Struct windows::Win32::Graphics::Direct3D10::D3D10_BUFFER_DESC
#[repr(C)]pub struct D3D10_BUFFER_DESC {
pub ByteWidth: u32,
pub Usage: D3D10_USAGE,
pub BindFlags: u32,
pub CPUAccessFlags: u32,
pub MiscFlags: u32,
}
Fields§
§ByteWidth: u32
§Usage: D3D10_USAGE
§BindFlags: u32
§CPUAccessFlags: u32
§MiscFlags: u32
Trait Implementations§
§impl Clone for D3D10_BUFFER_DESC
impl Clone for D3D10_BUFFER_DESC
§impl Debug for D3D10_BUFFER_DESC
impl Debug for D3D10_BUFFER_DESC
§impl Default for D3D10_BUFFER_DESC
impl Default for D3D10_BUFFER_DESC
§impl PartialEq for D3D10_BUFFER_DESC
impl PartialEq for D3D10_BUFFER_DESC
impl Copy for D3D10_BUFFER_DESC
impl Eq for D3D10_BUFFER_DESC
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_BUFFER_DESC
impl Send for D3D10_BUFFER_DESC
impl Sync for D3D10_BUFFER_DESC
impl Unpin for D3D10_BUFFER_DESC
impl UnwindSafe for D3D10_BUFFER_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more