Struct windows::Win32::Graphics::Direct3D10::ID3D10ShaderResourceView
pub struct ID3D10ShaderResourceView(/* private fields */);
Implementations§
§impl ID3D10ShaderResourceView
impl ID3D10ShaderResourceView
pub unsafe fn GetDevice(&self) -> Result<ID3D10Device>
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pdatasize: *mut u32, pdata: Option<*mut c_void> ) -> Result<()>
pub unsafe fn SetPrivateData( &self, guid: *const GUID, datasize: u32, pdata: Option<*const c_void> ) -> Result<()>
pub unsafe fn SetPrivateDataInterface<P0>(
&self,
guid: *const GUID,
pdata: P0
) -> Result<()>where
P0: IntoParam<IUnknown>,
pub unsafe fn GetResource(&self) -> Result<ID3D10Resource>
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_SHADER_RESOURCE_VIEW_DESC)
Trait Implementations§
§impl Clone for ID3D10ShaderResourceView
impl Clone for ID3D10ShaderResourceView
§fn clone(&self) -> ID3D10ShaderResourceView
fn clone(&self) -> ID3D10ShaderResourceView
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D10ShaderResourceView
impl Debug for ID3D10ShaderResourceView
§impl From<&ID3D10ShaderResourceView> for &ID3D10DeviceChild
impl From<&ID3D10ShaderResourceView> for &ID3D10DeviceChild
§fn from(value: &ID3D10ShaderResourceView) -> Self
fn from(value: &ID3D10ShaderResourceView) -> Self
Converts to this type from the input type.
§impl From<&ID3D10ShaderResourceView> for &ID3D10View
impl From<&ID3D10ShaderResourceView> for &ID3D10View
§fn from(value: &ID3D10ShaderResourceView) -> Self
fn from(value: &ID3D10ShaderResourceView) -> Self
Converts to this type from the input type.
§impl From<&ID3D10ShaderResourceView> for &IUnknown
impl From<&ID3D10ShaderResourceView> for &IUnknown
§fn from(value: &ID3D10ShaderResourceView) -> Self
fn from(value: &ID3D10ShaderResourceView) -> Self
Converts to this type from the input type.
§impl From<&ID3D10ShaderResourceView1> for &ID3D10ShaderResourceView
impl From<&ID3D10ShaderResourceView1> for &ID3D10ShaderResourceView
§fn from(value: &ID3D10ShaderResourceView1) -> Self
fn from(value: &ID3D10ShaderResourceView1) -> Self
Converts to this type from the input type.
§impl From<ID3D10ShaderResourceView> for ID3D10DeviceChild
impl From<ID3D10ShaderResourceView> for ID3D10DeviceChild
§fn from(value: ID3D10ShaderResourceView) -> Self
fn from(value: ID3D10ShaderResourceView) -> Self
Converts to this type from the input type.
§impl From<ID3D10ShaderResourceView> for ID3D10View
impl From<ID3D10ShaderResourceView> for ID3D10View
§fn from(value: ID3D10ShaderResourceView) -> Self
fn from(value: ID3D10ShaderResourceView) -> Self
Converts to this type from the input type.
§impl From<ID3D10ShaderResourceView> for IUnknown
impl From<ID3D10ShaderResourceView> for IUnknown
§fn from(value: ID3D10ShaderResourceView) -> Self
fn from(value: ID3D10ShaderResourceView) -> Self
Converts to this type from the input type.
§impl From<ID3D10ShaderResourceView1> for ID3D10ShaderResourceView
impl From<ID3D10ShaderResourceView1> for ID3D10ShaderResourceView
§fn from(value: ID3D10ShaderResourceView1) -> Self
fn from(value: ID3D10ShaderResourceView1) -> Self
Converts to this type from the input type.
§impl Interface for ID3D10ShaderResourceView
impl Interface for ID3D10ShaderResourceView
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for ID3D10ShaderResourceView
impl PartialEq for ID3D10ShaderResourceView
§fn eq(&self, other: &ID3D10ShaderResourceView) -> bool
fn eq(&self, other: &ID3D10ShaderResourceView) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D10ShaderResourceView
impl Send for ID3D10ShaderResourceView
impl StructuralPartialEq for ID3D10ShaderResourceView
impl Sync for ID3D10ShaderResourceView
Auto Trait Implementations§
impl RefUnwindSafe for ID3D10ShaderResourceView
impl Unpin for ID3D10ShaderResourceView
impl UnwindSafe for ID3D10ShaderResourceView
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more