Struct windows::Win32::Graphics::Direct3D10::D3D10_MAP
#[repr(transparent)]pub struct D3D10_MAP(pub i32);
Tuple Fields§
§0: i32
Trait Implementations§
impl Copy for D3D10_MAP
impl Eq for D3D10_MAP
impl StructuralPartialEq for D3D10_MAP
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_MAP
impl Send for D3D10_MAP
impl Sync for D3D10_MAP
impl Unpin for D3D10_MAP
impl UnwindSafe for D3D10_MAP
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more