IUnknown
§fn from(value: &ID3D10DeviceChild) -> Self
fn from(value: &ID3D10DeviceChild) -> Self
Converts to this type from the input type.
§impl From<&ID3D10GeometryShader> for &ID3D10DeviceChild
impl From<&ID3D10GeometryShader> for &ID3D10DeviceChild
§fn from(value: &ID3D10GeometryShader) -> Self
fn from(value: &ID3D10GeometryShader) -> Self
Converts to this type from the input type.
§impl From<&ID3D10InputLayout> for &ID3D10DeviceChild
impl From<&ID3D10InputLayout> for &ID3D10DeviceChild
§fn from(value: &ID3D10InputLayout) -> Self
fn from(value: &ID3D10InputLayout) -> Self
Converts to this type from the input type.
§impl From<&ID3D10PixelShader> for &ID3D10DeviceChild
impl From<&ID3D10PixelShader> for &ID3D10DeviceChild
§fn from(value: &ID3D10PixelShader) -> Self
fn from(value: &ID3D10PixelShader) -> Self
Converts to this type from the input type.
§impl From<&ID3D10Predicate> for &ID3D10DeviceChild
impl From<&ID3D10Predicate> for &ID3D10DeviceChild
§fn from(value: &ID3D10Predicate) -> Self
fn from(value: &ID3D10Predicate) -> Self
Converts to this type from the input type.
§impl From<&ID3D10Query> for &ID3D10DeviceChild
impl From<&ID3D10Query> for &ID3D10DeviceChild
§fn from(value: &ID3D10Query) -> Self
fn from(value: &ID3D10Query) -> Self
Converts to this type from the input type.
§impl From<&ID3D10RasterizerState> for &ID3D10DeviceChild
impl From<&ID3D10RasterizerState> for &ID3D10DeviceChild
§fn from(value: &ID3D10RasterizerState) -> Self
fn from(value: &ID3D10RasterizerState) -> Self
Converts to this type from the input type.
§impl From<&ID3D10RenderTargetView> for &ID3D10DeviceChild
impl From<&ID3D10RenderTargetView> for &ID3D10DeviceChild
§fn from(value: &ID3D10RenderTargetView) -> Self
fn from(value: &ID3D10RenderTargetView) -> Self
Converts to this type from the input type.
§impl From<&ID3D10Resource> for &ID3D10DeviceChild
impl From<&ID3D10Resource> for &ID3D10DeviceChild
§fn from(value: &ID3D10Resource) -> Self
fn from(value: &ID3D10Resource) -> Self
Converts to this type from the input type.
§impl From<&ID3D10SamplerState> for &ID3D10DeviceChild
impl From<&ID3D10SamplerState> for &ID3D10DeviceChild
§fn from(value: &ID3D10SamplerState) -> Self
fn from(value: &ID3D10SamplerState) -> Self
Converts to this type from the input type.
§impl From<&ID3D10ShaderResourceView> for &ID3D10DeviceChild
impl From<&ID3D10ShaderResourceView> for &ID3D10DeviceChild
§fn from(value: &ID3D10ShaderResourceView) -> Self
fn from(value: &ID3D10ShaderResourceView) -> Self
Converts to this type from the input type.
§impl From<&ID3D10ShaderResourceView1> for &ID3D10DeviceChild
impl From<&ID3D10ShaderResourceView1> for &ID3D10DeviceChild
§fn from(value: &ID3D10ShaderResourceView1) -> Self
fn from(value: &ID3D10ShaderResourceView1) -> Self
Converts to this type from the input type.
§impl From<&ID3D10Texture1D> for &ID3D10DeviceChild
impl From<&ID3D10Texture1D> for &ID3D10DeviceChild
§fn from(value: &ID3D10Texture1D) -> Self
fn from(value: &ID3D10Texture1D) -> Self
Converts to this type from the input type.
§impl From<&ID3D10Texture2D> for &ID3D10DeviceChild
impl From<&ID3D10Texture2D> for &ID3D10DeviceChild
§fn from(value: &ID3D10Texture2D) -> Self
fn from(value: &ID3D10Texture2D) -> Self
Converts to this type from the input type.
§impl From<&ID3D10Texture3D> for &ID3D10DeviceChild
impl From<&ID3D10Texture3D> for &ID3D10DeviceChild
§fn from(value: &ID3D10Texture3D) -> Self
fn from(value: &ID3D10Texture3D) -> Self
Converts to this type from the input type.
§impl From<&ID3D10VertexShader> for &ID3D10DeviceChild
impl From<&ID3D10VertexShader> for &ID3D10DeviceChild
§fn from(value: &ID3D10VertexShader) -> Self
fn from(value: &ID3D10VertexShader) -> Self
Converts to this type from the input type.
§impl From<&ID3D10View> for &ID3D10DeviceChild
impl From<&ID3D10View> for &ID3D10DeviceChild
§fn from(value: &ID3D10View) -> Self
fn from(value: &ID3D10View) -> Self
Converts to this type from the input type.
§impl From<ID3D10Asynchronous> for ID3D10DeviceChild
impl From<ID3D10Asynchronous> for ID3D10DeviceChild
§fn from(value: ID3D10Asynchronous) -> Self
fn from(value: ID3D10Asynchronous) -> Self
Converts to this type from the input type.
§impl From<ID3D10BlendState> for ID3D10DeviceChild
impl From<ID3D10BlendState> for ID3D10DeviceChild
§fn from(value: ID3D10BlendState) -> Self
fn from(value: ID3D10BlendState) -> Self
Converts to this type from the input type.
§impl From<ID3D10BlendState1> for ID3D10DeviceChild
impl From<ID3D10BlendState1> for ID3D10DeviceChild
§fn from(value: ID3D10BlendState1) -> Self
fn from(value: ID3D10BlendState1) -> Self
Converts to this type from the input type.
§impl From<ID3D10Buffer> for ID3D10DeviceChild
impl From<ID3D10Buffer> for ID3D10DeviceChild
§fn from(value: ID3D10Buffer) -> Self
fn from(value: ID3D10Buffer) -> Self
Converts to this type from the input type.
§impl From<ID3D10Counter> for ID3D10DeviceChild
impl From<ID3D10Counter> for ID3D10DeviceChild
§fn from(value: ID3D10Counter) -> Self
fn from(value: ID3D10Counter) -> Self
Converts to this type from the input type.
§impl From<ID3D10DepthStencilState> for ID3D10DeviceChild
impl From<ID3D10DepthStencilState> for ID3D10DeviceChild
§fn from(value: ID3D10DepthStencilState) -> Self
fn from(value: ID3D10DepthStencilState) -> Self
Converts to this type from the input type.
§impl From<ID3D10DepthStencilView> for ID3D10DeviceChild
impl From<ID3D10DepthStencilView> for ID3D10DeviceChild
§fn from(value: ID3D10DepthStencilView) -> Self
fn from(value: ID3D10DepthStencilView) -> Self
Converts to this type from the input type.
§impl From<ID3D10DeviceChild> for IUnknown
impl From<ID3D10DeviceChild> for IUnknown
§fn from(value: ID3D10DeviceChild) -> Self
fn from(value: ID3D10DeviceChild) -> Self
Converts to this type from the input type.
§impl From<ID3D10GeometryShader> for ID3D10DeviceChild
impl From<ID3D10GeometryShader> for ID3D10DeviceChild
§fn from(value: ID3D10GeometryShader) -> Self
fn from(value: ID3D10GeometryShader) -> Self
Converts to this type from the input type.
§impl From<ID3D10InputLayout> for ID3D10DeviceChild
impl From<ID3D10InputLayout> for ID3D10DeviceChild
§fn from(value: ID3D10InputLayout) -> Self
fn from(value: ID3D10InputLayout) -> Self
Converts to this type from the input type.
§impl From<ID3D10PixelShader> for ID3D10DeviceChild
impl From<ID3D10PixelShader> for ID3D10DeviceChild
§fn from(value: ID3D10PixelShader) -> Self
fn from(value: ID3D10PixelShader) -> Self
Converts to this type from the input type.
§impl From<ID3D10Predicate> for ID3D10DeviceChild
impl From<ID3D10Predicate> for ID3D10DeviceChild
§fn from(value: ID3D10Predicate) -> Self
fn from(value: ID3D10Predicate) -> Self
Converts to this type from the input type.
§impl From<ID3D10Query> for ID3D10DeviceChild
impl From<ID3D10Query> for ID3D10DeviceChild
§fn from(value: ID3D10Query) -> Self
fn from(value: ID3D10Query) -> Self
Converts to this type from the input type.
§impl From<ID3D10RasterizerState> for ID3D10DeviceChild
impl From<ID3D10RasterizerState> for ID3D10DeviceChild
§fn from(value: ID3D10RasterizerState) -> Self
fn from(value: ID3D10RasterizerState) -> Self
Converts to this type from the input type.
§impl From<ID3D10RenderTargetView> for ID3D10DeviceChild
impl From<ID3D10RenderTargetView> for ID3D10DeviceChild
§fn from(value: ID3D10RenderTargetView) -> Self
fn from(value: ID3D10RenderTargetView) -> Self
Converts to this type from the input type.
§impl From<ID3D10Resource> for ID3D10DeviceChild
impl From<ID3D10Resource> for ID3D10DeviceChild
§fn from(value: ID3D10Resource) -> Self
fn from(value: ID3D10Resource) -> Self
Converts to this type from the input type.
§impl From<ID3D10SamplerState> for ID3D10DeviceChild
impl From<ID3D10SamplerState> for ID3D10DeviceChild
§fn from(value: ID3D10SamplerState) -> Self
fn from(value: ID3D10SamplerState) -> Self
Converts to this type from the input type.
§impl From<ID3D10ShaderResourceView> for ID3D10DeviceChild
impl From<ID3D10ShaderResourceView> for ID3D10DeviceChild
§fn from(value: ID3D10ShaderResourceView) -> Self
fn from(value: ID3D10ShaderResourceView) -> Self
Converts to this type from the input type.
§impl From<ID3D10ShaderResourceView1> for ID3D10DeviceChild
impl From<ID3D10ShaderResourceView1> for ID3D10DeviceChild
§fn from(value: ID3D10ShaderResourceView1) -> Self
fn from(value: ID3D10ShaderResourceView1) -> Self
Converts to this type from the input type.
§impl From<ID3D10Texture1D> for ID3D10DeviceChild
impl From<ID3D10Texture1D> for ID3D10DeviceChild
§fn from(value: ID3D10Texture1D) -> Self
fn from(value: ID3D10Texture1D) -> Self
Converts to this type from the input type.
§impl From<ID3D10Texture2D> for ID3D10DeviceChild
impl From<ID3D10Texture2D> for ID3D10DeviceChild
§fn from(value: ID3D10Texture2D) -> Self
fn from(value: ID3D10Texture2D) -> Self
Converts to this type from the input type.
§impl From<ID3D10Texture3D> for ID3D10DeviceChild
impl From<ID3D10Texture3D> for ID3D10DeviceChild
§fn from(value: ID3D10Texture3D) -> Self
fn from(value: ID3D10Texture3D) -> Self
Converts to this type from the input type.
§impl From<ID3D10VertexShader> for ID3D10DeviceChild
impl From<ID3D10VertexShader> for ID3D10DeviceChild
§fn from(value: ID3D10VertexShader) -> Self
fn from(value: ID3D10VertexShader) -> Self
Converts to this type from the input type.
§impl From<ID3D10View> for ID3D10DeviceChild
impl From<ID3D10View> for ID3D10DeviceChild
§fn from(value: ID3D10View) -> Self
fn from(value: ID3D10View) -> Self
Converts to this type from the input type.
§impl Interface for ID3D10DeviceChild
impl Interface for ID3D10DeviceChild
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D10DeviceChild
impl PartialEq for ID3D10DeviceChild
§fn eq(&self, other: &ID3D10DeviceChild) -> bool
fn eq(&self, other: &ID3D10DeviceChild) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D10DeviceChild
impl Send for ID3D10DeviceChild
impl StructuralPartialEq for ID3D10DeviceChild
impl Sync for ID3D10DeviceChild
Auto Trait Implementations§
impl Freeze for ID3D10DeviceChild
impl RefUnwindSafe for ID3D10DeviceChild
impl Unpin for ID3D10DeviceChild
impl UnwindSafe for ID3D10DeviceChild
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)